Wait and see what happens, it's hours away
If you end up throwing your keyboard out the window, then get help and stop taking a game so serious
Wait and see what happens, it's hours away
If you end up throwing your keyboard out the window, then get help and stop taking a game so serious

Whether we fell for this troll thread, added fuel into the flame, or went along with the ride; I would take these threads any freaking day than threads about missing genders or cosmetics.
Gosh darn it.
They're completely serious. All of their shell has that same mentality. They migrate around from MMO to MMO together because there's not enough of them left to have a voice otherwise. The last remnant fans of a phased out inferior product. We had the same kinds of players on XI. They left for Vanguard because FFXI was getting too casual. Lol how'd that turn out...
The inferiority in HNMs come from making the practical and technical aspects of doing the content the rate-limiting step to enjoying the content, or even participating at all.
The only consideration devs should give these people is difficult, challenging content. If they can't be happy with that without monopolizing arenas and keeping others from playing the diffcult content, there's no point in even acknowledging they exist. Chains of Promathia was their last shot at proving they had what it takes to lead the genre, and that expansion darn near killed FFXI as 75% of the player base never even used the content because it was so painful to access.
There are plenty of hardcore players who don't want their bizarre world, and their world has been proven to be inadequate to power a MMO.
No 3am camps. No 3 hour windows. No vokebotting 6-teams-on-1-NM countercamping bull****. Let those who can kill Nidhogg kill it. Let all those who can't wipe to it. Claiming it...camping it...dead entertainment forms tailored to players who nobody really wants, so they advocate content so obnoxious to everyone else that they become needed.
XIV will never be the game they keep looking for. Sooner or later they'll take the obvious hint that most of their Bluegartr clan did and move onto another MMO.
Last edited by Peregrine; 04-13-2011 at 05:39 PM.

I'm with Nahaara. I picture these guys in the real world as the type that nobody really likes all that much, but falsely feel as if they demand respect successfully. But thats just me judging.
I can't believe anyone would have the audacity to say that someone else does not have a place here in this GAME that everyone has to (will be) pay(ing) the same amount to play. It's a sad day for their community.
All I want is balance. I loved playing ffxi and I'm determined to stick with xiv, but I'm older now. I have other focuses, such as my wife, my job, raising a family, contributing to society, etc. I don't have the time that I had in that game. I know that means I can't experience as much as the bunch that does. I can understand that and accept the consequences. But don't make those consequences take the joy out of the game for anyone.
If I don't have the time to camp the hardcore 24 hour 5-7 day spawn NMs for the elite gear, give me an only slightly weaker version that I can conceivably strive to attain. That way, the pathetic bunch that plays for the sole purpose of being better than those around them can feel good, but at least (gear-wise) they really are only slightly better, and I won't have to miss out on anything else I want to do in the game for not being geared properly.
But, more on topic, don't make the new NMs of the H style yet. That would be a mistake. We don't need endgame yet, even though quite a few uneducated loud-mouthed brats seem to think we do. Rank 50 is not the end of the game (See what I did there?). We've all seen and experienced the consequences of releasing things into this game (or the game itself) before they are ready to be released.


What's HNM/NM?
From what I've read it's a certain drop(s)?
o-o
HNM is a FFXI elitist's way of saying "The NMs we camp are better than the NMs scrubs do."
High notorious monsters, or Highly notorious monsters. They have higher endgame difficulty ratings and more imposing spawn conditions.
Mostly it's jus the spawn conditions. They're not that hard.


:S And the issue is that some HNMs are too hard/easy for some people?
Not really, the real issue is that HNMs usually have such silly spawn mechanics and camping requirements that they cater to a specific kind of player, and not necessarily the best ones. More like the asperger ones who could entertain themselves ripping a piece of paper up as many times as they can for two hours. I mean just straight bordering on Autism's attention thresholds that would make you and I want to shoot ourselves. Or the insistant ones who will give the shell their cell phone so they can be called in the middle of the night to a camp.
The actual difficulty of the fights themselves are the easiest part about "HNMs."
If "HNMs" mechanics became more convenient or more frequent, they would cease to be "HNMs" because they would be deemed too common by the elite, even if their difficulty didn't change.
It's a terrible system that says terrible things about the kinds of humans that play these games.


Nah, it's more of an issue if they should have been added or not.
*Zilart Kings (Fafnir/Behemoth/Adamantoise) spawned once every 21-24 hours after their last kill.
*CoP Wyrms (Vrtra/Jourg/Tiamat) spawned once every 3-7 days after their last kill (IIRC).
*ToAU Kings (Cerberus/Khimera/Hyrda) were the same as CoP Wyrms
*WotG HNMS (Dark Ixion/Sandworm) spawned once every 21-24 hours after their last kill, but unlike Zilart Kings the zone they spawned in was random instead of being in the same zone/location radius like Zilart Kings.
The issue is mostly if these should be in the game or not. Which a majority of them don't want since it promotes botting, griefing, and other random crap.

I vote "NO" for some random 24HR pop HNM's. It's just silly and very inefficent when it comes to time.
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