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Thread: New Alpha Video

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  1. #1
    Player
    KiriA500's Avatar
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    Aug 2011
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    Doctor Beatbox
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    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Shougun View Post
    So to sum up the logic - Shitty gameplay no game. Leaving out great animation blending (not attempting to perfect every aspect) - no 5 star game.

    So.. get the gameplay and fix the animations, in that order. No ifs buts or either ors..
    (or dont get 5 stars :P)
    (2)

  2. #2
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Shougun View Post
    So to sum up the logic - Shitty gameplay no game. Leaving out great animation blending (not attempting to perfect every aspect) - no 5 star game.

    So.. get the gameplay and fix the animations, in that order. No ifs buts or either ors..
    (or dont get 5 stars :P)
    *like

    I'd recommend : lay back, drink some tea, and wait for 2.0. ;XD
    (0)

  3. #3
    Player
    Valmonte's Avatar
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    Jul 2011
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    United Federation of Awsome
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    Felix Valmont
    World
    Balmung
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    Lancer Lv 35
    eh, well When everyone is saying this:



    in every language of the world its bound to get noticed.

    but half the time its just random bickering, hell im not even sure half the people even know what they really want...or rather i do, i just refuse to believe people just want a game with copied elements of every MMO in the last 20 years.
    (2)

  4. #4
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Quote Originally Posted by Valmonte View Post
    i just refuse to believe people just want a game with copied elements of every MMO in the last 20 years.
    well the blue dots at each trainsition zone are no copy&paste from other MMOrpgs thats for sure
    (0)

  5. #5
    Player
    Judge_Xero's Avatar
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    Divine Gate
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    Exodus
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    Marauder Lv 60
    Just want to point out that at 2:54 the waterwheel. It isn't exactly rotating properly relative to the flow of the water.

    Otherwise I like the rest. The birds almost sound like they are part of the background music, because it fits the earthy forest theme so well.
    (0)
    "I don't always drink beer, but when I do, it's often."
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  6. #6
    Player

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    Quote Originally Posted by Judge_Xero View Post
    Just want to point out that at 2:54 the waterwheel. It isn't exactly rotating properly relative to the flow of the water.
    Are you sure about that? Check again, it is flowing/moving correctly .
    (0)
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  7. #7
    Player
    Jocko's Avatar
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    Mar 2011
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    Character
    Cecilia Amor
    World
    Gilgamesh
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    Arcanist Lv 50
    The music was fantastic, far more engaging than the current Grid theme in my opinion. The natural flow of the environment; the placement of buildings, the general layout, the small touches (The waterfall near the mail moogle) are all superior to what we currently have. Very pleased with what the team has done with the map redesign, and I hope the same quality holds true for the unseen areas of the game

    However, as many others, I must bring up the animations; they're unnatural and jarring. It's not merely a case of being inferior to 1.0's animation set, it's also a conflicting aesthetic to the rest of the game world. It looks awkward and out of place, and for someone like me, that's a big deal. It reaches beyond the unsubtle stopping animations and creepy, almost doll-like pivot, as the battle animations we've seen share the same problems. Nothing seems to be fluid, have no transition, and honestly look laughable in some respects (The 90 degree, back breaking bend that happens upon every attack made against you)

    I have concerns about how combat will work as well, honestly sad to see the slower paced, deliberate combat style thrown out for something else, but this is a bit off topic, and I haven't seen enough combat to fully pass judgement, so I'll just end it here.
    (1)

  8. #8
    Player
    Felis's Avatar
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    Gridania
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    From lv 20 to 21 we need 43505 exp in ARR
    How much need we now?
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Felis View Post
    From lv 20 to 21 we need 43505 exp in ARR
    How much need we now?
    I don't have any characters at that level, but right now 25-26 is 27000, if that helps.
    But it'll be hard to say what that really means if xp gets rescalled.
    (0)

  10. #10
    Player
    Laraul's Avatar
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    Nov 2011
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    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I am really baffled. There's all this talk about animation and how it's lacking. Yet it's appears exactly like I would expect it too. The only "animation" issue I see exists in also happens to exist in every other 3D FF game I can recall. It's definitely their in XIV now.

    In the video characters don't have rotation animation, and in always face in same the direction the camera is facing. So when you rotate the camera you character also rotates. Pressing left or right causes your character to run to the left or right if standing still. They do not rotate. They also don't turn their heads either.

    So what's the problem. This is how you'd expect to play with a mouse and keyboard? Right?

    From a purely game play perspective, how would enhancing the detail of animations improve game play? Would it cause annoying animation lock? Animation sequences will break out of an existing animation and straight into another all the time. This is how you expect it to function.
    (4)
    Last edited by Laraul; 11-10-2012 at 11:35 AM.

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