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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by moriandrio View Post
    So lets resume

    RDM should be a powerfull melee DD with Crit WS, Dualcast with low tier elemental spells and enfeebles and cures.

    The fact he has all these magic skills would mean you have to nerf his melee potency or it will never be balanced.
    I think that's the general idea by most of us, the focus would be magical damage but done through their weapons like en-spells or magical weaponskills rather than just plainly casting spells. Consider it a more consistent magic attacker, without having to rest every 2-3 minutes from draining their mp pools they're overall physical abilities are lacking but maintain some degree of need to function.
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    Last edited by SwordCoheir; 10-17-2012 at 07:07 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SwordCoheir View Post
    I think that's the general idea by most of us, the focus would be magical damage but done through their weapons like en-spells or magical weaponskills rather than just plainly casting spells. Consider it a more consistent magic attacker, without having to rest every 2-3 minutes from draining their mp pools they're overall physical abilities are lacking but maintain some degree of need to function.
    But you still have the problem you gonna have to nerf the dmg compared with other DDs like MNK or DRG cause RDM would have way to many Utilitys. So in the End RDM might do 70% dmg of an fulltime DD and has buff/debuff/heal.

    Having a powerfull frontline DD with all this magic tools will never work cause you can't balance it without nerfing dmg. And there we go same thing happend in FFXI and same will happen here cause you can't implement an overpowerd RDM and it will end that he gonna be average at dmg/heal/support
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  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by moriandrio View Post
    But you still have the problem you gonna have to nerf the dmg compared with other DDs like MNK or DRG cause RDM would have way to many Utilitys. So in the End RDM might do 70% dmg of an fulltime DD and has buff/debuff/heal.

    Having a powerfull frontline DD with all this magic tools will never work cause you can't balance it without nerfing dmg. And there we go same thing happend in FFXI and same will happen here cause you can't implement an overpowerd RDM and it will end that he gonna be average at dmg/heal/support
    I think most people are realistically looking at BRD level or a little above BRD/WAR/PLD level DD, which usually equates to a little over half of that of BLMs, DRGs, and MNKs usual damage (least from my experience), I think the only time RDM should/would stand out in such instances around the dedicated DD's damage would be mobs that are weak to magical damage or when there's a definable elemental weakness to exploit, but that's depending largely on the type of route SE wants to take with RDM.

    Personally, I say to hell about having a little bit of everything. I don't want RDM to turn into some halfass BRD that can barely nuke with cross class abilities. Frankly, drop the whole buff/debuffing thing since buffing is BRD's thing and debuffing is going to SMN, and just make it all about melee, magic damage, and give it like a single healing spell that's slightly weaker than Holy Succor just so it can't turn into a mainheal and sure as hell don't let it stack with sacred prisim.

    Sorry some people are still hung up on FFXI's bastardized and poorly implemented vision of RDM.
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    648
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 91
    Quote Originally Posted by SwordCoheir View Post
    I think most people are realistically looking at BRD level or a little above BRD/WAR/PLD level DD, which usually equates to a little over half of that of BLMs, DRGs, and MNKs usual damage (least from my experience), I think the only time RDM should/would stand out in such instances around the dedicated DD's damage would be mobs that are weak to magical damage or when there's a definable elemental weakness to exploit, but that's depending largely on the type of route SE wants to take with RDM.

    Personally, I say to hell about having a little bit of everything. I don't want RDM to turn into some halfass BRD that can barely nuke with cross class abilities. Frankly, drop the whole buff/debuffing thing since buffing is BRD's thing and debuffing is going to SMN, and just make it all about melee, magic damage, and give it like a single healing spell that's slightly weaker than Holy Succor just so it can't turn into a mainheal and sure as hell don't let it stack with sacred prisim.

    Sorry some people are still hung up on FFXI's bastardized and poorly implemented vision of RDM.
    My bulid on the first page is all those things. I just didn't factor in parry weapon skills which is easy enough to change.
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