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Thread: New NMs

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  1. #1
    Player
    Corrderio's Avatar
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    Corrderio Arseid
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Jinko View Post
    Another thing is that high level players are going to rape these mid ranged NM's just because they can, so good luck if your mid ranged and want a challenge.
    That's assuming there's anything worthwhile for a high level player to get from the midrange NMs.
    (0)

  2. #2
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Corrderio View Post
    That's assuming there's anything worthwhile for a high level player to get from the midrange NMs.
    You always get those that will kill it because they think its makes them look leet "look I'm fighting this NM all by myself", plus whatever they drop can be sold no doubt, first few days especially prices will be high and the item will be in high demand.

    This has nothing to do with difficulty. Difficulty plays absolutely no factor if the NM is actually killable (AV). If an LS can kill something once then they're capable of killing it over and over and over. The only factor making it's drop rarer is the limitations placed on how often it can be killed.
    Thats not the only factor, drop rate is a massive factor also.

    You can do BCNM in FF11 as many times as you have orbs but the drop rate will always be the main factor in whether you get the item you want or not.

    Everyone had an O hat. It wasn't anything special. While I agree the system is a good one, it doesn't make the drop rare.
    Everyone did have an O-hat, it didn't make the item any less useful, I don't understand why people have the need to parade around with rare items on, does it really make you feel that much better ?
    (2)
    Last edited by Jinko; 04-14-2011 at 12:35 AM.

  3. #3
    Player
    Eogond's Avatar
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    Danae Sulako
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    Hyperion
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    Fisher Lv 80
    Its been interesting reading this thread. There are a lot of good points brought up from all sides. But one thing I keep thinking about is that fact that this is a community based game and not a PvP game. I will get into what I believe that should mean to us in a moment. Whether a NM spawn is 8 hours or 24 hours or during certain weather or whatever the circumstance is, I don't think that really matters to much as long as everyone at least has a chance at it. I agree with those that say it should be more about difficulty rather than time spent spawn camping. Luckily on my server LS's are very respectful of other LS's when it comes to NM fights.

    I come from various MMO's such as Lineage II, Lotro, Aion, etc. where there were bosses such as in L2 that spawned once a week like Baum and others that sometimes would spawn at 3 or 4 in the morning at times and myself and a great friend took turns waiting up all night for it to spawn and then would call the other to wake them up to participate in killing the raid boss to get quest credit or whatever we were after. I don't really miss that aspect of it, but I admit that it was fun and exciting at the same time even though I was dead tired the next day. But I also appreciate the frequency of the NM spawns in FFXIV since at almost any given time you can get a group together and go find a NM and have some fun taking it down. And at Rank 50 there isn't much else to do in the current state of the game other than taking down NM's.

    Getting back to the Community based game as opposed to a PvP game, this is what I think that should mean to us:

    - We should be joyful rather than disappointed when someone gets a drop they need from an NM. It means when we are fighting side by side they will hit harder, take less damage, be stronger to help "you" accomplish whatever you are after.

    - Wishing they did not have that gear just because you want to be rare and the only special one that has an item is a bit selfish and elitist. What does it benefit you to have better gear than the person fighting by your side? There is no benefit. I'm not saying it should be easy to get an item, but if your reason to make something harder to acquire is because you don't want that person next to you to have that same item, in a community based game that has no aspect of PvP that kind of mentality make zero sense.

    - In a PvP game then yes, Clans, Guilds, LS's etc, have every benefit in the world to do whatever they can to suppress others from acquiring the better gear so that they can have an edge over those other clans, etc. in PvP. In that scenario it is beneficial to have better gear. In FFXIV however, that benefit is not present as there is no PvP.

    I am all for NM that are very challenging and for dungeon raids that require a few hours (or even few evenings) to complete; for more challenging content. But not for the sake of being special, but for the sake of having fun with my LS and friends by engaging in challenging content where I truly want others to get that better gear since in FFXIV there is nothing but benefit to everyone for people to get that gear. It hinders us not one iota if someone else has the same or better gear than us. If there was PvP it would be different.

    I'm losing my train of thought so I will end here, I hope I didn't jumble things up too much.

    -Eogond
    (0)

  4. #4
    Player
    Isaaru's Avatar
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    Leif Gehrman
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    Hyperion
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    Fisher Lv 50
    This thread is the biggest waste of bandwidth. 75 pages of the same thing repeated over and over. Redundancy is redundant.
    (0)
    http://mercsxiv.enjin.com/home

  5. #5
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    Quote Originally Posted by Isaaru View Post
    lol you're mad.

    And yeah people who don't know what they're talking about, you fall in that category.
    Lol you're mad @ thread.

    Quote Originally Posted by Isaaru View Post
    This thread is the biggest waste of bandwidth. 75 pages of the same thing repeated over and over. Redundancy is redundant.
    Quote Originally Posted by AdvancedWind View Post
    >Nor RMT.

