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Thread: Magian Trials

  1. #1
    Player
    NefGP's Avatar
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    Magian Trials

    What about bringing them over from FFXI?

    Not entirely in the same manner perhaps, but I think it'd be a cool way to enhance drops from older content to keep them relevant when the new stuff rolls out.

    It also creates an interesting take on balance, as Garuda is much harder than Ifrit, and her weapons are better too - but what if you could do a trial with an Ifrit weapon to enhance it and bring it up to speed? Same thing goes for our AF - it sucks when you have to put away any kind of really pretty (or otherwise beloved) gear just because it's become outdated by new stuff.

    The ToM were a great addition to XI, particularly the Empyrean weapons (up until the 95 patch anyway, ugh damn plates) and I think XIV could really benefit from something similar. However, gear that is enhanced via trials should be rendered non-meldable.


    On a side note, I also propose again allowing us to meld Unique items with a single materia to customize them. Just a single little modification to jazz up our favorite gear and differentiate a little more from each other.
    (6)

  2. #2
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    Xatsh's Avatar
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    I agree with weapon upgrades to keep everything worthwhile and meaningful.

    I just never want to see Kill a million of X type of mobs quest or anything like that.

    But upgrading weapons and armor yes pls. It still drives me crazy in XIV that all that time my and my ls spent last October was a 100% waste of time. Literally would of been better if we all took a break until AV/CC came out. There is something wrong with a game that works like that. Upgrades would of fixed that.
    (2)

  3. #3
    Quote Originally Posted by Xatsh View Post
    I agree with weapon upgrades to keep everything worthwhile and meaningful.

    I just never want to see Kill a million of X type of mobs quest or anything like that.
    I hope you choose not to play ARR...as that's the leveling system :x
    (0)

  4. #4
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    The problem with constant upgrades is that players joining late will always be behind, because they will have to catch up everything you already done.

    That's not how MMOs are supposed to be if they want to remain appealing to new comers. Every now and then, itemization progression should be "soft reset", either by raising the level cap, either by releasing new tier of gear (and making the previous tier/or something equivalent to the previous tier easily obtainable.).

    That way, someone starting will have a chance to catch up and won't be discouraged.

    It still drives me crazy in XIV that all that time my and my ls spent last October was a 100% waste of time.
    Getting gear in a MMO is a waste of time then.
    (2)
    Antipika.
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  5. #5
    Quote Originally Posted by Antipika View Post
    The problem with constant upgrades is that players joining late will always be behind, because they will have to catch up everything you already done.

    That's not how MMOs are supposed to be
    Did you know? A player who joins an MMO in 2007 compared to joining in 2004 with a lot more people will be behind and have to play catch up?

    Every now and then, itemization progression should be "soft reset", either by raising the level cap, either by releasing new tier of gear (and making the previous tier/or something equivalent to the previous tier easily obtainable.).
    This means they have to play more catch up either on content itself or trying to rush to catch up to the level cap in order to get the new gear.

    So to reiterate:

    That's not how MMOs are supposed to be
    Anyone who joins an MMO long after someone else will have to play catch up no matter what. This is how every MMO has been and will continue to be. Did you even utilize the system the OP is talking about? You'd realize it's basically the same thing other MMOs does when they throw out gear for the next, this way however you don't throw it out, you just upgrade it through various paths for various situations.

    A Beastmaster will go the path of upgrading dual axes with VIT and Pet -Physical Damage Taken whereas a Blue Mage will upgrade a DEX or STR sword for Chant du Cygne, therefore the purpose of MT was more to allow you to create the weapons you want for certain reasons (most go with the strongest option, Empyrean aka Relic Version 3) or they go with an all purpose one (usually STR/Attack, Evasion or Occasionally Attack 3-4+ times.)
    (4)
    Last edited by Elexia; 10-08-2012 at 10:37 PM.

  6. #6
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    Quote Originally Posted by Elexia View Post
    I hope you choose not to play ARR...as that's the leveling system :x
    If that is the only way to level might not for long. Hopefully SE is not stupid enough to make quest leveling the only way to do it.
    (2)

  7. #7
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    Felis's Avatar
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    Quote Originally Posted by Xatsh View Post
    If that is the only way to level might not for long. Hopefully SE is not stupid enough to make quest leveling the only way to do it.
    They don't
    Best to level should be to do all the different contents, not only 1 thing.
    (0)

  8. #8
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    Quote Originally Posted by Elexia View Post
    ...
    You don't play catch up when you join late most of MMOs in the market. You just level normally and get quickly back to an acceptable gear level enabling you to do latest content, without going through the same grind veteran players went.

