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  1. #1
    Player
    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Archer Lv 1
    Quote Originally Posted by Yolteotl View Post
    Basically the problem is Elitists have to grasp at straws to feel entitled to content in this game because there really isn't that much in-game that is so time consuming it doesn't boost their ego or make them feel better than everyone else for obtaining it. It's the problems the Elitists are going to have to deal with, SE has ALWAYS stated that FFXIV is more designed for casual gamers.
    you're projecting. really, really hard. so hard i'm afraid you may burst a vessel.

    and do quote where SE has said what you claim they said. if they've always said it, this should be an easy task.

    can i predict the future really quickly? you won't. but moving on-

    Quote Originally Posted by Yolteotl View Post
    TA is gone
    wrong. TA as a required condition for loot is gone. TA remains alive and well in the form of leaderboards which will show the best clear times per server (perhaps also across all servers).

    Quote Originally Posted by Yolteotl View Post
    Relics are 'too easy'; maybe these Elitists need to learn how to play a GAME
    if we find relic too easy to obtain, it would appear we've learned how to play the game quite well.

    Quote Originally Posted by Yolteotl View Post
    ...without having to feel they are entitled to content
    you're projecting again. you should really relax with that. crying your eyes out about how content should be easier so it will cater to YOU, as a more casual player, when yoshi and devs have commented several times about relic being designed more with the hardcore base in mind- smacks of entitlement. trying to pass it off to the hardcores while flipping the script just makes you look desperately delusional.

    hardcores have no disillusions about who they are, what they are, what is theirs and what isn't. do we cry about av/cc difficulty? no. do we cry about skirmish difficulty? no. do we cry about quest difficulty? no. do we cry about storyline difficulty? no. do we cry about leve/faction leve difficulty? no. do we cry about primal difficulty? no.

    because none of that is designed with us primarily in mind, and we understand that.

    but then yoshi and the devs threw us a bone. we got relic quest, ifrit extreme and rivenroad hard. they were sufficiently challenging in the short term, and while we were generally pleased with what the team was able to deliver with such a broken engine- in the end we lamented that the difficulty was either gimmicky (latency) or simply passing (rivenroad), and that maybe relic quest was a touch short.

    twist it however you like, but that's reality.

    but how about the casuals? well, i give you general forum. take your pick of entitled bitching and moaning threads about wanting every last thing in the game to cater more to their gaming preferences without leaving anything at all to their hardcore counterparts. ifrit extreme? impossible. rivenroad hard? nearly impossible. relic quest? way too long, way too expensive, way too dependent on RNG, and speed runs are a sin against god himself. hamlet seals? impossible. hell, even garuda... which is 100% casual-friendly leaning on the side of difficulty to give them access to a challenge- next to impossible.

    and apparently all this is supposed to change based on what they want. that's apparently not entitlement, but if the hardcores ask for even ONE SINGLE THING regarding content yoshi and devs already said is for them- apparently it's they who are entitled. apparently.

    except not.

    speaking for myself- i don't look down on you because you haven't had the same progress as me in game. what you do with your time is your own business and progress is progress. an accomplishment is an accomplishment. beat garuda recently? good for you. just beat rivenroad hard days before final save? awesome, congrats.

    no, you conjure a wonderful straw man but it simply isn't the case. i look down on you because *you* are an entitled crying wanker and *you* have the audacity to then project this onto others. it's truly pathetic.

    get over yourself. we do pay the same subscription but the only person i see here asking for handouts, asking for just as much and all of the same without equal effort, asking for things to *only be* the way *they* want it to be and *not* to cater to *anyone else* is YOU. only YOU. THAT is entitlement. THAT is ego.

    so it would appear in the end it's *you* thinking you're better than others, *you* trying to assuage your own fragile self-esteem... and your method of doing this is to take everything wrong with yourself and blame it on anyone else.

    i get that we're playing a game built on fantasy, but it seems like you've constructed a fantastic new reality of your very own.
    (12)
    Last edited by fusional; 11-10-2012 at 10:26 PM.

  2. #2
    Player
    TheFatHousecat's Avatar
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    Deepening Shadow
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    Balmung
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    Warrior Lv 70
    Quote Originally Posted by fusional View Post
    ;>
    (2)

  3. #3
    Player

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    Quote Originally Posted by fusional View Post
    an entitled crying wanker. it's truly pathetic.

    get over yourself.
    /slowclap...
    (3)

  4. #4
    Player
    Yolteotl's Avatar
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    Yolteotl Divinicus
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    Sargatanas
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    Thaumaturge Lv 50
    actually im not saying that I'm entitled to anything in particular. But if they haven't implemented anything to the level people are stating they want, there is a direct reason the company has chosen not to, and no I'm not gonna waste my time citing all the times SE has stated that the game is focused on casual play, because it has been stated repeatedly since before the 1st alpha had even been released over 2 1/2 years ago. whether Tanaka era or Yoshi-P, that's like having to cite examples of how the world isn't flat just because you haven't paid attention.

    The point was, it's a game. And if you feel the dev's are completely ignoring a sector of the player base who want things even more 'challenging' by taking up severe amounts of time, you're probably right but doesn't mean they are going to stop ignoring it anytime soon as they still desire to build a strong casual base for ARR than to put in old-school oriented content that the casuals would never touch, and more resembles work than play.

    TA as a leaderboard/achievement is irrelevant, just as the kill timers in FFXI were after an instance compared to the utility of TAs in the old format.

    Your personal assumptions about myself are way misguided as well. I play the game consistently more than SE designed it for as well, but i don't complain about it. Instead i realize that people that over-play are an exception to the design concept (but maybe not an exception to the server community) and "just roll with it", still managing to enjoy the game by helping others instead of complaining, niche-forming, or needing something that makes me stand out that requires too much time from too many assets just to see any results for one person.

