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  1. #1
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    Quote Originally Posted by Nero View Post
    I get the feeling that you are trying to change other people's opinions too much,



    Go back to the Quote from the Dev and tell me which Animation she was talking about.



    Falsely comparing it to the current version? Isn't that what you are doing the whole Time, by wanting it the same way as the current Version?



    That is your personal opinion and not more or less. Unless this is your second Character, you didnt play at the very first day. So how would you know at all? Our Characters stop'd when we pulled out the Weapon, which caused Problem. The next Step was pulling out the Weapon and "sliding", which looked more unrealistic... it took a while until it got fixed. And that is just one example out of many different Animations which were different to what we have now.



    That is your opinion and i dont have to share it.
    I actually was in the beta, and of course the first day. I don't have to prove anything.

    I also really don't have to engage in another quoting marathon, i had enough of this in this thread.

    If you're denying the fact that the animation in the 2.0 does look way worse than the current one, you're either blind, or a troll. Its not a matter of opinion anymore, its a matter of common sense.

    You can have the last word, i'm done.
    (4)

  2. #2
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    Quote Originally Posted by Nabiri View Post
    Character movement in this video:
    http://www.youtube.com/watch?v=LM6bi4RP25o
    just looks very stiff and unrealistic.. and yes, awkward. (Watch specifically at 0:26 - 0:29, he's kind of slide-walking sideways and backwards). I really really hope this is not what it's going to look like in 2.0. They have to improve this, right? >.>

    I was really looking forward to 2.0, but honestly, for me my CHARACTER is the most important thing in game for me, (second being storyline, and third how the world looks.)
    If something isn't right about my character, how they move, look, feel.. I just don't play the game. It's as simple as that.
    This is actually a game-breaking thing to me. It looks really bad. I'm disappointed and worried.
    I will be really sad to see my characters ruined if it's not fixed.

    The backpedaling, sideways-walking, and slide-walking is such an eye-sore.

    I would gladly wait an extra month (hell, or two) to play the game if they would make character movement look as nice as it does in the current game.
    I really sympathise with this. If the animations are as shown in this video there is a big chance i wont feel like playing anymore. It looks way too bad to even take seriously anymore.
    (8)

  3. #3
    Player
    lololink's Avatar
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    Nel Artux
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    Asura
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    Gladiator Lv 80
    i still don't understand why people wants to have too much realistic games , it's a game it's not real it will always seems fake because it is !
    If you want realistic there is your real life ...
    (0)

  4. #4
    Quote Originally Posted by lololink View Post
    i still don't understand why people wants to have too much realistic games.
    It was the one thing going for it, now it will be painfully hard for XIV to stand out when it's just a prettier generic MMORPG lol. Why choose XIV when you can choose a vast library of 120+ MMORPGs from 1996 - 2011 and get the same gameplay?
    (12)

  5. #5
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    lololink's Avatar
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    Quote Originally Posted by Elexia View Post
    It was the one thing going for it, now it will be painfully hard for XIV to stand out when it's just a prettier generic MMORPG lol. Why choose XIV when you can choose a vast library of 120+ MMORPGs from 1996 - 2011 and get the same gameplay?
    we are talking about gameplay or animation ?
    (0)

  6. #6
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    Preypacer's Avatar
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    May 2011
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    Perrina Avolara
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    Archer Lv 21
    Quote Originally Posted by Elexia View Post
    It was the one thing going for it, now it will be painfully hard for XIV to stand out when it's just a prettier generic MMORPG lol. Why choose XIV when you can choose a vast library of 120+ MMORPGs from 1996 - 2011 and get the same gameplay?
    Hate to say it, but to me, the animation is just another in a growing list of things they're doing/changing/adding to make it look more like "just another MMORPG on the market".

    I hope I'm wrong - and only time will tell if I am -but they seem to be falling into the same pattern of other MMO developers out there... "look at what other popular MMOs are doing and copy ideas from them. Those games are popular, so obviously the people must like what they do!". Only as we all know, most MMOs that are designed with that approach seldom ever do very well. A number of them end up going the "F2P" route to try and save the game. Others get shut down altogether.

