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Thread: Magian Trials

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  1. #1
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by NefGP View Post
    What about bringing them over from FFXI?

    Not entirely in the same manner perhaps, but I think it'd be a cool way to enhance drops from older content to keep them relevant when the new stuff rolls out.

    It also creates an interesting take on balance, as Garuda is much harder than Ifrit, and her weapons are better too - but what if you could do a trial with an Ifrit weapon to enhance it and bring it up to speed? Same thing goes for our AF - it sucks when you have to put away any kind of really pretty (or otherwise beloved) gear just because it's become outdated by new stuff.

    The ToM were a great addition to XI, particularly the Empyrean weapons (up until the 95 patch anyway, ugh damn plates) and I think XIV could really benefit from something similar. However, gear that is enhanced via trials should be rendered non-meldable.


    On a side note, I also propose again allowing us to meld Unique items with a single materia to customize them. Just a single little modification to jazz up our favorite gear and differentiate a little more from each other.
    Something in the spirit of the Magian trials, absolutely.

    As long as it's carried out in a much more interesting and far less blatant-grind type of way.

    Magian trials are the first time in the 7+ years I played FFXI that I saw the requirements for something and said "Screw. That."

    Of course, if they decided to implement that, or something like that, in XIV and it was as grindy? Well, so long as others enjoy it, I'd really have no complaint. I simply wouldn't do it, just as I didn't in XI.

    However, I'm not the type who thinks content is only okay if it caters to me specifically. Crazy concept 'round these parts, I know.
    (1)
    Last edited by Preypacer; 10-09-2012 at 07:23 AM.

  2. #2
    Player
    Ricky's Avatar
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    Mar 2011
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    778
    Character
    Azran Hayat
    World
    Excalibur
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    Marauder Lv 80
    You can be pretty sure that anything in this game is going to be crazy drop rate or crazy grind, it's still the same company guys
    (0)

  3. #3
    Player
    Wilksha's Avatar
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    Dec 2011
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    Character
    Rosetta Rouge
    World
    Balmung
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    Arcanist Lv 70
    I didn't mine the kill so many enemies part, the part i hated was: the enemy has to reward exp to get credit for it(thank god that level sync counted). The other bad part was kill "this" NM 3-7 times when the NM is lottery (RNG pops it's head in) and you could wait 8+ hours and only see the NM once. Sure it was a time sync, but not everyone has an 8 hour stretch to kill an NM, hell look at the notice you get every time you log in; don't forget your job family or work. Don't make the magian trials obtuse time sync that rely heavily on the RNG. What I liked was there was tiers for each weapon; low easier to get weapons that boosted stats, medium that was a little harder to get but boasted higher damage or multiple hits, and high that was rather hard to get but the end result was an overpowered weapon(in ffxi). There was also one fore the relic weapons and empirian but as I never had either I'm not familiar with how they got upgraded but the results were a better weapon that was able to compete with high leveled weapons. As long as the trails are not heavy time syncs the were required in FFXI, I'm all for it, at least for the low and middle ground ones if they have tiered.
    (0)

  4. #4
    Player
    Lum's Avatar
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    Aug 2011
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    187
    Character
    Moe Jax
    World
    Leviathan
    Main Class
    Armorer Lv 50
    No content is bad content regardless if you like it or not. As long as there are plenty of different things to do that's what will keep people playing. I'd rather be doing a magian trial than standing around town with my thumb up my ass wishing i had something to do.
    (0)

  5. #5
    Player
    NefGP's Avatar
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    Jul 2011
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    Limsa Lominsa
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    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The exp stipulation, along with some of the more retarded conditions such as day or weather made certain trials hell (Don't even get me started on the Relic trials... oh how I pity the 2000+ killshots with Catastrophe vs Skeletons @.@)

    As I said in my original post, it doesn't have to be a copy & paste job - Yoshi can tweak it however he sees fit. It's the concept itself that I'd like to see, done in a manner befitting the game. For example, to upgrade an Ifrit weapon it could be either beat him X times or trade in X totems etc.
    (0)

  6. #6
    Quote Originally Posted by NefGP View Post
    The exp stipulation, along with some of the more retarded conditions such as day or weather made certain trials hell (Don't even get me started on the Relic trials... oh how I pity the 2000+ killshots with Catastrophe vs Skeletons @.@)
    Abyssea took care the grand majority of trials as they were adjusted to be Day and/or weather, Day+Weather just made it quicker.

