Quote Originally Posted by SwordCoheir View Post
I think that's the general idea by most of us, the focus would be magical damage but done through their weapons like en-spells or magical weaponskills rather than just plainly casting spells. Consider it a more consistent magic attacker, without having to rest every 2-3 minutes from draining their mp pools they're overall physical abilities are lacking but maintain some degree of need to function.
But you still have the problem you gonna have to nerf the dmg compared with other DDs like MNK or DRG cause RDM would have way to many Utilitys. So in the End RDM might do 70% dmg of an fulltime DD and has buff/debuff/heal.

Having a powerfull frontline DD with all this magic tools will never work cause you can't balance it without nerfing dmg. And there we go same thing happend in FFXI and same will happen here cause you can't implement an overpowerd RDM and it will end that he gonna be average at dmg/heal/support