This thread is like the Energizer bunny.. Just keeps going and going and going and going and going and going and going and going. XD
This thread is like the Energizer bunny.. Just keeps going and going and going and going and going and going and going and going. XD
I understand WoW is bassically twitch based combat that relies on you mashing keys for hours on end (Or having programs do it for you lol) I really just hope that's not what 2.0 turns into I rather enjoyed the more slower paced deliberate combat.
Yeah played WOW button mashing is the word for it,don't want it that way either and don't think it will.
It's not button mashing unless you're bored or unsure of what to do; it's also not for "hours on end." There are breaks in between pulls-- WoW doesn't subscribe to the 45minute+ fight system that XI did. Also, being fast-paced does not mean combat is not deliberate. If you are actively trying to progress, it's more about maintaining your rotation (for optimal DPS) while timing your longer CD's during the fight for maximum up-time on them. You need to plan beforehand who is going to use what CD when-- be it defensive or offensive. While juggling all of these things, you need to be aware of and react to what is going on in the environment around you. This may feel or look chaotic, but it actually ends up being just an awful lot of micro-managing once you are used to your class and the fight; some people don't like that aspect.
I will use Heroic Madness of Deathwing as an example, and I will use a vodka video since they were the ones linked with H. Rag. This isn't a guide-- this is their kill (H. Deathwing is also notoriously easy compared to the other end-of-expansion bosses):
http://www.youtube.com/watch?v=65GtZcqoyns
If you watch the video, the general premise is you kill each "foot" and large tentacle across 4 platforms-- while killing adds and standing in proper locations. As you kill them, you lose buffs so the fight gets progressively harder. Healers and tanks need to decide who is going to use what defensive cool down at each point in the fight, while the DPS will be doing the same with offensive CDs. Without getting into too much detail, most of the important CD's have timers that are too long to use per-platform; there is a lot of alternating your own CD's and coordinating with other people for theirs. You need them consistently to beat the enrage timer-- so blowing your load, or holding back is detrimental to success. You have to pace yourself.
Again, it's going to be INCREDIBLY difficult to explain how this all pans out to anyone who has never been an active progression raider in WoW. The differences between it and XI/XIV just get lost in translation.
SE will never be able to design fights in XIV that test all aspects of a player's skill if they are limited by the difference in latency and the advantages/disadvantages given to players because of it. I do not think anyone has to worry about this stuff yet, though. I don't think SE is going to dive right into craziness; my guess is they'll do things gradually-- otherwise it would exacerbate the shock many people are already dealing with during the game's transition-- such as losing the people with whom they play to the regional server system.
Last edited by Priya; 09-24-2012 at 04:50 AM. Reason: lolcats ninja'd my typing skills
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
Priya, I got your back on this! Btw props on that video, I've watched in countless times & even d/l the last song ^_^ I've also done the fight on Normal, but not Heroic, Heroic Spine was my furthest.. anyway...
#1 Priya, these FF ONRY players don't really have much concept of skill & gameplay: 1 Month & i'm over it. Check most of the threads...
PLZ Add T-rex, sheaths, Sky, Wii-U, Grass, 100% drop rates, Remove Jumping, New races (which alrdy getting M/F) ARR is for pirates... need I go on further?
Busted gameplay & almost no game progression other than 1 set of gear from 2 dungeons (17minute dungeons). All you're gonna get is "LOL-Button Mash, spam WS, This isnt WoW" garbage. Like i've posted before, I honestly don't think this game needs to be reworked for these ppl, they love the game as is, heck add a Pony mount & they'd probably rave for at least a month. It's 2012 & it's like being made to move around in a wheelchair, it's only so much you can do, they haven't had the joy of walking so all they know how is the wheelchair & they love it.. /shrug
P.S. Remove PVP from this game, the fact Ps3 is coming out just ruins the whole idea of PvP.. and these other players who have no clue, I don't wanna come back to 2.0 and be owning ppl so hard they wanna quit.. just wipe it from the list. PvE only for FF players, cant handle PvP.
Last edited by Mujen; 09-24-2012 at 04:56 AM.
Preaching to the choir. I just like taking jabs at people who think stuff like Kirin and Fafhogg are the pinnacle of what endgame bosses should be. I simply assume they'd pass out from the strain on a fight like heroic LK or heroic Rag.
Well-said.It's very hard to explain fast paced combat and the importance of regional data centers when people assume XIV or XI's combat is fast through no fault of their own.
Agreed on that last part. I doubt SE would release their version of heroic madness at 2.0's launch. There's a lot of adjusting that needs to happen, both on a gameplay and community level.SE will never be able to design fights in XIV that test all aspects of a player's skill if they are limited by the difference in latency and the advantages/disadvantages given to players because of it. I do not think anyone has to worry about this stuff yet, though. I don't think SE is going to dive right into craziness; my guess is they'll do things gradually-- otherwise it would exacerbate the shock many people are already dealing with during the game's transition-- such as losing the people with whom they play to the regional server system.
I'm not saying it's not "deliberate" it is however has alot of twitch based mechanics such as consistently needing to rotate your skills for DPS sakes and alot of punishing dodge mechanics and platforming.
I was more of a fan of XI's slower tactical combat than the high adrenaline pace of WoW Raids, I don't play WoW myself but it doesn't mean I'm totally ignorant of how the combat and Raids work. it's just not my thing.
From what we know WoW has twice the battle speed as ARR. WoW has a 1.5 sec global cooldown on abilities, in ARR it was seen at 3 second global cooldown for WS.I'm not saying it's not "deliberate" it is however has alot of twitch based mechanics such as consistently needing to rotate your skills for DPS sakes and alot of punishing dodge mechanics and platforming.
I was more of a fan of XI's slower tactical combat than the high adrenaline pace of WoW Raids, I don't play WoW myself but it doesn't mean I'm totally ignorant of how the combat and Raids work. it's just not my thing.
- Kurokikaze
This is how I feel when I read posts on these boards:
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