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  1. #51
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    If anyone speaks of Red Mage in a certain sence, it is Duelle and I, who have followed Red Mage and their exploits since before FFXI, and Duelle has already said most of what I would say.

    However, I did take note on PUG/MNK's removal of their elemental damage capabilities, and will make a prediction that we will see them re-used in Red Mage's own combat skills, with their weapon attacks doing lesser damage but with additional effects such as the sword-based defense down that was imposed with Gladiator/Paladin.

    Most importantly, however, is that given the system, we'll likely have to implement a new Class for the job, Much like Arcanist and Summoner are linked. This may not happen for quite a while.

    But I do believe that the concept of having Red Mage as the front line hybrid is pretty much the dominant request of this class. FFXI did Red Mage a heavy injustice even if it was considered desired.
    (2)

  2. #52
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Bottom line: RDM is going to be a hard class to add just because of how horribly unbalanced it was in XI.

    Unless they're planning on having different class specializations, I wouldn't count on seeing a RDM any time soon. Not to mention, I wouldn't expect to see any class that's solely dedicated to buffing or enfeebling; it's just not how classes in modern MMOs work.
    (0)

  3. #53
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Just have one thing to add to this discussion. It was mentioned that RDM should have enfeebles tied to their WS but that has already been done with all the other melee jobs. So I thought perhaps the opposite might be appropriate.

    It would be interesting if RDM were to have weaponskills with effects like: 'Deals increased damage if the target is under the effect of Blind.' or 'Inflicts Paralyze if the target is under the effect of Slow.' or 'Guaranteed critical hit if the target is Stunned.'

    So that rather then just inflicting status effects with weaponskills like everyone else, the RDM would further capitalize on an enfeebled opponent.
    (1)

  4. #54
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Eremor View Post
    Just have one thing to add to this discussion. It was mentioned that RDM should have enfeebles tied to their WS but that has already been done with all the other melee jobs. So I thought perhaps the opposite might be appropriate.

    It would be interesting if RDM were to have weaponskills with effects like: 'Deals increased damage if the target is under the effect of Blind.' or 'Inflicts Paralyze if the target is under the effect of Slow.' or 'Guaranteed critical hit if the target is Stunned.'

    So that rather then just inflicting status effects with weaponskills like everyone else, the RDM would further capitalize on an enfeebled opponent.
    Hahahahahahaha...
    No.
    People has spoken ...they do not want RDM in FFXIV poll says so, get over it already bring on fancier cool classes/jobs we haven't seen
    (0)

  5. #55
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    well no thats wrong the poll doesnt say what jobs people dont want. people want rdm just not the majority.
    (1)

  6. #56
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Warlock View Post
    Hahahahahahaha...
    No.
    People has spoken ...they do not want RDM in FFXIV poll says so, get over it already bring on fancier cool classes/jobs we haven't seen
    Just like how Warrior, White Mage, Black Mage, Paladin, Summoner, Dragoon, Monk, and Bard are all stunning fancy new jobs we've never seen before...
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  7. #57
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    I am totally OK with red mage not coming out right away. i am also totally OK with red mage being a form of prestige class and needing significant work to unlock. I just want it done right, so we do not have to have rune knight added later, after they ruin red mage and have to completely reintroduce the class as something else, but the way it should have been from the start.
    (1)

  8. #58
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    How to make RDM Unique very simple.

    Dualcast

    Red Mage readies Paralyze + Thundera. Red Mage casts Dark Thundara.

    Raptor takes 200 points of damage, raptor is now paralyzed.

    Red Mage Readies Poison + Cura. Red Mage casts Dark Cura.

    Undead Mage takes 400 points of damage, Undead Mage is now poisoned.

    Problem solved, your welcome SE for the idea.
    (0)

  9. #59
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Am I the only one who really liked the XII version of Red Mage?

    http://finalfantasy.wikia.com/wiki/R...l_Fantasy_XII)

    For those who don't want to click, it was the discipline which had access to a limited number of Black, White and Time magic, enough to be substantial when using them. They used maces and later greatswords as their weapons, making them viable as front-line DPS as well.

    But what I liked most was their unique ability to cast Arcane Magic. It makes up for the holes in their lack of super Black, White and Time magic without making them over-powered as well.
    (0)

  10. #60
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    How to make RDM Unique very simple.

    Dualcast

    Red Mage readies Paralyze + Thundera. Red Mage casts Dark Thundara.

    Raptor takes 200 points of damage, raptor is now paralyzed.

    Red Mage Readies Poison + Cura. Red Mage casts Dark Cura.

    Undead Mage takes 400 points of damage, Undead Mage is now poisoned.

    Problem solved, your welcome SE for the idea.
    This COULD work if RDM was limited to lower-tiered spells than WHM and BLM. MP costs would probably have to be adjusted for RDM, perhaps by some passive trait.
    (0)

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