Tanaka san kept FFxi grounded (due to his experience with offline RPGs)and independent from outside influence for awhile with his version of a "SE MMORPG". I respect that and it follows a FF formula but with FF XIV, it's an apple that fell far from the tree with the goal of appealing to the masses.
I remember starting out with FFxi and doing its quest... I felt the system was too sophisticated for me but with time I got used to it. Everything revolved around the party system which I miss right now in XIV. It's going to evolve in Eorzea and we will have to get used to it because it's player based feedback that will push this fantasy forward.
SE needs big change to the party system in ARR because I'm not paying for a subscription and no progression, I might not stay for long. Even if the game looks pretty, it'll be a pretty memory.
FFxi was tough on players back then, you either suck it up or go home crying. Should XIV be casual friendly, give players incentive to help one another. Too many people complaining about not getting help with stuff. :/




Reply With Quote


