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  1. #511
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Nemy View Post
    Remove animation lock when going from passive to active, and fix the stopping on active mode. They don't have to throw out the whole current animation to solve this problem, unless they're really really rushing this game out.
    They kind of are. This will be pretty much the only MMO in history to be relaunched like this. It's not like they can't rework this into the game later, that or they feel like it isn't necessary to have.
    (1)

  2. #512
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by LlenCoram View Post
    Though I take issue with how Nemy presents her arguments here and there, I find I have to agree with her more and more. The movements of our characters are real and it makes them feel alive. Get rid of the start/stop animations? Not ideal, but fine. But what possible reason is there for removing our current running animation? The motion capture already existed, and the new engine is more powerful than Crystal Tools. It should be able to support the old, no?

    I think what this thread really boils down to is an argument between people who feel a real connection with their characters which is supported and augmented by the realistic motions they perform while moving, and those people who couldn't care less about any of that stuff and just want a game.

    In the case of the latter, that's exactly how GW2 is. There's no soul to the game or to your character. It's just a game. You aren't having a grand adventure, you're just controlling a puppet on screen. In Final Fantasy, every little thing, from the subtle movements while standing, the way we lean a bit when running, the really sudden stop we make when changing direction suddenly, and even to how the camera is positioned, all add up to let the player transport themselves into the character on screen and to inhabit that character. This isn't about roleplay, mind you. I don't even know what it's called, but I'm sure empathy comes into it.

    All of this is important.
    Extremely well said, quoted you in the OP.
    (5)

  3. #513
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The amount of white knights in here is just amazing...
    (5)

  4. #514
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nemy View Post
    Also, character moving animation is not "a little complain people have over every little thing" it is huge, core aspect of a game.
    It can be if slowing to a stop interferes with casting, or you have to completely stop and wait for some long drawn out animations to finish before you can start the next WS then yes it has a huge aspect on the functionality of the game. The way you've been coming off is you'd prefer they bring Animation lock in ARR just to make the game as eye catching as possible.

    You can't really have both precise stop on a dime timing and precise fluid movements that doesn't adversely affect gameplay or aesthetics, it's a lose-lose situation and as I mentioned before, they are probably just struggling to try and find a good compromise to keep both parties happy, but as it stands it shouldn't be the main focus when there are far more important things to worry about like having a fully functioning UI.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  5. #515
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Lirion View Post
    It's a big part of making the game feel pretty but I wouldn't go as far as to say it's core aspect in a MMO game. Interface, gameplay, enviroment, monster design, character design, I would put all those above animation in a MMO game. And honestly, the animations in FFXIV are not as godly as you people make them out to be. Go watch a gameplay video from The Last of US, now that is godly. The FFXIV running/walking animations are pretty yes but come on... they're not THAT special.
    You would put monster design.... above your own character animation.

    O-kay.

    Anyway, opinions.

    The current character animations being THAT special is not an opinion though, since you can't name 1 single mmo that has such quality animations. (also, not many single player games have animation of such quality)
    (4)

  6. #516
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    ok they will change they'll put these as monsters :

    and add your great animations
    (0)

  7. #517
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SwordCoheir View Post
    The way you've been coming off is you'd prefer they bring Animation lock in ARR just to make the game as eye catching as possible.
    This was one of the largest criticisms about the game at launch; all flash and no substance. It was even my thought at the time. "Wow, this game is pretty, but it sure does play like crap."
    (6)

  8. #518
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Nemy View Post
    You would put monster design.... above your own character animation.

    O-kay.

    Anyway, opinions.

    The current character animations being THAT special is not an opinion though, since you can't name 1 single mmo that has such quality animations. (also, not many single player games have animation of such quality)
    Yeah it kinda is opinion, and one I don't agree with.

    Here are a few games I think have better animations than FFXIV.

    Uncharted 1-3
    The Last of Us (best I have ever seen so far)
    Max Payne 3
    Batman Arkham games
    God of War 3
    Vanquish
    Devil May Cry

    So yeah, there are plenty of singleplayer games I think have better animation than FFXIV.

    But I'm not saying animation is not important, of course it is. I just don't think it's as important in a MMO game over other things that should take priority like you guys think and I'm glad that the devs seem to think that too.
    (4)
    Last edited by Lirion; 09-12-2012 at 07:29 AM.

  9. #519
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Lirion View Post
    Yeah it kinda is opinion, and one I don't agree with.

    Here are a few games I think have better animations than FFXIV.
    Uncharted 1-3
    The Last of Us (best I have ever seen so far)
    Max Payne 3
    Batman Arkham games
    God of War 3
    Vanquish
    Devil May Cry

    So yeah, there are plenty of singleplayer games I think have better animation than FFXIV.

    But I'm not saying animation is not important, of course it is. I just don't think it's as important in a MMO game over other things that should take priority like you guys think and I'm glad that the devs seem to think that too.
    But, i see no mmo listed here, and you did listed not many of single player games.

    FFXIV's character animaton is very special and no other mmo even comes close to it, because it is really good even for single player games. that was the argument, and it still stands.
    (7)

  10. #520
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I think this game has more important issues to resolve before it is re launched than mere "eye candy".
    I'll be honest and say that I always found the extra step and "momentum" a bit annoying, made me feel sluggish and slow.
    (9)

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