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  1. #11
    Player
    Avatar von RoosterAgathos
    Registriert seit
    Oct 2011
    Ort
    Gridania
    Beiträge
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Faustkämpfer Lv 50
    I really really really hope the difference between the dropped gear and token traded gear is vastly different.

    In fact i hope its really cosmetic in nature.. If its just a removal of one stat like the: Store TP : +40 in the DL Corselet. I don't think its enough of a downgrade to make people want to run the content just enough to get what they need and move on.
    (0)

  2. #12
    Player
    Avatar von GodAlmighty
    Registriert seit
    Jun 2012
    Ort
    Windurst
    Beiträge
    27
    Character
    God Almighty
    World
    Hyperion
    Main Class
    Marodeur Lv 50
    So the point of this is what then? It would seem this is an attempt to reward those who actually spend time and don't get lucky? But as stated, anyone who wants the gear in the first place isn't going to settle for anything less than the actual gear itself.

    If your going to add guaranteed seal drops make them turned in for the same piece, just make it more than 10. If someone runs 50+ successful Moogle/Ifrit/Garuda/Titan/w/e runs and still doesn't have the piece they want, they deserve to get it on merit alone. Hence the seals.

    Don't offer a carrot, then break it in half and throw it in the mud.
    (21)
    Geändert von GodAlmighty (16.10.12 um 23:33 Uhr)

  3. #13
    Player
    Registriert seit
    Mar 2011
    Beiträge
    5.722
    Zitat Zitat von Arkine Beitrag anzeigen
    I'm ok with it if the lower quality gear (Darklight > Dimlight? wakawaka!) is still decent enough to use.

    HL Gauntlets: Defense 85 HP+80 Vitality+12 Mind+12 Evasion-20 Magic Evasion+5 Enmity+45

    ?? Gauntlets: Defense 75 HP+70 Vitality+10 Mind+10 Evasion-25 Magic Evasion+3 Enmity+35

    But if it's something like:

    ?? Gauntlets: Defense 45 HP+40 Vitality+4 Mind+4 Evasion-40 Magic Evasion+2 Enmity+15

    Then please spare us. (Also I brought up the lower quality dungeon gear aeons ago and everybody said it was a bad idea but apparently Yoshi disagrees so HAH!)
    First option is basically saying: "I did the dungeon but didn't get the main drop..so...GIVE ME SOMETHING JUST AS GOOD!", which is basically pointless at that point as they're giving the gear away. The 2nd option is more reasonable as a consolation prize.
    (2)

  4. #14
    Player
    Avatar von Skies
    Registriert seit
    Nov 2011
    Ort
    Ul'Dah
    Beiträge
    1.723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Zitat Zitat von GodAlmighty Beitrag anzeigen
    So the point of this is what then? It would seem this is an attempt to reward those who actually spend time and don't get lucky? But as stated, anyone who wants the gear in the first place isn't going to settle for anything less than the actual gear itself.

    If your going to add guaranteed seal drops make them turned in for the same piece, just make it more than 10. If someone runs 30+ successful Moogle/Ifrit/Garuda/Titan/w/e runs and still doesn't have the piece they want, they deserve to get it on merit alone. Hence the seals.

    Don't offer a carrot, then break it in half and throw it in the mud.
    From what I gather, the point of this is giving you something for your time, while not reducing the amount of time required to clear the content.
    Let's take a single static Full Party, that's eight people. Number of drops per boss is 2-3 we roll with the smaller, 2. Let's also presume there are 4 drops in the boss. In four runs, the entire party gets one item each, let's say we are luck and only need one set of runs per drop, that's eight runs.
    So in eight runs you get the full party outfitted. But in those eight runs, there a problem. While you're dumping all the drops on the players one-by-one, the other guys are doing runs and coming out dry, nothing to show for their effort, while some people are getting stuff on their first run. Sure, that's play-chosen now who's the 'lucky' one rather than RNG but it still happens. So they give you a token for a lesser gear of your choice, probably similar in function to the gear you're hunting for, it'll support your next run but it will still make you finish more runs for the item you want.

