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  1. #1
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Signed. FFXIV's current running/walking animation is much more realistic and fluid for starting, stopping, changing direction...

    I don't know what this sideways-running, backwards-jogging is all about. DO NOT LIKE. Please fix.
    I don't think I could take my characters seriously as heroes in a story with this clowny movement.

    (Also Letter For the Producer Live Question, like if you... erm.. like it! Please~ :3)
    http://forum.square-enix.com/ffxiv/t...l=1#post822187

    Nemy had a good one as well:
    http://forum.square-enix.com/ffxiv/t...l=1#post820854
    (7)
    Last edited by Nabiri; 09-12-2012 at 04:22 PM.

    ~She gave her heart to a falling star~
    ~~~★~~~
    If he's not here, then where?
    ~~~★~~~
    ~Been searching for my Afterman~

  2. #2
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sancho Panzer
    World
    Goblin
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by Nabiri View Post
    Signed. FFXIV's current running/walking animation is much more realistic and fluid for starting, stopping, changing direction...

    I don't know what this sideways-running, backwards-jogging is all about. DO NOT LIKE. Please fix.
    I don't think I could take my characters seriously as heroes in a story with this clowny movement.

    (Also Letter For the Producer Live Question, like if you... erm.. like it! Please~ :3
    http://forum.square-enix.com/ffxiv/t...l=1#post822187

    Nemy had a good one as well:
    http://forum.square-enix.com/ffxiv/t...l=1#post820854
    As much as I'm against the lack of animations, the new control system is fine. It is more keyboard friendly in terms of WASD movement with Q and E being strafe buttons. Like most MMO's this is the standard.

    BUT! With regard to the wonky strafe we see in the Alpha footage... ya that does look awful with the legs running in one direction and body pointing the other. Strafe doesn't work that way, SE. If they want to implement strafe properly, it would need to involve the legs and body pointing in mostly the same direction and only the head turning towards the target.
    (1)

  3. #3
    Player
    Garlen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    118
    Character
    Garlen Anthon
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Why do you guys give Rokien's threads so much attention...

    While the current animations make it 'realistic', they have explained many times that a faster battle system, without these sorts of limitations (yes, those slight movements are limitations) is the ultimate goal. Thus, they are being removed from ARR. This is definitely not something they are going to change. Just get over it.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Squareenic add some new animations, and then delete all their good ones. lol, SE make one step forward and take one back...

    and not even literally!
    (3)


  5. #5
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 100
    Here's a great idea, don't just keep animations, let's make them last 2x as long so animation lock is even worse! dededededede
    (0)

  6. #6
    Player
    Kluya15's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Kluya Heiral
    World
    Hyperion
    Main Class
    Conjurer Lv 53
    It's amazing all the "I have lost faith in SE, you took out all the realism in the game, goodbye" replies that have been made. Well, cya =D Going to be enjoying the hell out of 2.0 myself. Hope the grass is greener in some other mmo. Oh, I shouldn't have mentioned grass, another sore spot
    (4)

  7. #7
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I'm honestly baffled by those who seem to be agitated at others for speaking their mind. ARR is a game built on the foundation that others were unsatisfied with a company's product and spoke up about it. If it weren't for those people, I wouldn't be surprised if this game would have gone offline permanently by now

    I'm also surprised at how little people seem to understand or respect the notion of artistic integrity. A game is a sum of its parts. The visual and auditory components enhance the gameplay aspects, and can often carry a game that would otherwise be considered mediocre or lackluster (For example game's such as No More Heroes, Madworld, Psychonauts, Shadow of the Colossus; all games that rely on their aesthetic and vision to make them unique and memorable experiences, rather than gameplay). For some people, like myself, these aspects weigh very heavily on our overall enjoyment of the game

    However, there are other issues associated with this whole mess. From what we've seen, XIV seems to have been relegated to that of every MMO we've already payed for. Removing the only unique aspects the game had going for it (The animations, the ecosystem and mob behaviors and traits, the slower and more deliberate pace) tied with the additions of such trivialities as 'Gear Score' and the total restructure of gameplay and progression to match that of, well, every other title, has removed any excitement I had built for ARR. XIV had flaws, really terrible, deal breaking flaws, but at least it wasn't the same game I've played for the last 8 years.
    (14)

  8. #8
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    The stop motion may have been unique, but don't forget that what people complained about at launch was like how non-Final Fantasy-like FFXIV was. Sure it was the prettiest most animated MMO at the time, but there were no airships no chocobos, no real moogles (except in the FF quests) that would make you even aware you were playing a FFXIV game.

    In FFXIV: ARR there will be no question that this is a Final Fantasy MMO. Not only is the aesthetics gorgeous and detailed, using a top of the line game graphics engine, there are all the components and parts that are being borrowed from the decades long Final Fantasy lore.

    Saying that taking out the stop motion and other minor animations will make it just like every other MMO, that FFXIV will no longer be unique is also not taking into account the big picture.

    And that's what's going on here. The removal of this single tree has made people blind to the bigger trees that are coming and staying.

    Edit: Nemy, you need to click on the links provided by Gramul, the review of the animations are glowing. Really, it llooks like a Korean MMO if you agree that Korean MMOs look awesome.
    (4)
    Last edited by HiirNoivl; 09-12-2012 at 08:33 PM. Reason: commmaz

  9. #9
    Player
    Wolfandre's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    276
    Character
    Wolfandre De'asura
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HiirNoivl View Post
    aesthetics
    I think you mean graphics.

    Someone needs to go watch that Extra Credits episode I posted a page or so back.
    (0)

  10. #10
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wolfandre View Post
    I think you mean graphics.

    Someone needs to go watch that Extra Credits episode I posted a page or so back.
    No I meant aesthetics.

    They've added smooth animation and kept aesthetics as important.
    EDIT: And seriously: Taking one word out of context and then suggesting I don't know what I'm talking about... I mean, can you guys at least try to defend your position without resorting to slanted editing of posts.
    (2)
    Last edited by HiirNoivl; 09-13-2012 at 12:43 AM.

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