Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 132

Hybrid View

  1. #1
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Just have one thing to add to this discussion. It was mentioned that RDM should have enfeebles tied to their WS but that has already been done with all the other melee jobs. So I thought perhaps the opposite might be appropriate.

    It would be interesting if RDM were to have weaponskills with effects like: 'Deals increased damage if the target is under the effect of Blind.' or 'Inflicts Paralyze if the target is under the effect of Slow.' or 'Guaranteed critical hit if the target is Stunned.'

    So that rather then just inflicting status effects with weaponskills like everyone else, the RDM would further capitalize on an enfeebled opponent.
    (1)

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Eremor View Post
    Just have one thing to add to this discussion. It was mentioned that RDM should have enfeebles tied to their WS but that has already been done with all the other melee jobs. So I thought perhaps the opposite might be appropriate.

    It would be interesting if RDM were to have weaponskills with effects like: 'Deals increased damage if the target is under the effect of Blind.' or 'Inflicts Paralyze if the target is under the effect of Slow.' or 'Guaranteed critical hit if the target is Stunned.'

    So that rather then just inflicting status effects with weaponskills like everyone else, the RDM would further capitalize on an enfeebled opponent.
    Hahahahahahaha...
    No.
    People has spoken ...they do not want RDM in FFXIV poll says so, get over it already bring on fancier cool classes/jobs we haven't seen
    (0)

  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Warlock View Post
    Hahahahahahaha...
    No.
    People has spoken ...they do not want RDM in FFXIV poll says so, get over it already bring on fancier cool classes/jobs we haven't seen
    Just like how Warrior, White Mage, Black Mage, Paladin, Summoner, Dragoon, Monk, and Bard are all stunning fancy new jobs we've never seen before...
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    Hahahahahahaha...
    No.
    People has spoken ...they do not want RDM in FFXIV poll says so, get over it already bring on fancier cool classes/jobs we haven't seen
    Um.. Rdm was the second most request class. Second only to Summoner and only by about 3 percent in the most recent poll.
    (0)

  5. #5
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    well no thats wrong the poll doesnt say what jobs people dont want. people want rdm just not the majority.
    (1)

  6. #6
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    I am totally OK with red mage not coming out right away. i am also totally OK with red mage being a form of prestige class and needing significant work to unlock. I just want it done right, so we do not have to have rune knight added later, after they ruin red mage and have to completely reintroduce the class as something else, but the way it should have been from the start.
    (1)

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    How to make RDM Unique very simple.

    Dualcast

    Red Mage readies Paralyze + Thundera. Red Mage casts Dark Thundara.

    Raptor takes 200 points of damage, raptor is now paralyzed.

    Red Mage Readies Poison + Cura. Red Mage casts Dark Cura.

    Undead Mage takes 400 points of damage, Undead Mage is now poisoned.

    Problem solved, your welcome SE for the idea.
    (0)

  8. #8
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    How to make RDM Unique very simple.

    Dualcast

    Red Mage readies Paralyze + Thundera. Red Mage casts Dark Thundara.

    Raptor takes 200 points of damage, raptor is now paralyzed.

    Red Mage Readies Poison + Cura. Red Mage casts Dark Cura.

    Undead Mage takes 400 points of damage, Undead Mage is now poisoned.

    Problem solved, your welcome SE for the idea.
    This COULD work if RDM was limited to lower-tiered spells than WHM and BLM. MP costs would probably have to be adjusted for RDM, perhaps by some passive trait.
    (0)

  9. #9
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Am I the only one who really liked the XII version of Red Mage?

    http://finalfantasy.wikia.com/wiki/R...l_Fantasy_XII)

    For those who don't want to click, it was the discipline which had access to a limited number of Black, White and Time magic, enough to be substantial when using them. They used maces and later greatswords as their weapons, making them viable as front-line DPS as well.

    But what I liked most was their unique ability to cast Arcane Magic. It makes up for the holes in their lack of super Black, White and Time magic without making them over-powered as well.
    (0)

  10. #10
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I don't know why this is still up for discussion. The Armoury system really only affords one way to make a Red Mage.

    Fencer 30 + CON 15 = Rdm = Melee Mage.

    Red Mage = FNC + CON + THM for abilities.

    Red Mage will get No Independent Nukes. It will have access to Fire, Thunder, Stone and Aero.

    Red Mage will get No Independant Heals. It will have access to Cure, Protect and Stoneskin.

    Fencer will Primarily receive WSs and Abilities with few, if any, enhancing spells. Likely to have significant Parry response skills.

    Red Mage will likely recieve 2 Elemental WSs, 2 Buffs and Their Ultimate.. Chainspell? x(~.~)x

    As far as combos are concerned, we'll likely see things such as
    - Reduces/Eliminated casting time of next spell
    - casting spells will not break combo
    - enhances the damage/healing of next spell cast
    - next cast becomes AOE

    But, ya never know. Something completely absurd could happen. It wouldn't be the first time Yoshida has pulled one out of left field. Whatever ever RDM turns out to be, let's all just collectively pray it does not suck.


    Red Mage is not a back line Job! <~~ Bold for emphasis.
    (3)
    Last edited by Kiote; 10-16-2012 at 02:13 AM.

Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast