

*like
I'd recommend : lay back, drink some tea, and wait for 2.0. ;XD


eh, well When everyone is saying this:
in every language of the world its bound to get noticed.
but half the time its just random bickering, hell im not even sure half the people even know what they really want...or rather i do, i just refuse to believe people just want a game with copied elements of every MMO in the last 20 years.



Just want to point out that at 2:54 the waterwheel. It isn't exactly rotating properly relative to the flow of the water.
Otherwise I like the rest. The birds almost sound like they are part of the background music, because it fits the earthy forest theme so well.
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The music was fantastic, far more engaging than the current Grid theme in my opinion. The natural flow of the environment; the placement of buildings, the general layout, the small touches (The waterfall near the mail moogle) are all superior to what we currently have. Very pleased with what the team has done with the map redesign, and I hope the same quality holds true for the unseen areas of the game
However, as many others, I must bring up the animations; they're unnatural and jarring. It's not merely a case of being inferior to 1.0's animation set, it's also a conflicting aesthetic to the rest of the game world. It looks awkward and out of place, and for someone like me, that's a big deal. It reaches beyond the unsubtle stopping animations and creepy, almost doll-like pivot, as the battle animations we've seen share the same problems. Nothing seems to be fluid, have no transition, and honestly look laughable in some respects (The 90 degree, back breaking bend that happens upon every attack made against you)
I have concerns about how combat will work as well, honestly sad to see the slower paced, deliberate combat style thrown out for something else, but this is a bit off topic, and I haven't seen enough combat to fully pass judgement, so I'll just end it here.



From lv 20 to 21 we need 43505 exp in ARR
How much need we now?
I am really baffled. There's all this talk about animation and how it's lacking. Yet it's appears exactly like I would expect it too. The only "animation" issue I see exists in also happens to exist in every other 3D FF game I can recall. It's definitely their in XIV now.
In the video characters don't have rotation animation, and in always face in same the direction the camera is facing. So when you rotate the camera you character also rotates. Pressing left or right causes your character to run to the left or right if standing still. They do not rotate. They also don't turn their heads either.
So what's the problem. This is how you'd expect to play with a mouse and keyboard? Right?
From a purely game play perspective, how would enhancing the detail of animations improve game play? Would it cause annoying animation lock? Animation sequences will break out of an existing animation and straight into another all the time. This is how you expect it to function.
Last edited by Laraul; 11-10-2012 at 11:35 AM.
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