


Classes dedicated to buffing are both boring and useless. Buffs are something every member of the party should be applying to the whole party. It breeds teamwork.Yeah and more considerations to the game, it really does not need another DD class. What it is in need of is a debuff class and a buff class. Arcanists/SMN looks like it's going to fill the debuff void, so sorry to say that if RDM comes along next it's very likely going to be a buffing class.



the reason why rdm would be extremely silly in this game.. using all but the best abilities for whm, blm and melee abilities. we can already do that, use your class. you can do some healing and buffing, you can do some nuking and you can use all of your, and most other class' skills.
every class is rdm >.>
There is a very big difference between being able to do it very very poorly and being built to do it.

its not very poorly. classes are best solo for a reason. they can do most things pretty well actually. why would they waste time building a job.. thats just a class with a funny hat
Last edited by Hanabira; 10-16-2012 at 03:14 AM.
I would disagree with this. Most other MMOs have such classes that focus on buffs or debuffs then throw in a secondary role generally where the debuffer has some decent DD and the buffer can act as a secondary healer.
And I would say the game really does not have room for another DPS class. As it stands now they are having to retool monk because it hardly fills that role as is. We've got BLM for most everything and when they aren't sufficient we have DRG. MNK will likely fill in the mid-gap here between elemental and physical damage leaving very little room for a DD based Red Mage.
There is however a huge case for making a enhancing Red Mage class. Build the Red Mage class right as an enhancer and they could replace a DD in favor of improving the overall damage output of the reset of the party exceeding what the lost DD would have brought.
Throw in some skills that improve damage output of DD classes with skills that improve the overall survivability of a party and you have a class that fits the FF14 party dynamics pretty well.



There already is a buffer/healer class. It is called conjurer.
When do you see people use Con over a Whm.....



White mage is conjurer's job. It is a buffer/healer too. Didn't think I needed to explain that.





THM + GLD + CONJ = Red Mage magic damage focus*
CNJ + GLD + THM = Red Mage healing focus
GLD + CNJ + THM = Red Mage tank focus
MRD / Archer / Monk + CNJ + THM = Red Mage melee focus
. . .
Unless they make a job class Orb that can require multiple classes and subjob multiple classes the Red Mage class will either be a rehash and silly, or something different then we are used to.
* I go to a lot of events as THM, GLD, CNJ, MNK, ARC
Cure, raise, protect, stoneskin, sentinel, rampart, second wind, featherfoot, and quelling strike.
(combo doesn't work for some things but that's expected when you spread yourself out - but for Ifrit it is a pretty golden combo to end up stopping a team wipe when both white mages and tank are down)
Last edited by Shougun; 10-16-2012 at 03:45 AM.
They are a primary healer class with buffs centered around survivability. There's another whole side of enhancements that revolve around improving damage output of both melee and spell casters. There is also a void in reactive party damage avoidance as stoneskin has a long cast time and requires extra time to extend it to the party. We're still missing stuff like:
-Haste
-Reflect/Damage shields
-En- spells
-ATK enhancement
-MAG ATK enhancement
All of these would be fine on a new class such as RDM. You can also do things to make them 'less boring' as people seem to fear. Generally this would involve short lived, but very powerful enhancements such as a targetable skills that erases enmity generation for a short period or a skills that enhance the damage of a weaponskill or increase the damage of a specific element for a short time. There are defensive enhancements as well such as one time/short lived reflect/nullification of physical or magic damage. Then they could build all kinds of interesting battles that would require good use of Red Mage specific enhancements as well.
I really just don't see a place for RDM on the frontlines in a MMO. It makes far more sense for them to be built as a good, dynamic enhancer.
Last edited by Ladon; 10-16-2012 at 03:42 AM.





I'm pretty sure SE said they dont want to put haste in the game. But you could make a class out of the other spells - then when you make the job class you'd just have to make chain spell work with their TP skills.They are a primary healer class with buffs centered around survivability. There's another whole side of enhancements that revolve around improving damage output of both melee and spell casters. There is also a void in reactive party damage avoidance as stoneskin has a long cast time and requires extra time to extend it to the party. Where still missing stuff like:
-Haste
-Reflect/Damage shields
-En- spells
-ATK enhancement
-MAG ATK enhancement
All of these would be fine on a new class such as RDM. You can also do things to make them 'less boring' as people seem to fear. Generally this would involve short lived, but very powerful enhancements such as a targetable skills that erases enmity generation for a short period or a skills that enhance the damage of a weaponskill or increase the damage of a specific element for a short time.
I really just don't see a place for RDM on the frontlines in a MMO. It makes far more sense for them to be built as a good, dynamic enhancer.
Perhaps all spells become combo'd with an attack with chain spell, so if you cast enfire you can start to remove wait times between attacks and for a short time attack 6 times in two seconds, since buff and debuff spells are notoriously short cast times just making instant cast spells isnt enough for their base class. Would also work with the fencer idea. Would also make them stay up front as the attack wont happen at a distance.
May step on samurai territory though - depending on how they envision him in this game.
Last edited by Shougun; 10-16-2012 at 03:45 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



