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  1. #71
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ladon View Post
    Yeah and more considerations to the game, it really does not need another DD class. What it is in need of is a debuff class and a buff class. Arcanists/SMN looks like it's going to fill the debuff void, so sorry to say that if RDM comes along next it's very likely going to be a buffing class.
    Classes dedicated to buffing are both boring and useless. Buffs are something every member of the party should be applying to the whole party. It breeds teamwork.
    (4)

  2. #72
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hanabira View Post
    the reason why rdm would be extremely silly in this game.. using all but the best abilities for whm, blm and melee abilities. we can already do that, use your class. you can do some healing and buffing, you can do some nuking and you can use all of your, and most other class' skills.

    every class is rdm >.>

    There is a very big difference between being able to do it very very poorly and being built to do it.
    (0)

  3. #73
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    its not very poorly. classes are best solo for a reason. they can do most things pretty well actually. why would they waste time building a job.. thats just a class with a funny hat
    (0)
    Last edited by Hanabira; 10-16-2012 at 03:14 AM.

  4. #74
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    I'll amend to something I said earlier: Buffing and debuffing are tertiary class aspects. Building a job around them is shallow.

    And who says we don't need another DPS class? Is that one of those "let's be different for the sake of being different" things?
    I would disagree with this. Most other MMOs have such classes that focus on buffs or debuffs then throw in a secondary role generally where the debuffer has some decent DD and the buffer can act as a secondary healer.

    And I would say the game really does not have room for another DPS class. As it stands now they are having to retool monk because it hardly fills that role as is. We've got BLM for most everything and when they aren't sufficient we have DRG. MNK will likely fill in the mid-gap here between elemental and physical damage leaving very little room for a DD based Red Mage.

    There is however a huge case for making a enhancing Red Mage class. Build the Red Mage class right as an enhancer and they could replace a DD in favor of improving the overall damage output of the reset of the party exceeding what the lost DD would have brought.

    Throw in some skills that improve damage output of DD classes with skills that improve the overall survivability of a party and you have a class that fits the FF14 party dynamics pretty well.
    (0)

  5. #75
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    There already is a buffer/healer class. It is called conjurer.

  6. #76
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    When do you see people use Con over a Whm.....
    (1)

  7. #77
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    White mage is conjurer's job. It is a buffer/healer too. Didn't think I needed to explain that.

  8. #78
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    THM + GLD + CONJ = Red Mage magic damage focus*
    CNJ + GLD + THM = Red Mage healing focus
    GLD + CNJ + THM = Red Mage tank focus
    MRD / Archer / Monk + CNJ + THM = Red Mage melee focus

    . . .

    Unless they make a job class Orb that can require multiple classes and subjob multiple classes the Red Mage class will either be a rehash and silly, or something different then we are used to.


    * I go to a lot of events as THM, GLD, CNJ, MNK, ARC
    Cure, raise, protect, stoneskin, sentinel, rampart, second wind, featherfoot, and quelling strike.

    (combo doesn't work for some things but that's expected when you spread yourself out - but for Ifrit it is a pretty golden combo to end up stopping a team wipe when both white mages and tank are down)
    (0)
    Last edited by Shougun; 10-16-2012 at 03:45 AM.

  9. #79
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Wynn View Post
    There already is a buffer/healer class. It is called conjurer.
    They are a primary healer class with buffs centered around survivability. There's another whole side of enhancements that revolve around improving damage output of both melee and spell casters. There is also a void in reactive party damage avoidance as stoneskin has a long cast time and requires extra time to extend it to the party. We're still missing stuff like:

    -Haste
    -Reflect/Damage shields
    -En- spells
    -ATK enhancement
    -MAG ATK enhancement

    All of these would be fine on a new class such as RDM. You can also do things to make them 'less boring' as people seem to fear. Generally this would involve short lived, but very powerful enhancements such as a targetable skills that erases enmity generation for a short period or a skills that enhance the damage of a weaponskill or increase the damage of a specific element for a short time. There are defensive enhancements as well such as one time/short lived reflect/nullification of physical or magic damage. Then they could build all kinds of interesting battles that would require good use of Red Mage specific enhancements as well.

    I really just don't see a place for RDM on the frontlines in a MMO. It makes far more sense for them to be built as a good, dynamic enhancer.
    (0)
    Last edited by Ladon; 10-16-2012 at 03:42 AM.

  10. #80
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ladon View Post
    They are a primary healer class with buffs centered around survivability. There's another whole side of enhancements that revolve around improving damage output of both melee and spell casters. There is also a void in reactive party damage avoidance as stoneskin has a long cast time and requires extra time to extend it to the party. Where still missing stuff like:

    -Haste
    -Reflect/Damage shields
    -En- spells
    -ATK enhancement
    -MAG ATK enhancement

    All of these would be fine on a new class such as RDM. You can also do things to make them 'less boring' as people seem to fear. Generally this would involve short lived, but very powerful enhancements such as a targetable skills that erases enmity generation for a short period or a skills that enhance the damage of a weaponskill or increase the damage of a specific element for a short time.

    I really just don't see a place for RDM on the frontlines in a MMO. It makes far more sense for them to be built as a good, dynamic enhancer.
    I'm pretty sure SE said they dont want to put haste in the game. But you could make a class out of the other spells - then when you make the job class you'd just have to make chain spell work with their TP skills.

    Perhaps all spells become combo'd with an attack with chain spell, so if you cast enfire you can start to remove wait times between attacks and for a short time attack 6 times in two seconds, since buff and debuff spells are notoriously short cast times just making instant cast spells isnt enough for their base class. Would also work with the fencer idea. Would also make them stay up front as the attack wont happen at a distance.


    May step on samurai territory though - depending on how they envision him in this game.
    (0)
    Last edited by Shougun; 10-16-2012 at 03:45 AM.

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