    So obviously if they DID do something like this..there will be alternative ways of going about it ;p
    (0)

  7. #7
    Player
    RudyFails's Avatar
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    Jun 2012
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    Character
    Rudy Fails
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by NefGP View Post

    It also creates an interesting take on balance, as Garuda is much harder than Ifrit, and her weapons are better too - but what if you could do a trial with an Ifrit weapon to enhance it and bring it up to speed?
    I'm sorry but when I read this, I can't agree. You do realize that the initial fact that things are harder usually warrants better items to come from them?... All this translates to is: "So yea, X content is too hard for me, how about you make Y be just as good, cause I can do that!". Come on... Things like content aren't meant to be balanced in this regard, sorry.
    (2)

  8. #8
    Player
    yoshikwalla's Avatar
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    Apr 2011
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    Ul'Dah
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    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    I like the idea of the Magian Trials... a long, challenging adventure. I like the idea of a quest going on for more than 20 hours of gameplay... as long as:

    1. There are a lot of cutscenes, story, and dialogue. There is an overarching storyline to keep players interested, and an amazing ending and stuff. Like a huge side-story.
    2. Explain why I would have to travel from this place to a gigantic mountaintop just to kill the enemies there.
    3. If you're going for the grind, shake it up at least. Not 400 of these mobs... how about 50 of this, then get a linkpearl call to go kill 50 of that after walking to another interesting place. Break up the grind with travelling to areas that I normally wouldn't, or add new areas to compliment it.
    4. If you're going to implement killing bosses, meld them in the storyline. Add new bosses, too, or stronger versions of older bosses in their own instances through the storyline.
    (0)

  9. #9
    Player
    stanleyyoung's Avatar
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    ul dah
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    Stanley Young
    World
    Excalibur
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    Gladiator Lv 80
    Quote Originally Posted by yoshikwalla View Post
    I like the idea of the Magian Trials... a long, challenging adventure. I like the idea of a quest going on for more than 20 hours of gameplay... as long as:

    1. There are a lot of cutscenes, story, and dialogue. There is an overarching storyline to keep players interested, and an amazing ending and stuff. Like a huge side-story.
    2. Explain why I would have to travel from this place to a gigantic mountaintop just to kill the enemies there.
    3. If you're going for the grind, shake it up at least. Not 400 of these mobs... how about 50 of this, then get a linkpearl call to go kill 50 of that after walking to another interesting place. Break up the grind with travelling to areas that I normally wouldn't, or add new areas to compliment it.
    4. If you're going to implement killing bosses, meld them in the storyline. Add new bosses, too, or stronger versions of older bosses in their own instances through the storyline.
    that all sounds good and neat. having the trials more engaging like that makes that type of timesink even better then just kill x mob and done,etc. im all for upgrading weapons & gear but more specifically ones that are obtained from dungeous, primals, etc AKA RNG Drops. DH,CC,AV,Ifrit,Moogle, Garuda so on so on. i do not want the upgrades able to make old weapons better then the new ones that come with the new content but rather on par or slighlty less or better yet trade off's. If we could upgrade the old weapons and gear to that higher then the newly current added ones then what is the point in having the new content along with the gear.

    but lets hope SE will sit back and look at the big picture from all sides taking many things into account then making a business decision about trials or something similar to be added or not.
    (0)

  10. #10
    #3 is exactly what magian trials are as is. #4 they are in the storyline of their respective areas then when you complete it the magian moogles give you a brief tidbit as to why they need the items. I think the one problem I'd see with "story for everything!" is the quality will drop off significantly after the first few content lol.
    (0)

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