    Are you sure he is the one who's not actually playing?
    Are you playing? Everyone has like 40+ Mil. You make money from leveling up. The economy is completely whaked and there is no way RMT can make any money because everyone is loaded and nothing is worth anything.
    (1)

  6. #6
    Player
    Keftenk's Avatar
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    Keftenk Duras
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Visch View Post
    Lol you're mad @ thread.





    Are you playing? Everyone has like 40+ Mil. You make money from leveling up. The economy is completely whaked and there is no way RMT can make any money because everyone is loaded and nothing is worth anything.
    I see you're still doing a lot of bold and rash assuming.

    Gil is definitely easy to come by, but it's all relative. You have people that have amassed more gil then others; not this "everyones rich" scenario you claim. There just isn't any gil sink in the game yet.
    (2)

  7. #7
    Player
    AdvancedWind's Avatar
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    Limsa Lominsa
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    Ashley Zeibel
    World
    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Visch View Post
    Are you playing? Everyone has like 40+ Mil. You make money from leveling up. The economy is completely whaked and there is no way RMT can make any money because everyone is loaded and nothing is worth anything.
    Yes, I am. I know you just assume everyone who disagrees with your views is not playing, but that's wrong. I play near daily, since release. I know I also used the 'you don't play' card in the last post, so I won't go further into this.

    The fact is, despite "everyone" being rich (I personally got measly 17kk, just bought a vintage jester cap yesterday after getting nothing from Broken Water faction NM....again. By the way, faction NM gear is still pretty rare. ), there are RMTs and yes, there ARE people buying gil from RMTs.

    Most earth and wind shards in the market are, in fact, being sold by rmt bots. Every once in a while you can spot a group of RMT bots walking around. Cassiopeia Hollow and some caves around the world are RMT botting paradise. I - KNOW - people who ***** bought some gil. I'm pretty sure that if you search around google for a while you will find some RMT site.
    (0)

  8. #8
    Player
    Keftenk's Avatar
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    Keftenk Duras
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by AdvancedWind View Post
    Yes, I am. I know you just assume everyone who disagrees with your views is not playing, but that's wrong. I play near daily, since release. I know I also used the 'you don't play' card in the last post, so I won't go further into this.

    The fact is, despite "everyone" being rich (I personally got measly 17kk, just bought a vintage jester cap yesterday after getting nothing from Broken Water faction NM....again. By the way, faction NM gear is still pretty rare. ), there are RMTs and yes, there ARE people buying gil from RMTs.

    Most earth and wind shards in the market are, in fact, being sold by rmt bots. Every once in a while you can spot a group of RMT bots walking around. Cassiopeia Hollow and some caves around the world are RMT botting paradise. I - KNOW - people who ***** bought some gil. I'm pretty sure that if you search around google for a while you will find some RMT site.
    Just reassessing this; the RMT on our server probably works like RMT on other servers. They group up in groups of 15, start a leve on 1 character, find the chest, then cancel the leve. 15 ppl get anywhere from 2-15k (depending on the chest). They rinse and repeat for each character with 8 leves each.

    They also just run around in packs killing elementals for clusters, if a cluster drops, it goes to all 15, not just 1.

    More recently, they pretty much just live in Nanawa Mines farming the bomb side-quest spawns for bomb ash.
    (0)

  9. #9
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    Seriously... this isn't about "HARD" NMs. This isn't about making all drops come from 21-24hr NMs. This isn't about botting, or camping or TIME SINKS. This is about making gear rare, and this is ONE of the ways to do it.

    Difficult instances eventually will not be difficult.
    Low drop rate will always remain.
    Time limitations will always remain.
    Competition will always remain in 21-24hr NMs.

    If 10 LSs are doing the same "rare gear" instance every week.. In a month, half the server is gear out.
    If 10 LSs were competing over 1 mob every 21-24 hrs.. One LS will get lucky off the terrible drop rate and claim, and 3-4 people will have gear in a month...

    This is about making gear rare, for the 27th time. Thanks.
    (1)

  10. #10
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Scarface View Post
    Seriously... this isn't about "HARD" NMs. This isn't about making all drops come from 21-24hr NMs. This isn't about botting, or camping or TIME SINKS. This is about making gear rare, and this is ONE of the ways to do it.

    Difficult instances eventually will not be difficult.
    Low drop rate will always remain.
    Time limitations will always remain.
    Competition will always remain in 21-24hr NMs.

    If 10 LSs are doing the same "rare gear" instance every week.. In a month, half the server is gear out.
    If 10 LSs were competing over 1 mob every 21-24 hrs.. One LS will get lucky off the terrible drop rate and claim, and 3-4 people will have gear in a month...

    This is about making gear rare, for the 27th time. Thanks.
    What makes gear rarity so important over challenging content? It's a ridiculous argument for the sake of being ridiculous.
    (1)

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