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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I love how we have to parallel threads about the same issue both (combined) with an average ~423 posts.

    At least from my experience that is a pretty big community response for such a short time of these threads existing..
    (2)

  2. #2
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    LOL @ ppl who play RPGs for graphics.
    (0)

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Raze View Post
    LOL @ ppl who play RPGs for graphics.
    Well when it's the only thing this game have over other MMOs you can understand why people get so defensive. :P And the job system, one thing I love is being able to be everything with one character. So I'll give them that.

    But if it wasn't for ARR, the pretty graphics and animations in this version would not have been enough for me to stick around.
    (0)
    Last edited by Lirion; 09-12-2012 at 06:31 PM.

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    The stop/start animations don't affect any gameplay since they are interruptible anyway
    (1)


  5. #5
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    i'm ok with this if they can really improve the gameplay a lot.
    (2)

  6. #6
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    While the animations are nice... if I have to sacrifice turning animations in order to be able to move while using abilities/weapon skills, then so be it >.>

    Not saying we can't have both, but there comes a point where the trade off will be better for the community as a whole
    (4)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Deakka View Post
    While the animations are nice... if I have to sacrifice turning animations in order to be able to move while using abilities/weapon skills, then so be it >.>

    Not saying we can't have both, but there comes a point where the trade off will be better for the community as a whole
    False dilemma.

    Also, i really don't think its a good trade off. If i wanted my character to feel and move this way, i could play any other mmo on the market. They are trading something unique, to implement something everyone has..
    (3)

  8. #8
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nemy View Post
    False dilemma.

    Also, i really don't think its a good trade off. If i wanted my character to feel and move this way, i could play any other mmo on the market. They are trading something unique, to implement something everyone has..
    Yes, YOU could play any other MMO on the market. The animations were one unique thing FFXIV had, among other things. Trust me, if you want them to develop more interesting encounters beyond Tank and Spank (which I hope you would), then they need to make sure the gameplay isn't hamstringed by trying to capture minor animations. And yes, this is assuming you want to do more than solo quests and run around camps for hours on end. Any successful MMO has had a focus on gameplay over graphics, and those MMO's can do incredibly complex encounters due to quick player and server responsiveness.

    I keep bringing this back to gameplay, because the dev's have stated it's a gameplay/graphics conflict. Someone here replied to me stating that "Not every fight is like Ifrit". I would counter that any fight worth it's salt requires quick repositioning and avoiding certain attacks/environmental damage.
    (2)

  9. #9
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Deakka View Post
    Yes, YOU could play any other MMO on the market. The animations were one unique thing FFXIV had, among other things. Trust me, if you want them to develop more interesting encounters beyond Tank and Spank (which I hope you would), then they need to make sure the gameplay isn't hamstringed by trying to capture minor animations. And yes, this is assuming you want to do more than solo quests and run around camps for hours on end. Any successful MMO has had a focus on gameplay over graphics, and those MMO's can do incredibly complex encounters due to quick player and server responsiveness.



    I keep bringing this back to gameplay, because the dev's have stated it's a gameplay/graphics conflict. Someone here replied to me stating that "Not every fight is like Ifrit". I would counter that any fight worth it's salt requires quick repositioning and avoiding certain attacks/environmental damage.
    Simply this.
    I was going to post this too.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Deakka View Post
    Yes, YOU could play any other MMO on the market. The animations were one unique thing FFXIV had, among other things. Trust me, if you want them to develop more interesting encounters beyond Tank and Spank (which I hope you would), then they need to make sure the gameplay isn't hamstringed by trying to capture minor animations. And yes, this is assuming you want to do more than solo quests and run around camps for hours on end. Any successful MMO has had a focus on gameplay over graphics, and those MMO's can do incredibly complex encounters due to quick player and server responsiveness.

    I keep bringing this back to gameplay, because the dev's have stated it's a gameplay/graphics conflict. Someone here replied to me stating that "Not every fight is like Ifrit". I would counter that any fight worth it's salt requires quick repositioning and avoiding certain attacks/environmental damage.
    Although i don't agree, and i believe SE can solve the responsiveness and the lock issues without completely hammering the current animation, (or at least leave it as such on passive mode) i quoted you in my OP.
    (5)

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