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  1. #121
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    What i dont like about 14's community is how demanding they have gotten with the team speak/ventrilo etc etc stuff to do an event...like seriously...is it really needed? >.> most of FFXI's hard battles were done w/o it
    (2)

  2. #122
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    That's because it's a standard procedure to use them in other MMO's. It's supposed to help greatly during complicated encounters. And especially since many people play XIV with gamepads it could help even more. Back in XI's times it wasn't as popular, but that has changed. We need to get in with the times
    (3)

  3. 10-17-2012 01:52 PM
    Reason
    posted when angry

  4. #123
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Need to stop posting when im in no sleep angry high caffeine mode
    (0)

  5. #124
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arcell View Post
    Let's not create further elitism by having two sets of stats for gear. Just do it like Garuda, same stats same item. Getting the gear right now often has nothing to do with skill and everything to do with luck. Someone could do 100 AV speed runs and have crazy gear/skill and never see a Corselet. Someone could join in their first AV speed run and get lucky and get a Corselet. At least reward people for persistence with the same gear.
    Well said.

    The Garuda Token System seems to be a very fair, balanced system that players generally are OK with:

    Garuda
    * Hope to get Lucky (Rare) Weapon Drop.
    * Or, get 1 or 2 Vortex Totems per Win. (Normal Run, 1 Token; Speed Run, 2 Tokens (rewarding some more "skill")).
    * You need 40 Tokens to turn in for 1 (100% Powered) Garuda Weapon.

    What was wrong with this system?

    I mean, why bother creating a 2nd Inferior Set and having you turn in your Tokens for that?

    Why not set it at whatever number Yoshi P and Team feel is "fair" (for Garuda it was 40 Tokens (so 40 Normal Wins, or 20 Speed Run Wins)) for *1* Full Powered Item.

    It just seems like a copout to create an Inferior Set.

    Would everyone rather turn in, say, 10 Tokens for Inferior Equipment, or 40 Tokens for 100% Full Powered Equipment?

    I'd rather they just set a higher cost and allows us unlucky players to work towards the rare drop either way (from a roll or Tokens).
    (5)

  6. #125
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Dzian View Post
    the main gripe over the last 2 years is people wanted to feel they are making progress towards the stuff they wanted items weapons etc.

    if the tokens are only used for lesser gears then there's still no progress towards what people want. you could have 100 tokens and you'd still be no closer to that main piece of armor you wanted 100 runs ago.

    and it's likely that if you have say 4/5 pieces on a particular set you could see the 4 pieces you already have dropping over and over again and never see the one piece you actually need drop. thus even with guaranteed drops it could quite easily be the same stuff time after time after time.


    Offering the main drops for tokens is the best way. you go to av for your corselet you don't get it but you get a token so at least you know that no matter what in x number of wins you will have it. keeps you motivated. knowing that each time you're a little bit closer to your goal.

    That's it. Dzian totally got the right point. Further discussion not needed, imho.
    (4)

  7. #126
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Warlock View Post
    What i dont like about 14's community is how demanding they have gotten with the team speak/ventrilo etc etc stuff to do an event...like seriously...is it really needed? >.> most of FFXI's hard battles were done w/o it
    Yeah man! Why the hell did i need to use TS for the Lichking battle? The fight is soooo easy XD
    (0)

  8. #127
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I don't see why we're still running these dungeons for a chance at the alternative token gear instead of just upping the token cost for Darklight/Militia gear, etc.

    I'm perfectly fine with a dungeon dropping 2-3 tokens a run and having Darklight pieces cost 200 tokens a piece. That way the content isn't blown over, but there's a sense of progress. I just think this cheap alternative gear seems like a poor way of implementing said system.
    (4)

  9. #128
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Reinheart Finished the translation:

    4Gamer:
     では,それを前提に「ソーシャル」「コンテンツ」「ライブ」といったメニューに関しても教えてください。前者の2つは名称から想像できそうですね。
    OK could you please explain about the menu social, contents, and live? For the first two we could probably guess from the name.