    They're an incentive to just keep trying to get that golden item, really. "Here, you're getting there, just a bit more effort. Look how nice this one is, the other one's even better, have faith!"
    (1)

  5. #15
    Player
    Avatar von Baxter
    Registriert seit
    Oct 2011
    Ort
    Uldah
    Beiträge
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    It's not pointless to give something almost just as good. I love how most of you negate the min/max mentality that exists within the playerbase. People will want the best item for that slot so there is absolutely no question most will continue to repeat the content. You're getting a shot at gear three times a week, that is VERY generous. On top of that it's like no one considers the scenario you will likely run with the same group so you can pretty much get most of your items pretty quickly while obtaining not as great alternatives to hold you over. The argument that people should not be rewarded at all for their time and effort is pretty short sighted, especially considering this has been one of the more staple gripes to reoccur throughout the lifespan of this game.
    (1)

  6. #16
    Player
    Avatar von Matsume
    Registriert seit
    Nov 2011
    Ort
    Gridania
    Beiträge
    1.602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Minenarbeiter Lv 50
    Zitat Zitat von GodAlmighty Beitrag anzeigen
    So the point of this is what then? It would seem this is an attempt to reward those who actually spend time and don't get lucky? But as stated, anyone who wants the gear in the first place isn't going to settle for anything less than the actual gear itself.
    A handfull of players in this thread have said they would willingly settle for gear purchased via tokens that are slightly less powerfull than the boss dropped versions...

    whasamattah? You want Dark Matter instead? I'll take Dimlight over Dark Matter any day...
    (1)

  7. #17
    Player
    Registriert seit
    Mar 2011
    Beiträge
    5.722
    Zitat Zitat von Baxter Beitrag anzeigen
    It's not pointless to give something almost just as good.
    You do realize in his example unless they significantly change the calculations when they go 1:1 that's pretty much giving away the same gear as the main drop, right? 2 extra stats will do absolutely nothing lol so you may as well just hand out the main gear for doing the dungeon once.

    It's pointless to give away basically the same gear for failing to obtain the gear you wanted, there has to be a clearcut difference between a "here's your parting gift" type of gear and "here's the shit you want."

    You do know MMORPGs die out quick when people clear and obtain everything quickly..right?
    (1)

  8. #18
    Player
    Avatar von AquaRyu
    Registriert seit
    Mar 2011
    Beiträge
    1.270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldschmied Lv 50
    Zitat Zitat von Arkine Beitrag anzeigen
    I'm ok with it if the lower quality gear (Darklight > Dimlight? wakawaka!) is still decent enough to use.

    HL Gauntlets: Defense 85 HP+80 Vitality+12 Mind+12 Evasion-20 Magic Evasion+5 Enmity+45

    ?? Gauntlets: Defense 75 HP+70 Vitality+10 Mind+10 Evasion-25 Magic Evasion+3 Enmity+35

    But if it's something like:

    ?? Gauntlets: Defense 45 HP+40 Vitality+4 Mind+4 Evasion-40 Magic Evasion+2 Enmity+15

    Then please spare us. (Also I brought up the lower quality dungeon gear aeons ago and everybody said it was a bad idea but apparently Yoshi disagrees so HAH!)
    It also depends of the price of an item.
    If a piece is 20 tokens and 1 token / win
    We could have the same stats.
    (1)

  9. #19
    Player
    Avatar von Guevara
    Registriert seit
    Oct 2011
    Beiträge
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Mönch Lv 50
    Zitat Zitat von Elexia Beitrag anzeigen
    First option is basically saying: "I did the dungeon but didn't get the main drop..so...GIVE ME SOMETHING JUST AS GOOD!", which is basically pointless at that point as they're giving the gear away. The 2nd option is more reasonable as a consolation prize.
    Not a consolation prize really, since it is to be obtained by tokens and getting all required tokens will surely take many runs.... it's more like: "I did the dungeon MANY TIMES but NEVER got the main drop....I DESERVE SOMETHING FOR MY EFFORT"
    (8)

  10. #20
    Player
    Registriert seit
    Mar 2011
    Beiträge
    5.722
    Zitat Zitat von Guevara Beitrag anzeigen
    Not a consolation prize really, since it is to be obtained by tokens and getting all required tokens will surely take many runs.... it's more like: "I did the dungeon MANY TIMES but NEVER got the main drop....I DESERVE SOMETHING FOR MY EFFORT"
    Indeed, but given the nature of MMORPGs nowadays I doubt it would really take awhile to get something since people are complaining about 5-15 minute cooldown timers on spammable content lol.
    (2)

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