    Start WoW today, you won't have to grind through BC>WOTLK the same way veterans players did. The best epic weapon of the previous expansion is usually not even better than an average blue of the current expansion (or even green sometime).

    Top players aren't literately years ahead gear wise. They are only ahead until the next tier of equip/expansion arrives and normalize everything back again. Constant progression forces top players to continually play if they want to maintain themselves at the top. While casuals/new players aren't left that far behind.

    By having a weapon that you upgrade the same way as some trials (kill X times the same monster to get to the next level), you are only creating a gap that is mostly linear between veterans and new players. Progression shouldn't be linear over the years.

    The latest content should be hard to progress through, the old content should be quick to do. XI was probably one of the worse MMO regarding this. Especially pre-Abyssea.
    (4)
    Last edited by Antipika; 10-08-2012 at 11:12 PM.
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  9. #9
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    MicahZerrshia's Avatar
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    Quote Originally Posted by NefGP View Post
    What about bringing them over from FFXI?

    Not entirely in the same manner perhaps, but I think it'd be a cool way to enhance drops from older content to keep them relevant when the new stuff rolls out.

    It also creates an interesting take on balance, as Garuda is much harder than Ifrit, and her weapons are better too - but what if you could do a trial with an Ifrit weapon to enhance it and bring it up to speed? Same thing goes for our AF - it sucks when you have to put away any kind of really pretty (or otherwise beloved) gear just because it's become outdated by new stuff.

    The ToM were a great addition to XI, particularly the Empyrean weapons (up until the 95 patch anyway, ugh damn plates) and I think XIV could really benefit from something similar. However, gear that is enhanced via trials should be rendered non-meldable.


    On a side note, I also propose again allowing us to meld Unique items with a single materia to customize them. Just a single little modification to jazz up our favorite gear and differentiate a little more from each other.
    NO NO NO and let me repeat again NO

    I HATE the magians system in xi. Kill 300 of this and 300 of that oh and then give us 55 of these geodes that have a drop rate worse than the primal weapons. NO NO NO NO NO

    Magians was implimented into xi as a time sync to keep ppl playing while they fix xiv to keep ppls money coming in. They are the biggest pain in the backside xi has to offer and not to mention the most BORING thing that they could have given us. Not only are the kill trials something that makes you want to shoot yourself in the foot, having to farm 1-4 ki than kill the same nm 25-50 times...twice and another 33-75 times on top of the insanely boring camping of the 1 hr respawn lottery nm for empy weapons make you wanna shoot yourself in the other foot.

    On the bright side these trials also led me to other games such as TERA, Skyrim, Rift and other such games. I cancelled my xi account due to the aby bomb and the magians nightmare, resubscribed after SoA was announced but am so bored with it will most likely recancel my xi subscription within in the next couple weeks so I can give my focus and money to games that deserve my time.

    If they want to put in an upgrade system they need to do it another way. The mythics system in xi was nice aside from the insane amount of alex they wanted you to farm. So let me say this to magians in xiv again...

    NO
    (2)

  10. #10
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    Baxter's Avatar
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    Quote Originally Posted by MicahZerrshia View Post
    NO NO NO and let me repeat again NO

    I HATE the magians system in xi. Kill 300 of this and 300 of that oh and then give us 55 of these geodes that have a drop rate worse than the primal weapons. NO NO NO NO NO

    Magians was implimented into xi as a time sync to keep ppl playing while they fix xiv to keep ppls money coming in. They are the biggest pain in the backside xi has to offer and not to mention the most BORING thing that they could have given us. Not only are the kill trials something that makes you want to shoot yourself in the foot, having to farm 1-4 ki than kill the same nm 25-50 times...twice and another 33-75 times on top of the insanely boring camping of the 1 hr respawn lottery nm for empy weapons make you wanna shoot yourself in the other foot.

    On the bright side these trials also led me to other games such as TERA, Skyrim, Rift and other such games. I cancelled my xi account due to the aby bomb and the magians nightmare, resubscribed after SoA was announced but am so bored with it will most likely recancel my xi subscription within in the next couple weeks so I can give my focus and money to games that deserve my time.

    If they want to put in an upgrade system they need to do it another way. The mythics system in xi was nice aside from the insane amount of alex they wanted you to farm. So let me say this to magians in xiv again...

    NO
    There is a such thing as middle ground. Also, killing bosses in the mythic system is really no different in the magian system. If you were working on empyrean path that's pretty much all you were doing were killing bosses. Again, middle ground goes a long way. Okay so you hate killing trash mobs, how about progressive updated gear through completion of raids and defeating bosses?

    See? It doesn't have to invalidate a great concept that had poor execution.
    (0)

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