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Thread: New Alpha Video

  1. #191
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    ZakarnRosewood's Avatar
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    how are the "blue dots" a final fantasy feel? it was only used in one FF. i'm not opposed to them but i see them as more of an immersion killer than spinning on the spot when you turn the camera.
    (2)

  2. #192
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    Gramul's Avatar
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    As someone who has been studying animation and body movement for the past 4 years, I feel I can say wih confidence that taking a small step or two at the end of a jog is the furthest thing from overdone.

    It's what we like to call Follow Through, one of the 12 principles of animation, and is used to carry the idea of momentum, giving your subject a more natural appeal which is something that a game with a natural art style could benifit from.
    (3)

  3. #193
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    Tonkra's Avatar
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    Quote Originally Posted by Valmonte View Post
    Those Blue Dots Have to go <.<
    Oh well it really makes me SICK about you flamer people... unable to see what yoshi p. is doing. he is actually making a real Final Fantasy out of the "shity" FF Online franchise.





    i love them.. its like saying "remove the hand cursor from game" its like saying "remove the blue User Interface from game"

    because you need your ocher .... earth in earth color tones. ITS FINAL FANTASY now for f. sake.

    and i scream "hurray". let it be a different game than FFXIV 1.0. and a different game than FFXI! Let Final Fantasy Online turn into a real FF Franchise. which is about blue neon User Interfaces ... and what the heck ever. Ever Played star ocean Online? its so fresh that design in contrast to all western MMorpgs.

    Let FFXIV be to look different... to these "earth in earth" colors.


    Quote Originally Posted by Valmonte View Post
    not even fking close. it was built upon Everquests already established Core simply because of Everquest successfully being run on the PS2 at the time. the actual game couldn't have been farther from everquest.
    well then you have no idea at all. the FFXI team played Everquest back then... these boss instances etc. are everquest gameplay mechanics actually. the whole grind as well.

    Quote Originally Posted by Ingolf View Post
    I don't swivel to turn on the spot.

    Tonkra, please stop posting, every time you do you sound dumber.

    well not dumber than you who turns on spot for years "i want to have the same online experience which i had in FFXI".


    FFX, FFXII, FFIX... all offer such a great gameplay experience.. and you know what? it did not had 1-3 extra tip tap animations.. But well it was actually Final Fantasy and fun.
    Its a good thing that they actually care now about gameplay and not about the look of it.

    deal with my opinion and leave it. but you dont have to call it "dumb" when you dont agree with my opinion. thats rude and stupid. i dont have to like what you like. im fighting for my opinion and i dont care about your mainstream opinion.

    Quote Originally Posted by ZakarnRosewood View Post
    how are the "blue dots" a final fantasy feel? it was only used in one FF. i'm not opposed to them but i see them as more of an immersion killer than spinning on the spot when you turn the camera.
    they create their own graphics style.. if the graphics style is to mix up a setting from Middle Ages with steam punky blue neon graphics then its a stemp from Square Enix. it was there in every final fantasy i can imagine for the last years.

    and i think its freshy. you dont have to like it. i like it ^^ i think its a comfort thing^

    Quote Originally Posted by Gramul View Post
    As someone who has been studying animation and body movement for the past 4 years, I feel I can say wih confidence that taking a small step or two at the end of a jog is the furthest thing from overdone.

    It's what we like to call Follow Through, one of the 12 principles of animation, and is used to carry the idea of momentum, giving your subject a more natural appeal which is something that a game with a natural art style could benifit from.

    well that had no stopping animation which took about 1-2 seconds either... how dare me having fun in those offline FF's either, without a stopping animation which is causing to make the gameplay sluggish?

    they removed it because its not to complicated to design it they removed it due to fluent gameplay as yoshida mentioned.

    people are not open for changes, thats the problem.
    (2)
    Last edited by Tonkra; 11-10-2012 at 03:00 AM.

  4. #194
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    KiriA500's Avatar
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    Quote Originally Posted by ZakarnRosewood View Post
    how are the "blue dots" a final fantasy feel? it was only used in one FF. i'm not opposed to them but i see them as more of an immersion killer than spinning on the spot when you turn the camera.


