And it wouldn't have been possible without Abriael making this awesome thread and being completely condescending to everyone that had a differing opinion! Hooray ^_^
It's important to consider what is trash or not before you throw it away.
Cheers.
Last edited by A_Hortensia; 11-07-2012 at 09:21 AM. Reason: "condescending"
I'm afraid that refuting your points doesn't equate to "being a complete ass" to you. As much as you may like people bowing as you pass by and letting you have your way, that's not how it works
But hey, do go on insulting if it floats your boat. This is the internet, after all.
Sounds like RMT.
Also sounds like a way to get too many noob little kids who can't pay for the game in the first place to be playing.
I played diablo 3 .. conclusion, this is a bad idea.
It wont work exactly as intended - lovely complete harmony and perfect market balancing.
p2w (pay to win) is annoying - regardless of what people want to say, this idea will introduce that in a legalized way.
At least with just RMT existing as now the p2w method is not SE approved.
Supporting RMT only accelerates RMT - Blizzard proved that.
The two methods have *nothing* in common.
It worked as intended elsewhere.
Pay to win indicates a situation in which whoever pays can access gameplay options that people that don't pay don't have access to.p2w (pay to win) is annoying - regardless of what people want to say, this idea will introduce that in a legalized way.
It obviously doesn't apply to this case.
No p2w doesnt mean just that. If you can play the game at 1/10000 the rate you can access all the options but you will not win compared to someone else.
To "win" you need to pay.
When you introduce p2w, your own RMT system, you will devalue the currency and thus inflate prices. Anyone who doesnt pay to win will therefore play the game at a slower rate.
Can't say I know where you heard that. From what I understand Pay to win meerly means any game that encourages you to pump money into it for overwhelming advantages that others need to work for (Or as you stated can never aquire without paying). While Exclusive content falls under the catagory it's far from the only use of Pay to win.
In this scenario players who are willing to pay more, have a advantage that other players do not despite the fact they all pay the same subscription fee.
It's one of many ways to monitize your game, but it's not really in the players interest do have such a system (IMHO of course). Of course people could work around it depending on the game system where rare and hard to obtain items that can't be obtained with any ammount of gil (Aside from hiring merc groups) gain large ammount of value it happens in many MMOs where the in-game currency is over-inflated, or easilly obtained without putting the normal ammount of work into it.
Ultima Online was like this, there was no PLEX system but Gold had reached such a rediculous abundance that it in itself became nearly worthless and the only way to really trade was with other items. It's not a good thing when your players start to consider bartering as the best way to get a fair deal...
A PLEX system specifically combats inflation and is self-regulating such that if people who don't take part in it will be unaffected by it. Please read my original post for why that is.No p2w doesnt mean just that. If you can play the game at 1/10000 the rate you can access all the options but you will not win compared to someone else.
To "win" you need to pay.
When you introduce p2w or your own RMT system you will devalue the currency and thus inflate prices. Anyone who doesnt pay to win will therefore play the game at a slower rate.
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