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Thread: Magian Trials

  1. #21
    Player
    yoshikwalla's Avatar
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    Apr 2011
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    Ul'Dah
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    Character
    Edge Faire
    World
    Mateus
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    Pugilist Lv 90
    I like the idea of the Magian Trials... a long, challenging adventure. I like the idea of a quest going on for more than 20 hours of gameplay... as long as:

    1. There are a lot of cutscenes, story, and dialogue. There is an overarching storyline to keep players interested, and an amazing ending and stuff. Like a huge side-story.
    2. Explain why I would have to travel from this place to a gigantic mountaintop just to kill the enemies there.
    3. If you're going for the grind, shake it up at least. Not 400 of these mobs... how about 50 of this, then get a linkpearl call to go kill 50 of that after walking to another interesting place. Break up the grind with travelling to areas that I normally wouldn't, or add new areas to compliment it.
    4. If you're going to implement killing bosses, meld them in the storyline. Add new bosses, too, or stronger versions of older bosses in their own instances through the storyline.
    (0)

  2. #22
    #3 is exactly what magian trials are as is. #4 they are in the storyline of their respective areas then when you complete it the magian moogles give you a brief tidbit as to why they need the items. I think the one problem I'd see with "story for everything!" is the quality will drop off significantly after the first few content lol.
    (0)

  3. #23
    Player
    stanleyyoung's Avatar
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    Apr 2012
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    ul dah
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    Character
    Stanley Young
    World
    Excalibur
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    Gladiator Lv 80
    Quote Originally Posted by yoshikwalla View Post
    I like the idea of the Magian Trials... a long, challenging adventure. I like the idea of a quest going on for more than 20 hours of gameplay... as long as:

    1. There are a lot of cutscenes, story, and dialogue. There is an overarching storyline to keep players interested, and an amazing ending and stuff. Like a huge side-story.
    2. Explain why I would have to travel from this place to a gigantic mountaintop just to kill the enemies there.
    3. If you're going for the grind, shake it up at least. Not 400 of these mobs... how about 50 of this, then get a linkpearl call to go kill 50 of that after walking to another interesting place. Break up the grind with travelling to areas that I normally wouldn't, or add new areas to compliment it.
    4. If you're going to implement killing bosses, meld them in the storyline. Add new bosses, too, or stronger versions of older bosses in their own instances through the storyline.
    that all sounds good and neat. having the trials more engaging like that makes that type of timesink even better then just kill x mob and done,etc. im all for upgrading weapons & gear but more specifically ones that are obtained from dungeous, primals, etc AKA RNG Drops. DH,CC,AV,Ifrit,Moogle, Garuda so on so on. i do not want the upgrades able to make old weapons better then the new ones that come with the new content but rather on par or slighlty less or better yet trade off's. If we could upgrade the old weapons and gear to that higher then the newly current added ones then what is the point in having the new content along with the gear.

    but lets hope SE will sit back and look at the big picture from all sides taking many things into account then making a business decision about trials or something similar to be added or not.
    (0)

  4. #24
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Character
    Boye Fran
    World
    Leviathan
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    Pugilist Lv 60
    FFXIV 1.0 has such a different feel to it than XI in terms of rewards and how those rewards are obtained. I'm for weapon upgrade trials, as it was stated to be in the works for current FFXIV job relic weapons, but when looking at the concept of 2.0 and tasks already implemented in this version I don't think they will be as harsh.

    Of course, eventually there will be new content rewarding you with something better. However, I wouldn't count on it to be anything like XI. Before Yoshi-P left XI as the new director and came to XIV, XI felt like there was less pressure built up. I also feel that way during his time with XIV, so, really I count on it being very manageable by the player base. New and old.

    I've had friends in XIV rejoin a few months ago and catch up in no time. Complete primals, dungeons, some even fortunate enough to get full to near full darklight, and most of their relic quest complete on top of having lives and jobs. It's totally manageable and I count on 2.0 keeping that path, personally.
    (2)

  5. #25
    Player
    Firon's Avatar
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    Mar 2011
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Antipika View Post
    You don't play catch up when you join late most of MMOs in the market. You just level normally and get quickly back to an acceptable gear level enabling you to do latest content, without going through the same grind veteran players went.

    Start WoW today, you won't have to grind through BC>WOTLK the same way veterans players did. The best epic weapon of the previous expansion is usually not even better than an average blue of the current expansion (or even green sometime).

    Top players aren't literately years ahead gear wise. They are only ahead until the next tier of equip/expansion arrives and normalize everything back again. Constant progression forces top players to continually play if they want to maintain themselves at the top. While casuals/new players aren't left that far behind.

