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  1. #61
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't know why this is still up for discussion. The Armoury system really only affords one way to make a Red Mage.

    Fencer 30 + CON 15 = Rdm = Melee Mage.

    Red Mage = FNC + CON + THM for abilities.

    Red Mage will get No Independent Nukes. It will have access to Fire, Thunder, Stone and Aero.

    Red Mage will get No Independant Heals. It will have access to Cure, Protect and Stoneskin.

    Fencer will Primarily receive WSs and Abilities with few, if any, enhancing spells. Likely to have significant Parry response skills.

    Red Mage will likely recieve 2 Elemental WSs, 2 Buffs and Their Ultimate.. Chainspell? x(~.~)x

    As far as combos are concerned, we'll likely see things such as
    - Reduces/Eliminated casting time of next spell
    - casting spells will not break combo
    - enhances the damage/healing of next spell cast
    - next cast becomes AOE

    But, ya never know. Something completely absurd could happen. It wouldn't be the first time Yoshida has pulled one out of left field. Whatever ever RDM turns out to be, let's all just collectively pray it does not suck.


    Red Mage is not a back line Job! <~~ Bold for emphasis.
    (3)
    Last edited by Kiote; 10-16-2012 at 02:13 AM.

  2. #62
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    Hahahahahahaha...
    No.
    People has spoken ...they do not want RDM in FFXIV poll says so, get over it already bring on fancier cool classes/jobs we haven't seen
    Um.. Rdm was the second most request class. Second only to Summoner and only by about 3 percent in the most recent poll.
    (0)

  3. #63
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Red Mage is a refresh and regen pez machine.



    (Gets out of thread before the flames!)

    .. ehehe

    With the current system you can already "almost" make a red mage. Because of that they will have to do what Kiote suggests (force red mage players to use "subjobs" for all of their magical spells). I dont believe they can do it any other way without introducing some modifications to the armory system.

    Or, just make Red Mage different then other FF have envisioned them.
    (0)
    Last edited by Shougun; 10-16-2012 at 02:25 AM.

  4. #64
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I disagree with the few who claim that you could not build a jack-of-all-trades style RDM with the current system. You just have to uses all of the tools provided (and re imagine RDM a bit). The following assumes that skills will be given in ARR in the same number and types as 1.x.
    Obviously this is a grossly inaccurate assumption, but lacking any other information, it's a necessary evil.

    Supposition
    A "jack-of-all-trades" RDM must fulfill 3 rolls: Melee, Black Magic, and White Magic. As an added bonus, let's throw in Buffing and Debuffing as ancillary rolls.

    Tools
    A class has 15 abilities, 10 traits, and (on average) 5 Combo Effects. Jobs have 5 abilities and (on average) 1 Combo Effect.

    Proposal
    I believe taking a page from Dancer in FFXI may be a great way to handle this little conflict. Namely, interweaving all three rolls into single actions. Flavor wise, this also would go to demonstrate the inseparable nature of the three rolls in a RDM. Key to this would be Combos. Here is an example of what I am imagining small indicates a combo effect:


    Riposte      →      Fire                  →      Red Lotus Blade
    (melee WS)            Grants Enfire effect               Restores a small amount of MP
                         Cure                  →      Swift Blade
                         Removes 5 seconds              Removes a enhancing effect
                         from target active cooldowns        from the target


    Continuing in this fashion, you could very easily attribute an extremely diverse toolset to a RDM using a relatively small number of abilities and spells. This is just a rough idea that I threw together. Ideally, actually, you would probably give Fencer a smaller number of WSs, and cut them off at 2 length combos. That way, RDM could add 1 WS and 2 Spells to make each combo a 3 length combo, adding a significant chunk of versatility. That still leaves RDM 2 abilities that could be useful support abilities such as: Composure Increase the range of the next combo effect to 5 yalms.
    (0)
    Last edited by Hulan; 10-16-2012 at 02:57 AM.

  5. #65
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shougun View Post
    Red Mage is a refresh and regen pez machine.



    (Gets out of thread before the flames!)

    .. ehehe

    With the current system you can already "almost" make a red mage. Because of that they will have to do what Kiote suggests (force red mage players to use "subjobs" for all of their magical spells). I dont believe they can do it any other way without introducing some modifications to the armory system.

    Or, just make Red Mage different then other FF have envisioned them.

    Yeah and more considerations to the game, it really does not need another DD class. What it is in need of is a debuff class and a buff class. Arcanists/SMN looks like it's going to fill the debuff void, so sorry to say that if RDM comes along next it's very likely going to be a buffing class.
    (0)

  6. #66
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    actually Red Mage had the second lowest vote, dark knight got the lowest.
    (0)

  7. #67
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ladon View Post
    Yeah and more considerations to the game, it really does not need another DD class.
    I'll amend to something I said earlier: Buffing and debuffing are tertiary class aspects. Building a job around them is shallow.

    And who says we don't need another DPS class? Is that one of those "let's be different for the sake of being different" things?
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #68
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KoujiGeki View Post
    actually Red Mage had the second lowest vote, dark knight got the lowest.
    You should look at information that isn't a year old.

    The survey you are citing is not just old, but it was heinously generic. Two of the option, one being RDM, listed a single class. The other options offered 3 or more classes and in Summoners case, the class won because it basically said click here if you want any pet class at all.
    (0)
    Last edited by Kiote; 10-16-2012 at 03:03 AM.

  9. #69
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
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    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    the reason why rdm would be extremely silly in this game.. using all but the best abilities for whm, blm and melee abilities. we can already do that, use your class. you can do some healing and buffing, you can do some nuking and you can use all of your, and most other class' skills.

    every class is rdm >.>
    (0)

  10. #70
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    When did they do another poll? to look at one thats not a year old?

    And i just though about something. SE COULD give Red Mage water spells, and or Astral and Umbral. That could make it unique. So its not the same as it really was in 11 mind you Bio 3 was awesome.
    (0)

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