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Thread: Magian Trials

  1. #11
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Orophin Calmcacil
    World
    Excalibur
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    Gladiator Lv 50
    Magian trials looked waaaaay more time consuming than I wanted to get involved with. First step for the RDM WS sword was to kill like 4 different NMs 3 separate times or something. I mean I guess it's acceptable being that you can solo most, if not all, of them but it's definitely way more effort than I'd want to put forth.

    I'm probably a bit biased though since I only resubbed FFXI recently to get something to 99 so I can do all the story quests I never got done while I was playing five years ago.
    (0)

  2. #12
    Player
    MicahZerrshia's Avatar
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    Aug 2011
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    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Baxter View Post
    There is a such thing as middle ground. Also, killing bosses in the mythic system is really no different in the magian system. If you were working on empyrean path that's pretty much all you were doing were killing bosses. Again, middle ground goes a long way. Okay so you hate killing trash mobs, how about progressive updated gear through completion of raids and defeating bosses?

    See? It doesn't have to invalidate a great concept that had poor execution.
    I didnt say it was a bad concept, but the way se does it is horrible. Having to kill bosses is one thing but having to kill the same boss 25-50 times with NO story line or anything that entertains or makes doing it interesting is a whole different one. Progressively upgrading gear is a good idea, the magians model of doing it however is not. I addressed the magians system itself in my post.

    When comparing it to mythic my point was doing nyzul isle climbs, running einherjar or assaults and what not for tokens and ampoules and all that was not really too bad and you could help others get nyzul isle complete, get drops, gear, etc. Basically upgrading by raids and defeating bosses. In magians its just a pain to go kill 300 mobs and having it limited to game day or weather or pet kills. Or just killing time sync lolbosses in aby. Sure you may get a few ppl a couple +2 items but those are easily solo farmed and it can take over an hour just to set up a pt for it, salvage gear was not. The only bad part of the mythic was the amount of alex needed. They kindda overdid that one.

    The current mmo market shys away from magians type grinding because a majority of ppl dont like to do it. Its just a handful and you can see that in the low numbers xi is generating. Sure there may be 20k active players per server but since myself and all of the ppl I know have a minimum of 3+ mules and at least 2 accounts which drastically reduces the number of actual players vs active chars.

    A weapons upgrade system is one things but an utterly boring grindfest is a whole different story. I'm already on the brink of quitting xi again and if they want to make xiv successful they need to give players more options.

    My big hope for xi is that they are just stalling to give us something fun and interesting to do. But Im not holding my breath at this point. SoA from the little that has been talked about so far in interviews and what not is meh at best. ARR sounds like it will be an exciting ride, something I am eagerly awaiting. Taking a page from the current xi no matter how 'classic' it is, would be a mistake.
    (0)

  3. #13
    Player
    Preypacer's Avatar
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    May 2011
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    Perrina Avolara
    World
    Coeurl
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    Archer Lv 21
    Quote Originally Posted by NefGP View Post
    What about bringing them over from FFXI?

    Not entirely in the same manner perhaps, but I think it'd be a cool way to enhance drops from older content to keep them relevant when the new stuff rolls out.

    It also creates an interesting take on balance, as Garuda is much harder than Ifrit, and her weapons are better too - but what if you could do a trial with an Ifrit weapon to enhance it and bring it up to speed? Same thing goes for our AF - it sucks when you have to put away any kind of really pretty (or otherwise beloved) gear just because it's become outdated by new stuff.

    The ToM were a great addition to XI, particularly the Empyrean weapons (up until the 95 patch anyway, ugh damn plates) and I think XIV could really benefit from something similar. However, gear that is enhanced via trials should be rendered non-meldable.


    On a side note, I also propose again allowing us to meld Unique items with a single materia to customize them. Just a single little modification to jazz up our favorite gear and differentiate a little more from each other.
    Something in the spirit of the Magian trials, absolutely.

    As long as it's carried out in a much more interesting and far less blatant-grind type of way.

    Magian trials are the first time in the 7+ years I played FFXI that I saw the requirements for something and said "Screw. That."

    Of course, if they decided to implement that, or something like that, in XIV and it was as grindy? Well, so long as others enjoy it, I'd really have no complaint. I simply wouldn't do it, just as I didn't in XI.