    As long as content is updated consistently (as planned) and with relevance, the game can still offer plenty of material to keep players of any style occupied without putting in content that promotes Elitist egos by feeling superior to the have-nots. It's irrelevant to put in severe time-sinks if the delevopment team instead focuses on releasing relevant content. Severe time-sinks are put in to hope the players ignore the low pace at which new content is being put out.

    And actually tying this in to the OP, alot of the reason why Relics stayed the top-tier weapon for 7 years in FFXI and other weapons were inferior for so long was BECAUSE of the fact that if someone DID obtain a Relic in FFXI it usually required around 2 years of a large number of assets to acquire at the time, so they didn't want to cheapen what took soo much 'time' but not necessarily challenging.
    (1)
    Last edited by Yolteotl; 11-11-2012 at 04:05 AM. Reason: yay typos lol. and a little clarity

  5. #5
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Yolteotl View Post
    actually im not saying that I'm entitled to anything in particular. But if they haven't implemented anything to the level people are stating they want, there is a direct reason the company has chosen not to, and no I'm not gonna waste my time citing all the times SE has stated that the game is focused on casual play, because it has been stated repeatedly since before the 1st alpha had even been released over 2 1/2 years ago. whether Tanaka era or Yoshi-P, that's like having to cite examples of how the world isn't flat just because you haven't paid attention.
    Excuse me, but FFXIV post Yoshi-P is not held accountable by anything before that said by Tanaka. They even made a public announcement that the game was going to go by different standards and not be so casual oriented - this took place around the time they started making changes such as removing surplus/fatigue, adding gear options that are significantly tougher to get than at the time, and announcing such changes as not being able to start the game or progress in the story as a DoH/L and requiring a battle class to play the game.

    If you pay any attention to the patterns in the progress of the game, and Yoshi-Ps design choices, he isn't focused on casual play. That is by no means a selling point for A Realm Reborn either. The idea he has in mind is casual accessibility - which is quite different than focus on casual play.

    So, your arguments failed before they started.

    PS: Casual friendly/accessibility does not mean making it so everyone can get everything. It goes without saying a casual player should not expect to achieve everything in an MMO. Not in a good one anyway.
    (2)
    Last edited by NoctisUmbra; 11-11-2012 at 04:07 AM.

  6. #6
    Player
    Yolteotl's Avatar
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    Yolteotl Divinicus
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    If you pay any attention to the patterns in the progress of the game, and Yoshi-Ps design choices, he isn't focused on casual play. That is by no means a selling point for A Realm Reborn either. The idea he has in mind is casual accessibility - which is quite different than focus on casual play.

    So, your arguments failed before they started.
    Inorite? Like the removal of TA loot mandates, the implementation of quest based leveling, the fact that you all are still searching for something that will make u feel Elite, etc...
    (1)

  7. #7
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Yolteotl View Post
    Inorite? Like the removal of TA loot mandates, the implementation of quest based leveling, the fact that you all are still searching for something that will make u feel Elite, etc...
    /sigh... and this is where I conclude that you are not worth my time.

    Yes. Feel free to take that as some elitist cliche response as I'm sure you will.
    (2)

  8. #8
    Player
    TheFatHousecat's Avatar
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    Deepening Shadow
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    Balmung
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    Warrior Lv 70
    Quote Originally Posted by Yolteotl View Post
    Inorite? Like the removal of TA loot mandates, the implementation of quest based leveling, the fact that you all are still searching for something that will make u feel Elite, etc...
    It's not so much that we're still searching, but that we're demanding. Once we've beaten something of a certain difficulty, we don't just lay back and resign to easier content for the rest of the game. If you're content with easy content/fights for the next several years of this MMO that's perfectly fine, but I'm not content with that. We ask for more challenges, and so far Yoshi & team have delivered every time.
    (5)

  9. #9
    Player
    Yolteotl's Avatar
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    Yolteotl Divinicus
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    Sargatanas
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    Quote Originally Posted by TheFatHousecat View Post
    It's not so much that we're still searching, but that we're demanding. Once we've beaten something of a certain difficulty, we don't just lay back and resign to easier content for the rest of the game. If you're content with easy content/fights for the next several years of this MMO that's perfectly fine, but I'm not content with that. We ask for more challenges, and so far Yoshi & team have delivered every time.
    I agree with that, it's just I do not agree with people thinking the FFXI Relic system is a good idea for FFXIV. Which is the predominant example that people desire in the thread. It's one thing to continue the progressive difficulties, its another to want something that took so long for 1 person to get but 30 people to assist that by the time ur looking at the 4th person ur looking at a 2 year waiting period (aka ~$288 less u risk losing ur points). THAT kind of 'Content' is nothing more than a time sink. There were only 2 steps of a FFXI Relic that were challenigng the Necropsyche and the Testament, but it took the participation of all those people all those years just to advance so few. That "Content' is nothing more than Elitism at it's ugliest and not content that this game has ever acted like was to be considered. It's one thing to put in Content that most groups will struggle at, another to put in Content that your own group's members will not be able to obtain the reward EVER even though your group has the skill to do it well.

    Also, the use of 'Hardcore' by Yoshi-P is not a position against my argument, ur melding his words to meet ur opinion. At the time Yoshi-P made that statement there was also a clear definition of what they meant at that same time by 'Hardcore' or 'Casual'. The only difference between the two in actual context to what he was saying was Hardcore = people who log-in everyday for a relevant amount of time and Casual = people who only log-in 3 or less days a week for a relevant amnount of time.
    (2)
    Last edited by Yolteotl; 11-14-2012 at 05:28 PM.

  10. 11-14-2012 04:06 PM

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