Quote Originally Posted by Deceptistar View Post
Im sure alot more casual players would love this. I do think its fair for them. But there are many ranges of gamers from casual to endgame to plain crazy. This option which is intended for all loot from what it seems like, screws with anyone who has or wants to put in extra time. This is based on my guess that 2-3 rare items per party = SE will add alot of diff. rare things so people cant just gather them in a week or two, and that it doesnt say tokens can be traded in for the rares.
It's not about a casual/hardcore distinction. If the dungeons are tougher and longer and overall designed to be more difficult to clear, then this system makes a lot of sense. Repeating content until you've trivialized the entire experience and feel vomit building up at the mention of it is not the right way.

One shouldn't be rewarded with high end gear because they have ridiculous amounts of time to put in, they should be rewarded because they were able to clear tough content that most people cannot. With Yoshi's mention of designing content with rewards in tier so that you clear one content to have gear good enough to clear the next and get better gear, etc seems quite cohesive with this new loot system.

Also, yes... the items you get via tokens were confirmed to be lesser-gear than the rare drops that are lotted for.