


I do know that. But do those servers need to be able to support hundreds of npcs and players that need to be rendered should someone decide to visit them? that requires a bit of a beefier server than something that just supports menu coding and item lists.


You are neglecting the fact that while browsing the MW, players are actually moved off of the servers for the cities at large and onto a physically different server, thus reducing stress in the cities. This is a huge benefit that goes unmentioned in all of the threads talking about MW vs AH.



If they made retainers summonable from our homes, and allowed us to access the wards from our retainers that also would eliminate congestion for the more crowded areas.You are neglecting the fact that while browsing the MW, players are actually moved off of the servers for the cities at large and onto a physically different server, thus reducing stress in the cities. This is a huge benefit that goes unmentioned in all of the threads talking about MW vs AH.
Or the market ward counter could still be a separate instance as it is now, just without the umpteen rooms full of retainers.
They are taking measures to make it more efficient (both in processing and useability) and they'll also be integrating the wards, which will more or less do away with one of the biggest issues they have right now: "The area you designated is full."
Also, the poster above is right- Each "server" is actually a cluster of server machines that each handle different areas and/or tasks. The market wards are on their own server machine.
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