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  1. #921
    Player

    Join Date
    Apr 2012
    Posts
    288
    Waiting for the "Omg not WoW" response...

    And Zumi is correct. In general I refused to do raids with anything over 150ms. Needed to be 50-90 for optimal play/performance. Why? Cause fight mechanics required that. <--- this is a good thing. It means varied and interesting encounters.
    (1)
    Last edited by TimonLoon; 09-23-2012 at 05:45 AM.
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  2. #922
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I'm not going to watch the whole 30 minute tutorial but from the first 6 minutes of it I don't see anything that would be impossible to dodge even with a .5 second delay if you want to consider someone with a rather high ping.

    Perhaps it gets worse later on but many of the skills I seen take "A few seconds" to activate or could be pre-empted by knowing what kind of delay your character works with. Again the latncy issue is only ammounting for a small bit of the 1-2 second delay that we feel currently aprox .5seconds or so if you have 200+ping.

    *edit*

    I'm sure there are a great deal of WoW players who face latency issues everyday and still continue to beat content on a regular basis.

    Unless we are relying on spaming skill rotations like WoW we wont have to worry about massive differences in DPS and whatnot either.
    (1)
    Last edited by Jynx; 09-23-2012 at 05:52 AM.

  3. #923
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    WoW vs FF11, i like to compair the addon DBM in wow to atma's in ff11 for abyssea, if abyssea didnt have atam's, it would have been some of the hardest content ever released, I saw DBM as the same thing for wow, if DBM wasnt there, the game would be decent, but as it stands it tells you when to run left, when to right right, what/when to kill, anything you can think of, it tells you to do it. People think they are doing these very hard fights, but the addons tell you what to do at every step, for every single mechanic. All they really did is make a bot imo and change the name to addon.
    (0)

  4. #924
    Player

    Join Date
    Dec 2011
    Posts
    236
    If you want to play on a Japanese server go ahead. I for one want to play on a NA server.

    I fail to see how regional servers affects players who want to play on Japanese servers. Are you afraid too many of us will chose a NA server?
    (3)

  5. #925
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jaimie View Post
    If you want to play on a Japanese server go ahead.


    Why thank you Mr.Informed. That's exactly what this thread is about.
    (5)

  6. #926
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    Almost anything in Heroic Ragnaros can not be done in a 200+ms latency. See the video.
    http://www.youtube.com/watch?v=kFPdFSDDCWc
    Nice find.

    Quote Originally Posted by Jynx View Post
    I'm not going to watch the whole 30 minute tutorial but from the first 6 minutes of it I don't see anything that would be impossible to dodge even with a .5 second delay if you want to consider someone with a rather high ping.
    You missed most of explanations as to why there's no room for error in most of the encounter. World In Flames in particular requires tight maneuvering and good timing (that can't afford to be ruined by high latency, and delays in use would trivialize that part of the encounter).

    Mind you that any additional damage from something like WiF will stress the healers, and unlike XIV or XI where raid damage (as in damage taken by everyone as part of the encounter) isn't very common, WoW's taken to using raid damage as a means to put stress on resources and challenge the healers on top of whatever mechanics involve the tank(s) during the boss fight.

    Quote Originally Posted by TimonLoon View Post
    Waiting for the "Omg not WoW" response...
    I'm waiting for someone to say "it sounds too complicated". XD
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #927
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    You guys are just wasting your time trying to explain what is raiding to XI/XIV players who never touched any other MMO. They think Ifrit or Garuda = raiding :[ Starting from there, it's hard for them to understand how latency can screw you up in an encounter.
    (3)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  8. #928
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by TimonLoon View Post
    I'm all for having servers that are labeled GLOBAL for players that want to play with people from all around the world... But I'm telling you now; when it happens, you have absolutely no right to complain about latency/lag.
    No shit sherlock.
    (2)

  9. #929
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    It looks too complicated,watched the whole video and sorry no it doesnt.
    (0)

  10. #930
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Duelle View Post
    I'm waiting for someone to say "it sounds too complicated". XD
    Quote Originally Posted by drivendawn View Post
    It looks too complicated,watched the whole video and sorry no it doesnt.
    WoW fights are pretty easy to comprehend (unless you were dropped as a baby). The problems that arise are generally with execution. Antipika hit the nail on the head as far as being able to explain the difference; you can't really convey in a video made by very competent players (damn you vodka for going horde) that a single mistake made by ONE person-- not 1 mistake by each person-- can mean a full wipe; especially if your audience won't watch the entire video--anyone who only watches the beginning should really skip to the end for Phase4 if you aren't going to watch it all.

    One person can understand the fight just fine, and possibly execute it equally so. The challenge is getting to that point for a full 25 people. You have to pick through an awful lot of stupid/uncoordinated to make it to that point. So much so, that one of the top (if not the top) guilds in the world (Paragon) is now going to 10 man raiding for Mists of Pandaria, because they just can't find people to fill their roster this time around who are good enough for competitive raiding.

    Quote Originally Posted by Antipika View Post
    You guys are just wasting your time trying to explain what is raiding to XI/XIV players who never touched any other MMO. They think Ifrit or Garuda = raiding :[ Starting from there, it's hard for them to understand how latency can screw you up in an encounter.
    I love you, Antipika. /cuddles.

    It's very hard to explain fast paced combat and the importance of regional data centers when people assume XIV or XI's combat is fast through no fault of their own.
    (0)
    Last edited by Priya; 09-24-2012 at 01:46 AM.
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

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