    吉田氏:
     「ソーシャル」はフレンドやリンクシェル,フリーカンパニーなどのコミュニティ関連です。「コンテンツ」は「コンテンツファインダー」の呼び出しと,コンテンツごとのリワード(報酬)再取得までの期限の確認などができます。
    Y: For Social it's community related stuff such as friend, linkshell or free company. For Contents when you call up the contents finder you check the time remaining to reobtain rewards for each contents.

    4Gamer:
     リワードの再取得期限といいますと?
    What do you mean by timing to reobtain rewards?

    吉田氏:
     今回,新生FFXIVでは,ボスモンスターのレアアイテムドロップを確率で縛りつけるのではなく,ボスを倒せれば必ずなんらかの報酬が得られるようになっています。
     レアドロップも,1パーティに対して2~3個はドロップするので,それをパーティ内で抽選していただきます。その代わり,その抽選に参加する権利がコンテンツによって週3回まで,のように決まっています。そのリセットタイマーが各コンテンツに用意されるので,それの確認などですね。
     もちろん,抽選に漏れた人にはトークン(チケットのようなもの)が渡され,トークンを貯めて交換できるアイテムもあるので,結果に対して必ず成果があるようになっています。
    Y: This time in ARR FFXIV instead of having percentage drop on boss monster, we have it made so when you defeat the boss monster you will get some type of reward. Even for rare drop for each party there will be 2-3 item drops, so would like to have that go through lottery within party. But to participate in that lottery it is set for each contents to 3 times per week.
    For that we have reset timer available for each contents so it's to check on those status. Of course for those that didn't make the lottery will get a token (something like a ticket) and by collecting the token there are items you can trade so it's made so that there is some type of result.

    4Gamer:
     確実に2~3人はレアアイテムが手に入り,ほかの人にもちゃんと報酬が用意されていると。
    So there are rare items for sure for 2-3 people and for others you have other rewards prepared.

    吉田氏:
     レアアイテムに関しては,運が悪いとなかなか自分に権利が回ってこないかもしれませんが,それでも週3回や4回はチャレンジできますし,それで手に入らなければ,再取得まで別のコンテンツへという形になると思います。このあたりは,実際にプレイしていただかないと,感覚としてはお伝えしにくいかもしれませんね。
    For rare items if you have bad luck that privileged may not come around to you but you can challenge 3-4 times a week and if you still don't get it you can try other contents until you can try to reobtain. For this part it may be hard to understand till you actually play and try it out.
    (2)

  10. #129
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    I don't mind a token system, but at the same time I'm not particularly fond of the fact it will be for lesser gear. SE did a similar system in ffxi, but put in high requirements and left the gear at 100% strength. In Voidwatch you would need 5 of the same token to get 1 drop and this was done due to the individual treasure chest system where people would end up getting multiples of the same item but could not give it to others. These items had very low drop rates (some could literally go 200 fights and never see the drop while others might see it every 5~10 fights).

    Then SE introduced a new type of Nyzul isle that is very highly garnered to speed run and extreme amounts of luck. A patch introduced a token system so that after reaching a boss floor 25 times for floors 20/40/60/80 they could get 1 piece of gear that dropped off those boss. On Floor 100, due to difficulty to reach this consistantly, you were given 1 full token per win on top of what ever dropped. The gear was 100% stats and this still worked fine (so long as players did the content legitimately the projected distribution of the gear was still within acceptable means given the quality of the gear).

    I honestly don't see a problem with creating a system where the gear is still 100% but you need a certain number of tokens to acquire it. This still makes it worth while for players to complete the content over the course of time and rewards them properly for doing so. However, this is also highly dependent on how hard the content is also. Even with it limited to 3 times per week, the promise of at least 2-3 rare drops puts distribution up fairly high if the content is consistently completable. This would be about the only reason I could see that upholds that the token system is for lesser gear versions of the rare drops.

    I know currently many of the rare gear is set in a fashion that Speed runs are the way to get the items, which would support this type of system to an extent, but at the same time if the new content on a 2 day timer cool down is still catering to this fashion of play wouldn't it be better to keep the token gear still at 100% since the difficulty is still relatively high in meeting the requirements even to get the rare gear to drop in the first place?
    (1)

  11. #130
    Player
    AntonyB's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Sounds like a pretty good and fair system tbh, tho would be nicer if the items was full strength instead of lower stat versions. Thanks for the translations Rein.
    (0)

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