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  1. #1
    Player
    Wolfandre's Avatar
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    Jun 2012
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    Limsa Lominsa
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    276
    Character
    Wolfandre De'asura
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rokien View Post
    Also another person has said in the other thread, why can't mages cast while moving, why do they have to stay still and not the front lines.
    Rokien, you've been ok in this thread so far. Don't screw this up!

    That's the trade-off for casting. You have to stand still or you screw up your channeling. I mean, by your logic, my GLA should be able to shoot Zelda sword beams from 20 yalms away. In other words, I have to be close to do what my job is designed for. Mages have to stand still to do what they are designed for. That's the trade-off.
    (1)

  2. #2
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Wolfandre View Post
    Rokien, you've been ok in this thread so far. Don't screw this up!

    That's the trade-off for casting. You have to stand still or you screw up your channeling. I mean, by your logic, my GLA should be able to shoot Zelda sword beams from 20 yalms away. In other words, I have to be close to do what my job is designed for. Mages have to stand still to do what they are designed for. That's the trade-off.
    Don't listen to Rokien he only troll .
    But having a gameplay with mages casting spells while moving is possible but then they would have less defensive spells because they would gain a lot throught moving .
    And others stuff such as lower range to balance all this .

    The problem is that animation lock Lock ( obviously ) your character but casting a spell don't .
    (0)
    Last edited by lololink; 09-13-2012 at 02:23 AM.

  3. #3
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    ok alot of you dont know what your talking about, taking out these added animations are not aesthetics or graphics, its polish. the aesthetics were created when they chose the art style and the characters/environments that would inhabit the world, the graphics were decided when they created the graphics engine that renders the bounce lighting, the crepuscular rays( also know as god rays, i saw some people amazed by that in other threads), and all the functionality that would back the game.

    these additional animations dont fall in aesthetics or gameplay, thats polish, because the animation engine is done, the style is done, but there choosing to take out that extra polish that makes the animations look beautiful. and that seems like a very tech programmer decision >.>
    not to sound stereotypical, im just going my my experience working with programmers, usually the general theme is that if its functioning and its not bad then its good. which as a 3D artist is really upsetting, since that extra polish is what makes everything beautiful.
    oh and im hearing some people say that animation lock is caused by these animations they took out, thats not at all true.
    if you understand game development you would know that the animation is just a visual that does nothing until the functionality is created for it.

    if i need to spell it out its the code that kept your character from moving to finish an animation not the animation itself. in the old engine that was unchangeable because thats the engine they decided on making. if they fixed the engine correctly then you would be able to play all the animations as normal and cancel them at any point during playback to start another animation which eliminates animation lock, which again is a tech, programming, coding thing, not a visual, polish, animation thing.

    tl;dr taking out animations that was extra polish to the game was a stupid thing to do and actually serves no purpose except maybe to give some more time elsewhere
    (10)

  4. #4
    Player
    Onisake's Avatar
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    Mar 2011
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    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by IveraIvalice View Post
    ok alot of you dont know what your talking about, taking out these added animations are not aesthetics or graphics, its polish. the aesthetics were created when they chose the art style and the characters/environments that would inhabit the world, the graphics were decided when they created the graphics engine that renders the bounce lighting, the crepuscular rays( also know as god rays, i saw some people amazed by that in other threads), and all the functionality that would back the game.

    these additional animations dont fall in aesthetics or gameplay, thats polish, because the animation engine is done, the style is done, but there choosing to take out that extra polish that makes the animations look beautiful. and that seems like a very tech programmer decision >.>
    not to sound stereotypical, im just going my my experience working with programmers, usually the general theme is that if its functioning and its not bad then its good. which as a 3D artist is really upsetting, since that extra polish is what makes everything beautiful.
    oh and im hearing some people say that animation lock is caused by these animations they took out, thats not at all true.
    if you understand game development you would know that the animation is just a visual that does nothing until the functionality is created for it.

    if i need to spell it out its the code that kept your character from moving to finish an animation not the animation itself. in the old engine that was unchangeable because thats the engine they decided on making. if they fixed the engine correctly then you would be able to play all the animations as normal and cancel them at any point during playback to start another animation which eliminates animation lock, which again is a tech, programming, coding thing, not a visual, polish, animation thing.

    tl;dr taking out animations that was extra polish to the game was a stupid thing to do and actually serves no purpose except maybe to give some more time elsewhere
    That's like you going to a dealership and buying a new car and them not bothering to wash it. Last time I bought a car I had to wait 2-3 hours for them to finish washing it. guess what? totally worth it. I got a shiny new car to drive home.

    If it takes another 8 weeks to finish the animations I say take it. We have to wait for relaunch anyway. we can wait a little longer.
    (9)

  5. #5
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Seriously, who cares?

    2.0 is going to be like a moon bounce with people non-stop bunny hopping. Only animation that matters is jump.

    /truth
    (0)

  6. #6
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    people would seriously rather have jiggles and wiggles delay their actions than have more immediate response?

    People are weird....
    (4)

  7. #7
    Player
    IveraIvalice's Avatar
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    Gridania
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    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    people would seriously rather have jiggles and wiggles delay their actions than have more immediate response?
    i can tell you didnt read my recent posts.
    there is no reason that these jiggles and wiggles should be delaying any actions. they chose not to spend time making it right.
    in the old engine it was a limitation, in the new engine it shouldnt be more then a task that needs to be completed.
    (6)

  8. #8
    Player Biggs's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by IveraIvalice View Post
    i can tell you didnt read my recent posts.
    there is no reason that these jiggles and wiggles should be delaying any actions. they chose not to spend time making it right.
    in the old engine it was a limitation, in the new engine it shouldnt be more then a task that needs to be completed.
    See post above yours. You dont know what your talking about. Its not at all as simple as you seem to think it is. They are the largest and one of the most successful gaming companies in the world. There is a reason they do the things they do, its not just to piss off whiney gamers that like to cry over animations.
    (0)
    Last edited by Biggs; 09-13-2012 at 02:47 AM.

  9. #9
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    which eliminates animation lock.
    This isn't about animation lock, it's about having actions take place at a time that makes sense (e.g. coincides with the attack animation taking place). Having unnecessary animations play before the attack animation absolutely will slow things down, even without animation lock. It wouldn't block the action from taking place like the game currently does, but it would still result in a delay in response.
    (0)

  10. #10
    Player
    IveraIvalice's Avatar
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    Gridania
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    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    This isn't about animation lock, it's about having actions take place at a time that makes sense (e.g. coincides with the attack animation taking place). Having unnecessary animations play before the attack animation absolutely will slow things down, even without animation lock. It wouldn't block the action from taking place like the game currently does, but it would still result in a delay in response.
    i see what your saying but again, its fixed with the exact same thing that eliminates animation lock. if animation can be canceled, you can cut that polish animation anywhere to execute your action without lag or delay. there arent many polish or unnecessary animations in battle anyway, its all just movement and actions, so thats not actually what im hoping comes back, what i really wanted is that out of combat animation polish to be there. battle should be quick and responsive, but out of combat shouldnt have to suffer because of that.
    (7)

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