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  1. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Personally I'm fairly middle ground. Not a hard core player. Most definitely not the type to rota events. Monday 7pm event 1, Tuesday 7pm event 2 and so forth. On an adlib basis it's fine, Who's around Monday if there's enough let's do event 1. But I personally draw the line where it becomes every week like clockwork. Anyway all of that isn't to relevent but you can use it to judge if I'm a casual or hardcore somewhere in the middle type player.

    I do think though that all content should be designed in a way that makes it accessible to everyone. Whether you play 1 hour a day or 10. This doesn't mean make it easy (easy is boring.) By all means make stuff hard. But being hard doesn't mean innaccessible.

    I suppose by way of example I could say Crystal Tower or whatever it is. Give that place 100 floors or something huge like that but design it in such a way that it may take your more casual group of gamers 2-3 days to clear a floor playing for a hour or 2 a day. If they make it to the next floor progress is saved so next time they go in they can begin on that floor. In that end you can slowly climb to the top even being the most casual of players it may take you a year but it's doable and accessible.

    For the more hardcore though they could find themselves going up 5-6 even more floors a week and could find themselves at the top floor mega boss in a couple of months. Admittedly I've just remembered Nyzul Isle but I'm thinking something a lot harder than trying to clear 5 floors in 30 minutes.

    Point really is that making every piece of content available to every player doesn't in any way mean it has to be easy. Like above if I pull my party together and go in to Crystal Tower. Even if we only manage to get up one floor that night it's saved and next time we go in we can start on that floor. It may be difficult but it's also accessible.

    I think thats the key. Having a piece of content that takes 5 or 6 hours of your day makes it inaccessible to most not in any part due to difficulty but simply due to time constraints. I'm all for hard content and long as the difficulty is in actually clearing it and not how many hours are in my day.
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    Last edited by Dzian; 11-11-2012 at 02:02 AM.