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  1. #9
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    FFXI, that should have been your core model for 2.0 not GW2, RIFT, WOW, what have ya.

    ...

    You can see, most people are tired of how MMOS are being made, and they want them back to how they were(aka FFXI)

    ...

    I'm also not saying be stuck in the past, but add new things, be creative try something new that another game hasen't but keep that whole MMO WORLD feel. To me that's adventure, companionship, not, "go here, go there, go here" That's not any types of fun, that's just a good time killer.
    Tanaka san kept FFxi grounded (due to his experience with offline RPGs)and independent from outside influence for awhile with his version of a "SE MMORPG". I respect that and it follows a FF formula but with FF XIV, it's an apple that fell far from the tree with the goal of appealing to the masses.

    I remember starting out with FFxi and doing its quest... I felt the system was too sophisticated for me but with time I got used to it. Everything revolved around the party system which I miss right now in XIV. It's going to evolve in Eorzea and we will have to get used to it because it's player based feedback that will push this fantasy forward.

    SE needs big change to the party system in ARR because I'm not paying for a subscription and no progression, I might not stay for long. Even if the game looks pretty, it'll be a pretty memory.

    FFxi was tough on players back then, you either suck it up or go home crying. Should XIV be casual friendly, give players incentive to help one another. Too many people complaining about not getting help with stuff. :/
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    Last edited by PSxpert2011; 10-20-2012 at 10:00 AM.


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