    By having a weapon that you upgrade the same way as some trials (kill X times the same monster to get to the next level), you are only creating a gap that is mostly linear between veterans and new players. Progression shouldn't be linear over the years.

    The latest content should be hard to progress through, the old content should be quick to do. XI was probably one of the worse MMO regarding this. Especially pre-Abyssea.
    I wanna like this 100x i had many friend who quit cause they could not get the gear they wanted cause most ppl was done with old content like sky so they could not max upgrade their classes in the fashion they wanted.
    (1)

  6. #26
    Player
    indira's Avatar
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    Indira Cliodhna
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    Sargatanas
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    Pugilist Lv 50
    they just need to make quest/leves a real quest not mob kill spamming.

    example would be to go old school and make quest like a real game instance or open world where you have to go play a dungeon setup like crono trigger or secret of mana even like zelda where theres puzzles and you cant rush through.
    modern dungeons are basicly kill quest, kill mobs go to the next room.
    (0)

  7. #27
    Player
    Venat's Avatar
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    Mar 2011
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    Uld'ah
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    Isaac Ven
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    Hyperion
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    Thaumaturge Lv 90
    I wouldnt mind if its not too extreme like they were in ffxi.
    (0)

  8. #28
    Player
    Yucie's Avatar
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    Uldah
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    Character
    Yucie Phoenix
    World
    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Antipika View Post
    You don't play catch up when you join late most of MMOs in the market. You just level normally and get quickly back to an acceptable gear level enabling you to do latest content, without going through the same grind veteran players went.

    Start WoW today, you won't have to grind through BC>WOTLK the same way veterans players did. The best epic weapon of the previous expansion is usually not even better than an average blue of the current expansion (or even green sometime).

    Top players aren't literately years ahead gear wise. They are only ahead until the next tier of equip/expansion arrives and normalize everything back again. Constant progression forces top players to continually play if they want to maintain themselves at the top. While casuals/new players aren't left that far behind.

    By having a weapon that you upgrade the same way as some trials (kill X times the same monster to get to the next level), you are only creating a gap that is mostly linear between veterans and new players. Progression shouldn't be linear over the years.

    The latest content should be hard to progress through, the old content should be quick to do. XI was probably one of the worse MMO regarding this. Especially pre-Abyssea.
    WoW is entirely different. Each time WoW introduces a new patch with new dungeons, they annihilate any gear you acquired previously and negate the gear's existence by introducing new sets much sooner than they actually have to; so basically, WoW results in players constantly grinding through dungeons to get top-tier gear for the duration of that patch, before the next patch destroys all the hard work and effort you put forth, just to have you do it again, and again.

    And even so, a new player that just joined said MMO will still have to grind to cap, and work to get gear; that's playing catch-up. What MMO gets rid of that step by giving you an instantly level-capped character with moderate equips?

    MMOs will have catch up, one way or another, whether it's leveling or getting gear, or both.
    (0)

  9. #29
    Player
    Xatsh's Avatar
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    Xatsh Vei
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    Hyperion
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    White Mage Lv 90
    I am not a fan of the whole easy for new players to catch up mentality of modern mmos. I think a new player should be able to get to a point where they are capable of doing endgame. But I think really good gear should be lasting (2-3 yrs min), and if a new player stops playing for awhile it should take them awhile to get the gear.

    WoW is a crazy extreme... there is no reward for players to do content now, why spend the time and work to get something if it will be complete crap in a few months. Why spend the months and month gearing your ls, when a newby in 1yr can join and get better gear in 1 week just from doing leveling quest.

    That kind of catch up mentality needs to stay in WoW and the hell out of XIV. SE needs to lower barriers, but a veteran player should be head and shoulders better then a new person, and it should take that new player months if not years to catch up fully. Make it easy for them to get gear good enough for endgame, make it hard as hell for them to catch up to the BEST geared players. That is how it should be done. Why screw over the people playing your game to make a newby happy?
    (0)

  10. #30
    Quote Originally Posted by Yucie View Post
    WoW is entirely different. Each time WoW introduces a new patch with new dungeons, they annihilate any gear you acquired previously and negate the gear's existence by introducing new sets much sooner than they actually have to; so basically, WoW results in players constantly grinding through dungeons to get top-tier gear for the duration of that patch, before the next patch destroys all the hard work and effort you put forth, just to have you do it again, and again.

    And even so, a new player that just joined said MMO will still have to grind to cap, and work to get gear; that's playing catch-up. What MMO gets rid of that step by giving you an instantly level-capped character with moderate equips?

    MMOs will have catch up, one way or another, whether it's leveling or getting gear, or both.
    Antipika just fights against anything and tries to say "bad things" only happened in FFXI.
    (0)

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