HNM camp players are a unique ilk, that's for sure. Used to be one, they have a very warped sense of what is entertainment. They have more fun knowing who loses than winning anything. Should go back to 2002 where they belong IMO.
The more "important" a NM is the more likely it should be difficult and the more likely it should be instanced or pop-spawned.

Let everyone try to fight it. Let those who can beat it get the drops.
They should not make the primary mode of entertainment standing there like an idiot waiting, vokebotting, and countercamping.