I love how we have to parallel threads about the same issue both (combined) with an average ~423 posts.
At least from my experience that is a pretty big community response for such a short time of these threads existing..





I love how we have to parallel threads about the same issue both (combined) with an average ~423 posts.
At least from my experience that is a pretty big community response for such a short time of these threads existing..

LOL @ ppl who play RPGs for graphics.
Well when it's the only thing this game have over other MMOs you can understand why people get so defensive. :P And the job system, one thing I love is being able to be everything with one character. So I'll give them that.
But if it wasn't for ARR, the pretty graphics and animations in this version would not have been enough for me to stick around.
Last edited by Lirion; 09-12-2012 at 06:31 PM.
The stop/start animations don't affect any gameplay since they are interruptible anyway


i'm ok with this if they can really improve the gameplay a lot.

While the animations are nice... if I have to sacrifice turning animations in order to be able to move while using abilities/weapon skills, then so be it >.>
Not saying we can't have both, but there comes a point where the trade off will be better for the community as a whole
False dilemma.While the animations are nice... if I have to sacrifice turning animations in order to be able to move while using abilities/weapon skills, then so be it >.>
Not saying we can't have both, but there comes a point where the trade off will be better for the community as a whole
Also, i really don't think its a good trade off. If i wanted my character to feel and move this way, i could play any other mmo on the market. They are trading something unique, to implement something everyone has..

Yes, YOU could play any other MMO on the market. The animations were one unique thing FFXIV had, among other things. Trust me, if you want them to develop more interesting encounters beyond Tank and Spank (which I hope you would), then they need to make sure the gameplay isn't hamstringed by trying to capture minor animations. And yes, this is assuming you want to do more than solo quests and run around camps for hours on end. Any successful MMO has had a focus on gameplay over graphics, and those MMO's can do incredibly complex encounters due to quick player and server responsiveness.
I keep bringing this back to gameplay, because the dev's have stated it's a gameplay/graphics conflict. Someone here replied to me stating that "Not every fight is like Ifrit". I would counter that any fight worth it's salt requires quick repositioning and avoiding certain attacks/environmental damage.


Simply this.Yes, YOU could play any other MMO on the market. The animations were one unique thing FFXIV had, among other things. Trust me, if you want them to develop more interesting encounters beyond Tank and Spank (which I hope you would), then they need to make sure the gameplay isn't hamstringed by trying to capture minor animations. And yes, this is assuming you want to do more than solo quests and run around camps for hours on end. Any successful MMO has had a focus on gameplay over graphics, and those MMO's can do incredibly complex encounters due to quick player and server responsiveness.
I keep bringing this back to gameplay, because the dev's have stated it's a gameplay/graphics conflict. Someone here replied to me stating that "Not every fight is like Ifrit". I would counter that any fight worth it's salt requires quick repositioning and avoiding certain attacks/environmental damage.
I was going to post this too.![]()
Although i don't agree, and i believe SE can solve the responsiveness and the lock issues without completely hammering the current animation, (or at least leave it as such on passive mode) i quoted you in my OP.Yes, YOU could play any other MMO on the market. The animations were one unique thing FFXIV had, among other things. Trust me, if you want them to develop more interesting encounters beyond Tank and Spank (which I hope you would), then they need to make sure the gameplay isn't hamstringed by trying to capture minor animations. And yes, this is assuming you want to do more than solo quests and run around camps for hours on end. Any successful MMO has had a focus on gameplay over graphics, and those MMO's can do incredibly complex encounters due to quick player and server responsiveness.
I keep bringing this back to gameplay, because the dev's have stated it's a gameplay/graphics conflict. Someone here replied to me stating that "Not every fight is like Ifrit". I would counter that any fight worth it's salt requires quick repositioning and avoiding certain attacks/environmental damage.
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