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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    SE made relics available very early on in FFXI's lifecycle in 2003. They were the top weapons until 2010 when abyssea came out and gave us Empyrean weapons some of which were better then relics.

    Relics created an artificial ceiling on weapons in FFXI in that no weapon released in that 10 year time span could be better then a relic or have higher damage on it.

    Now we have FFXIV they released relics early on as well. Are we going to see a repeat of what happened in FFXI where every new weapon that comes out has to be worse then relics? Or will we actually see them come out with new weapons that are better then relics?
    Maybe I'm remembering wrong, but...

    Most relics were considered pretty lol or a waste of shell resources outside of Gjallerhorn and Aegis, as the elemental staves outclassed the BLM relic quite handily. Others like Gungnir and Ragnarok were considered subpar either because of weapon skills or sheer stats. Hence why the shield and the horn were the most common relics (aside from the fact putting a relic together was already a massive pain in the ass).

    At least as I remember it, you didn't see shells going crazy to get Gungnirs, Ragnaroks and Excaliburs. You did see them getting the shield and horn for all their PLDs and BRDs, though.

    I think your question should be more as to whether they'll make dumb mistakes like creating super weapons like the elemental staves that last much more than any lv51 weapons have a right to.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    Maybe I'm remembering wrong, but...

    Most relics were considered pretty lol or a waste of shell resources outside of Gjallerhorn and Aegis, as the elemental staves outclassed the BLM relic quite handily. Others like Gungnir and Ragnarok were considered subpar either because of weapon skills or sheer stats. Hence why the shield and the horn were the most common relics (aside from the fact putting a relic together was already a massive pain in the ass).

    At least as I remember it, you didn't see shells going crazy to get Gungnirs, Ragnaroks and Excaliburs. You did see them getting the shield and horn for all their PLDs and BRDs, though.

    I think your question should be more as to whether they'll make dumb mistakes like creating super weapons like the elemental staves that last much more than any lv51 weapons have a right to.
    The sword was boss for pld i wanted one only got the shield tho. The dmg from the sword when hp was high was too good to for hate and just extra dmg. The Scythe, Gun and Dagger was also good as well. The Lance i can't remember cause the person we got one for had to quit cause of RL issues.

    Edit: Aslo the other reason ppl went for shield and sword first cause it made the game easy as hell.
    (0)

  3. #3
    Quote Originally Posted by Duelle View Post
    Maybe I'm remembering wrong, but...

    Most relics were considered pretty lol or a waste of shell resources outside of Gjallerhorn and Aegis
    The only "lol" relic was Claustrum. Every other relic were fine. Excalibur was debatable. These days it's up in the air since fully capping off a relic is usually done with those without access to a mythic or a good empyrean, for example Almace could be seen as a better choice for PLD unless they have their mythic sword. Note: Could Be.

    At least as I remember it, you didn't see shells going crazy to get Gungnirs, Ragnaroks and Excaliburs. You did see them getting the shield and horn for all their PLDs and BRDs, though.
    1. Gungnir is a damn good lance due to the fact DRG in XI was a DoT DD compared to the rest. It had nice spike damage capabilities but SE nerfed it offhandedly by changing the TP floor on certain WS and that most things could shrug off piercing damage end-game.

    2. Only the Mythic weapon beats out the Gungnir in terms of the "goal" oriented lances. The Empyrean is soso.

    3. The G-Spot horn was only wanted due to the boosted Ballad and the ability to forgo every other instrument once you got one. As the cap raised, it got stronger, however, the Durabala is the better choice for a lot of situations simply due to the calculations post level 80.

    4. Aegis made PLDs invincible back in the early 75 cap days (if they had the skill and gear to supplement it), these days? Ochain is the default choice for a lot of stuff and their AF3 set bonus pretty much took over Aegis's throne since rather than negating a bit of damage..you absorb it the entire hit to HP.

    5. Ragnarok was during a time GSD was a bad choice for most of the game outside of Spinning Slash on HNMs, so the Apocalypse was better due to the haste and the fact it was DRK's main weapon.

    So most of the relics weren't "lol", it's the fact Aegis and G-spot horn was overpowered that made it so desireable over everything else, because you get your BRDs and PLDs those..you're set for life.

    I think your question should be more as to whether they'll make dumb mistakes like creating super weapons like the elemental staves that last much more than any lv51 weapons have a right to.
    This statement is funny, because if SE didn't opt to change calculations, you can guarantee people will still be using pre 50 cap raise gear in XIV over new gear because they would have powerful melded gear that will last for a long time to come.
    (1)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    The only "lol" relic was Claustrum. Every other relic were fine. Excalibur was debatable. These days it's up in the air since fully capping off a relic is usually done with those without access to a mythic or a good empyrean, for example Almace could be seen as a better choice for PLD unless they have their mythic sword. Note: Could Be.
    I'm keeping the time period in mind. During CoP and going into TAU few bothered to get something other than the shield and horn. The only people I ever met that aimed for anything else sponsored their own runs and either gave up or I lost track of. I never saw Gungnir until after the lv75 cap was raised. Same thing for Ragnarok, Apocalypse and so on. Hell, the first Excalibur I ever saw was on a Red Mage mule owned by this one multiboxer on Fairy/Sylph post-Abyssea.

    This statement is funny, because if SE didn't opt to change calculations, you can guarantee people will still be using pre 50 cap raise gear in XIV over new gear because they would have powerful melded gear that will last for a long time to come.
    Indeed. The supposed nerf to stats gained from materia will also play a role in this.

    Quote Originally Posted by TheFatHousecat View Post
    It's not so much that we're still searching, but that we're demanding. Once we've beaten something of a certain difficulty, we don't just lay back and resign to easier content for the rest of the game. If you're content with easy content/fights for the next several years of this MMO that's perfectly fine, but I'm not content with that. We ask for more challenges, and so far Yoshi & team have delivered every time.
    Challenges are fine and good. I'm always been a proponent for multiple difficulty tiers for fights, and hard modes where applicable. Maybe an occasional hard-mode extra boss or something.

    Personally, what I don't want is content (characters, zones) withheld using difficulty tiers. I would have been pretty pissed if To Kill a Raven had required me having a relic, having speed run and hard mode clears, and being in the top 10% for Hamlet Defense just to actually enter the fight , for example.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)