    Now I've heard everything. I can't wait for the "REMOVE THE TARGETTING ARROW BECAUSE MY IMMERSION IS RUINED!!!" threads. This community is the worst!
    (5)

  5. #195
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    Shougun's Avatar
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    The blue line isnt a deal breaker for me - though I dont know why they needed to add the line in the first place lol (Im a bigger fan of the black blur Zelda / Kingdom hearts zone markers (or no marker at all) - cant please everyone though XD). I hope it goes away during screenshots (blue line).
    (1)

  6. #196
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    FFIX and FFX had fixed cameras so your point is invalid. Will adding better animations to ARR suddenly turn it into a bad game? If not I have no idea why you're fighting so much for them to make a worse game.
    (1)

  7. #197
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    Quote Originally Posted by Ingolf View Post
    FFIX and FFX had fixed cameras so your point is invalid. Will adding better animations to ARR suddenly turn it into a bad game? If not I have no idea why you're fighting so much for them to make a worse game.
    Does removing animations suddenly turn it into a bad game? We had "SUPER AWESOME OMG" animations at launch, and the game sucked. It seems that animations don't make a game fun...weird!
    (0)

  8. #198
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    Shougun's Avatar
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    Quote Originally Posted by KiriA500 View Post
    Does removing animations suddenly turn it into a bad game? We had "SUPER AWESOME OMG" animations at launch, and the game sucked. It seems that animations don't make a game fun...weird!
    Bad game? Maybe not.

    Worse game? Yes (in that particular aspect). I wonder if its a limitation within the new system they are porting - something about limited animation blendings. I have to feel it is a hard coded issue with the game, as it makes no sense to remove or at least tweak them. But hardcoded issue like that sucks XD, animation blending is really great for continuity of visuals. Still would play though.


    I have 2 oranges, someone takes away 1 orange. I have less oranges. I always want more oranges. Follows definition of worse.
    (0)
    Last edited by Shougun; 11-10-2012 at 03:08 AM.

  9. #199
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    Tonkra's Avatar
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    Quote Originally Posted by Ingolf View Post
    FFIX and FFX had fixed cameras so your point is invalid. Will adding better animations to ARR suddenly turn it into a bad game? If not I have no idea why you're fighting so much for them to make a worse game.

    totally worse.. ok play 1.0. i play the "worse" 2.0. haha

    yes because you forget 1.0. is a dull and sluggish mess. Ifrit battle for example.. first of all there is the lag due to server response and distance.. secondly there is the much awful animation lock.. thirdly it takes additional 1-2 seconds (stop animation) in order to continue with your skill actions.

    and thats the reason for yoshi to remove those needless animation. you dont have it in offline Final Fantasys either.


    did you had more fun in 1.0. or did you have more fun in Offline final fantasys? i say the gameplay in the offliners had been much more fun. but go on calling 2.0. worse because of a tip tap animation. i laugh at you at release, really.


    its like the grass topic.. its like the complains about lower character details... calling it a downgrade.. and now we slowly see there is no way to argue about that. the characters look fine.. as the whole environment.. im looking forward to finally FLUENT gameplay.

    and a game experience which is actually fun.. and not that passive (because its sluggish) like in 1.0.

    Quote Originally Posted by KiriA500 View Post
    Does removing animations suddenly turn it into a bad game? We had "SUPER AWESOME OMG" animations at launch, and the game sucked. It seems that animations don't make a game fun...weird!
    finally you get the point. talking to these FFXIV forum flamers makes no sense at all^
    and well they are a minority of people who want to stick to 1.0. gameplay mechanics..

    talk to thousands and thousands of people out there who left the game months ago, calling 1.0. a sluggish gameplay mess. which it was and which it still is kind off.

    the last points are still in the game, lag, animation lock and 1-2 secs. extra animation.
    (0)
    Last edited by Tonkra; 11-10-2012 at 03:12 AM.

  10. #200
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    Gramul's Avatar
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    Quote Originally Posted by Tonkra View Post

    well that had no stopping animation which took about 1-2 seconds either... how dare me having fun in those offline FF's either, without a stopping animation which is causing to make the gameplay sluggish?

    they removed it because its not to complicated to design it they removed it due to fluent gameplay as yoshida mentioned.
    I said it would dowell for the game. Not that it was required.

    I can understand not thinking it's a big deal, but activley going out of your way to denounce smooth animation and transition seems odd. You can have momentum and turning without negativley impacting gameplay. It just takes some extra effort to implement.
    (0)

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