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  1. #161
    Player

    Join Date
    Dec 2011
    Posts
    236
    Quote Originally Posted by Ptolemy View Post
    i blame the people moaned and cried to make 2.0 come into play
    Do you like the UI, the lag, the market wards, the cut and paste scenery, the constant game crashes? Maybe you like the low population, cuz most people realize what a badly designed game this is and don't play it.
    (2)

  2. #162
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fated View Post
    Any chance of FFXIV being the next FFXI with improvements is long gone.

    Thank god.. i want to have a REAL final Fantasy ... which the ff onlines honestly havent been till now.
    (3)

  3. #163
    Quote Originally Posted by Jaimie View Post
    Do you like the UI, the lag, the market wards, the cut and paste scenery, the constant game crashes?
    All of this didn't need a complete redesign of things that even worked lol. For example the server issues could have been taken care of eventually as they said. Much like instead of just a huge patch, they decided to rebrand the game (2.0) and try to recapture people, that is the main purpose of ARR...not to simply fix issues that could be fixed in normal development, but to basically get new people.

    Quote Originally Posted by Tonkra View Post
    Thank god.. i want to have a REAL final Fantasy ... which the ff onlines honestly havent been till now.
    You never played a FF game then. FFXI was damn near FFIII's successor.
    (4)

  4. #164
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Jaimie View Post
    Quests in this game suck. Every time I get a quest, I have to check my journal over and over again. Maybe if I could put marks on my map like I did in 11, I could tolerate them. But, for now, I am sick and tired of having to check my journal over and over again. And, what's with the map button always moving? Put it at the top where the journal text won't move it.
    While I truly hate what you describe on XIV for quests, I also find amusing that you even mention XI.

    I'd rather open my journal than being forced to return to POL Viewer, open an external site (ZAM/Somepage etc.), check where the f*** I have to go next, write notes (or print the page), restart FF XI. Just to notice after that I forgot something, having to log off again, etc.

    While still being far behind competitors, SE made a tremendous progress when it comes to giving players information on steps to perform in order to clear a quest. On restriction in place when trying to do a content, etc. XI? Everything was outside the game, and it was either you break the ToS to ALT/TAB, either you have several devices to browse the web, either... you are screwed.

    (Yeah we got official windowed mode later on, but that's way later)
    (3)
    Last edited by Antipika; 10-20-2012 at 09:57 AM.
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  5. #165
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    FFXI, that should have been your core model for 2.0 not GW2, RIFT, WOW, what have ya.

    ...

    You can see, most people are tired of how MMOS are being made, and they want them back to how they were(aka FFXI)

    ...

    I'm also not saying be stuck in the past, but add new things, be creative try something new that another game hasen't but keep that whole MMO WORLD feel. To me that's adventure, companionship, not, "go here, go there, go here" That's not any types of fun, that's just a good time killer.
    Tanaka san kept FFxi grounded (due to his experience with offline RPGs)and independent from outside influence for awhile with his version of a "SE MMORPG". I respect that and it follows a FF formula but with FF XIV, it's an apple that fell far from the tree with the goal of appealing to the masses.

    I remember starting out with FFxi and doing its quest... I felt the system was too sophisticated for me but with time I got used to it. Everything revolved around the party system which I miss right now in XIV. It's going to evolve in Eorzea and we will have to get used to it because it's player based feedback that will push this fantasy forward.

    SE needs big change to the party system in ARR because I'm not paying for a subscription and no progression, I might not stay for long. Even if the game looks pretty, it'll be a pretty memory.

    FFxi was tough on players back then, you either suck it up or go home crying. Should XIV be casual friendly, give players incentive to help one another. Too many people complaining about not getting help with stuff. :/
    (0)
    Last edited by PSxpert2011; 10-20-2012 at 10:00 AM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  6. #166
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i think for quests directing us location to location if ok cause yeah i pretty much just looked up where to go. maybe having a toggle on off for that would be cool but then still the stories probably would have to hint them and be more work. but the thing i loved of ffxi quests was it wasn't for exp, and tons and tons were fun mini bosses. reality is if they caped them each one could of been considered an epic fun little battle to do with groups and solo. yeah there was lots of fetch and farm and run here and theres but in the end you knew a lot of them would of been fun to do and if doing at right levels they were great.

    hopefully they add quests into the main story missions like wings of goddess expansion. it kinda forced you into doing quests along with the missions but you can solo most and then you get to some big battles in them as well with mini bosses. it was a great way to go with side quests.
    (1)

  7. #167
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by PSxpert2011 View Post
    Tanaka san kept FFxi grounded (due to his experience with offline RPGs)and independent from outside influence for awhile with his version of a "SE MMORPG". I respect that and it follows a FF formula but with FF XIV, it's an apple that fell far from the tree with the goal of appealing to the masses.

    I remember starting out with FFxi and doing its quest... I felt the system was too sophisticated for me but with time I got used to it. Everything revolved around the party system which I miss right now in XIV. It's going to evolve in Eorzea and we will have to get used to it because it's player based feedback that will push this fantasy forward.

    SE needs big change to the party system in ARR because I'm not paying for a subscription and no progression, I might not stay for long. Even if the game looks pretty, it'll be a pretty memory.

    FFxi was tough on players back then, you either suck it up or go home crying. Should XIV be casual friendly, give players incentive to help one another. Too many people complaining about not getting help with stuff. :/

    Ok good luck with getting help with anything in 2.0 as the community will say go que up like they do in WoW. Now lets not forget the level capped dungeons cause players will have a hard time once level cap increases to get a level 60 player to go do a level 50 capped dungeon.
    (2)

  8. #168
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    another doom and gloom thread...?

    look I'm pretty sure my grandparents had a wheel and stick toy back in the days, but now that is an out-dated toy, and something I don't want to be seen with, and I doubt I'll have fun with it in this modern day and age.

    You understand what I'm trying to say here?
    (0)
    Last edited by Andrien; 10-20-2012 at 11:33 AM. Reason: forgot a word.

  9. #169
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Andrien View Post
    You understand what I'm trying to say here?

    yes.
    (7)

  10. #170
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Andrien View Post
    another doom and gloom thread...?

    look I'm pretty sure my grandparents had a wheel and stick toy back in the days, but now that is an out-dated toy, and something I don't want to be seen with, or have fun with today.

    You understand what I'm trying to say here?
    it has nothing to do with the wheel and stick, it's how long you can play with the toy no matter what the toy is. we don't want a mmo that we toss aside 5mins after we get it out of the package like 99% of the toys and games and even mmo's that come out these days. we get it they probably want to push out a new mmo much faster these days from the time there last one came out. but that don't make it a better product, it proves it to be a lesser quality.
    (4)

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