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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    http://forum.square-enix.com/ffxiv/t...l=1#post704508

    Q3/Q4 should settle the dispute about leveling. Anyone wanting it to be slower is in the minority.
    (5)

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Orophin View Post
    http://forum.square-enix.com/ffxiv/t...l=1#post704508

    Q3/Q4 should settle the dispute about leveling. Anyone wanting it to be slower is in the minority.
    That's because the majority of people don't think

    Slower leveling implies even pacing and content; A more natural and memorable sense of progression with numerous milestones that keeps players interested. End game does not have to, nor should be the point where the game begins. If that were the case, why bother with leveling at all? When people saw that question, the majority thought "Slower leveling? More grind before I get to the content? That sucks!", when that 'grind' should be where a large majority of the content is located.
    (8)

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jocko View Post
    That's because the majority of people don't think

    Slower leveling implies even pacing and content; A more natural and memorable sense of progression with numerous milestones that keeps players interested. End game does not have to, nor should be the point where the game begins. If that were the case, why bother with leveling at all? When people saw that question, the majority thought "Slower leveling? More grind before I get to the content? That sucks!", when that 'grind' should be where a large majority of the content is located.
    Yeah, that's it. 54.6% of the people polled misinterpreted their own opinion.
    (2)

  4. #4
    Player
    Kuzak's Avatar
    Join Date
    Sep 2012
    Posts
    52
    Character
    Regulas Renault
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Standing around Jeuno for hours and hours, either LFG or LFP, is not my idea of gaming. Good riddance to FFXI's design.
    (8)

  5. #5
    Quote Originally Posted by Kuzak View Post
    Standing around Jeuno for hours and hours, either LFG or LFP, is not my idea of gaming. Good riddance to FFXI's design.
    Yet people do that in XIV lol.
    (4)

  6. #6
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Elexia View Post
    Yet people do that in XIV lol.
    Fact lol. I spent more time standing around Uldah bored to tears then actually doing anything. Because without a clique (which I refuse to have) can't do much of anything!
    (6)

  7. #7
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Babydoll View Post
    Fact lol. I spent more time standing around Uldah bored to tears then actually doing anything. Because without a clique (which I refuse to have) can't do much of anything!
    Why not, isn't that the essence of an MMO?
    (1)

  8. #8
    Quote Originally Posted by Gentaro View Post
    Why not, isn't that the essence of an MMO?
    Maybe for today's MMO gamers.
    (8)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Gentaro View Post
    Why not, isn't that the essence of an MMO?
    It can be a MMO and still offer fun and interesting content that can be done solo/duo. Not everything interesting should be party+ only.

    Obviously the solo content shouldn't yield items more powerful than what you can get in a raid. It's all about finding the right balance. Even in games that push the "massive" aspect way farther than XIV (not hard), you still have a lot of content for solo players on the side.

    Also solo and massive can work well together with things such as zone event. A massive crowd can be formed with tons of single players.
    (3)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  10. #10
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gentaro View Post
    Why not, isn't that the essence of an MMO?
    Well...hrm..I play MMO...(Massive Multiplayer Online) game to play with a wide diverse amount of people. If I wanted to play with a small close group I could always play FPS. I love meeting new people and making friends, the more the better!

    Also to people wanting and condoning fast leveling - OMG LET ME RUSH TO 50 IN LESS THEN A WEEK and then when the time comes I have no idea how to play my job!! Which is why PUG groups DONT WORK IN FFXIV! No one can play for crap. (Well not everyone, some people can play just fine of course) WHICH is why when people shout they are forced to say "EXPERIENCED PLAYERS ONLY PLEASE"
    (6)

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