    However, I'm not the type who thinks content is only okay if it caters to me specifically. Crazy concept 'round these parts, I know.
    (1)
    Last edited by Preypacer; 10-09-2012 at 07:23 AM.

  4. #14
    Player
    Ricky's Avatar
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    Mar 2011
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    778
    Character
    Azran Hayat
    World
    Excalibur
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    Marauder Lv 80
    You can be pretty sure that anything in this game is going to be crazy drop rate or crazy grind, it's still the same company guys
    (0)

  5. #15
    Player
    Wilksha's Avatar
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    Dec 2011
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    Character
    Rosetta Rouge
    World
    Balmung
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    Arcanist Lv 70
    I didn't mine the kill so many enemies part, the part i hated was: the enemy has to reward exp to get credit for it(thank god that level sync counted). The other bad part was kill "this" NM 3-7 times when the NM is lottery (RNG pops it's head in) and you could wait 8+ hours and only see the NM once. Sure it was a time sync, but not everyone has an 8 hour stretch to kill an NM, hell look at the notice you get every time you log in; don't forget your job family or work. Don't make the magian trials obtuse time sync that rely heavily on the RNG. What I liked was there was tiers for each weapon; low easier to get weapons that boosted stats, medium that was a little harder to get but boasted higher damage or multiple hits, and high that was rather hard to get but the end result was an overpowered weapon(in ffxi). There was also one fore the relic weapons and empirian but as I never had either I'm not familiar with how they got upgraded but the results were a better weapon that was able to compete with high leveled weapons. As long as the trails are not heavy time syncs the were required in FFXI, I'm all for it, at least for the low and middle ground ones if they have tiered.
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  6. #16
    Player
    Lum's Avatar
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    Character
    Moe Jax
    World
    Leviathan
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    Armorer Lv 50
    No content is bad content regardless if you like it or not. As long as there are plenty of different things to do that's what will keep people playing. I'd rather be doing a magian trial than standing around town with my thumb up my ass wishing i had something to do.
    (0)

  7. #17
    Player
    NefGP's Avatar
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    Limsa Lominsa
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    Dante Goldenpaws
    World
    Excalibur
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    Gladiator Lv 50
    The exp stipulation, along with some of the more retarded conditions such as day or weather made certain trials hell (Don't even get me started on the Relic trials... oh how I pity the 2000+ killshots with Catastrophe vs Skeletons @.@)

    As I said in my original post, it doesn't have to be a copy & paste job - Yoshi can tweak it however he sees fit. It's the concept itself that I'd like to see, done in a manner befitting the game. For example, to upgrade an Ifrit weapon it could be either beat him X times or trade in X totems etc.
    (0)

  8. #18
    Quote Originally Posted by NefGP View Post
    The exp stipulation, along with some of the more retarded conditions such as day or weather made certain trials hell (Don't even get me started on the Relic trials... oh how I pity the 2000+ killshots with Catastrophe vs Skeletons @.@)
    Abyssea took care the grand majority of trials as they were adjusted to be Day and/or weather, Day+Weather just made it quicker.

    So obviously if they DID do something like this..there will be alternative ways of going about it ;p
    (0)

  9. #19
    Player
    stanleyyoung's Avatar
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    Apr 2012
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    ul dah
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    Character
    Stanley Young
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    Excalibur
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    Gladiator Lv 80
    i would actually like something like the trials or the same thing for ffxiv. i really hate to see gear from DH, primals, soon to be CC and AV become obsolete when new content comes along. ppl have put alot of time and effort into obtaining these weapons & gear and to see them just go poof or used for seals fodder as soon as something new is here sucks.

    from a business stand point having players able to uprgade weapons & gear to keep up with time is a timesink thus more $$$ in SE pockets and keeps players happy. cant really see why they wouldn;t do something like it.
    (0)

  10. #20
    Player
    RudyFails's Avatar
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    Rudy Fails
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by NefGP View Post

    It also creates an interesting take on balance, as Garuda is much harder than Ifrit, and her weapons are better too - but what if you could do a trial with an Ifrit weapon to enhance it and bring it up to speed?
    I'm sorry but when I read this, I can't agree. You do realize that the initial fact that things are harder usually warrants better items to come from them?... All this translates to is: "So yea, X content is too hard for me, how about you make Y be just as good, cause I can do that!". Come on... Things like content aren't meant to be balanced in this regard, sorry.
    (2)

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