Quote Originally Posted by Abriael View Post
And in fact in this system you don't NEED To pay at all. People that don't pay can still get exactly the same items, exactly the same statistics as everyone else.

To have a pay to win system you have to NEED to pay in order to win. Ergo, it only applies where people that pay have access to statistical bonuses and items that othr players can't access.
Those who dont pay are actually making things worse. They are supporting p2w by farming and then selling their farm to someone who used real money. Basically you become an RMT shop and non paying players become your Chinese workshop farmers.

And you really are ignoring or dont get the pay to win meaning. If you can pay to play better, it is a pay to win system. If you can use real money to get ahead, it is a pay to win system. This idea IS a pay to win system.




Quote Originally Posted by Abriael View Post
False.

You don't devalue the currency at all. The amount of currency on the market remains exactly the same. While some people's buying power will increase, some other's will decrease, the end result is the same.

It's funny how people continue to sustain the theory that it will devalue the currency when it flies in the face of both economical theory and both of the real examples we already have.
You increase reasons to farm - increases currency, devalues currency, inflation on prices.
True.

Also in your own words you have labeled this system pay to win. "While some people's buying power will increase, some other's will decrease". This is not acceptable.