    I know it's considered taboo to bring up XI on these forums... I don't care. I'm going to use XI to make a point regardless. Deal with it.

    XI managed to maintain ~500k players even well into WoW's wildly successful "career", while other MMOs that tried to cop Blizzard's blueprint fell way short time and again, managing to keep maybe 200-300k players, if that.

    I think SE managed to do this, in part, because of one major thing: FFXI was, in many ways, nothing like anything else on the market. According to "experts" on "what a modern MMORPG must have to be successful", XI did pretty much everything wrong. And yet it thrived (~500k players was quite healthy in the pre-WoW world - and still is, really).

    While other developers (notably SOE) were falling all over themselves changing their games around to be more WoW-like, and copying everything Blizzard did, Square-Enix stayed the course with XI and kept going the way they were (pre-Abyssea). Why? Because they understood that XI attracted a different kind of player - the kind that either wouldn't be "pulled away" by a game like WoW, or was otherwise not interested in playing it at all. They found a good niche of players, they catered to that niche, and they were rewarded with a lively and healthy population well into 7 years in service - something almost unheard of for a MMORPG from XI's "era", nevermind one as idiosyncratic as XI.

    Now, I'm sure some of you are, at this point, ready to rip my head off and feed it to Jormy (yes, another XI reference... deal with it . But, here's the thing. If what you think I'm getting at here is that "SE should just copy XI and they'll be successful", you're wrong. That should be a relief to you. You can breathe now.

    I don't think it would be successful. I think it would bury the game faster than 1.0 did. While XI maintained a healthy population well into its service, it also enjoyed the benefit of having a sort of "head start", launching during a time when MMOs were still mostly unheard of in the mainstream. Times have changed, tastes have changed and demands have changed (I won't say evolved... as I don't think that's necessarily the case). XI was the right kind of MMO for the time. It wouldn't be now, not as it was at launch. My opinion.

    The take-away, to me, is that SE can do things differently to make their game unique without flat out lifting elements from other games... and still be successful. It's about lifting the right things and implementing them in a way that is unique to their game and fits within the gameplay/setting/etc, rather than feeling arbitrary and "tacked-on because all the other MMOs have it". Part of why other MMOs feel like "clones of other MMOs" is that the developers do very little to distinguish themselves from those other games in terms of gameplay mechanics, or implementation of game systems.

    Now it could well be that that's precisely what they're doing. I'm not predicting anything and I'm not claiming to know what the situation is. Just like everyone else, I have to wait and see how they actually do it before I can give a fair or accurate assessment. Unlike some others around here (and we all know who they are), I don't claim to be able to see the future.

    I will say that, while the animation thing isn't a deal breaker for me (though I do consider it a "down-grade" based on what we know per the dev post), as time goes on and we learn more of the direction SE is going in, red flags are starting to rise up and I feel my optimism becoming more and more tempered by caution.
    (14)
    Last edited by Preypacer; 09-12-2012 at 09:21 AM.

  7. #7
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    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by lololink View Post
    i still don't understand why people wants to have too much realistic games , it's a game it's not real it will always seems fake because it is !
    If you want realistic there is your real life ...
    It's not so much about realism as much as it is about stylistic continuity. And I'm not so much mad about the animation (but I am mad) as I am with how quickly people come to the defense of the old vague "We want to focus on <thing you like more>" excuse instead of standing up for quality entertainment.
    (11)

  8. #8
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    Zumi's Avatar
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    Gridania
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    Zumi Kasumi
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    Sargatanas
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    Paladin Lv 100
    They removing them to make gameplay better so who really cares. A lot of these animations made character movement clunky. Probably your character will move much more responsively in ARR.
    (3)

  9. #9
    Sadly I doubt we'd even get the option. Idk though, seems they take a few steps forward and a step backwards (making it fit in) in almost everything.
    (3)

  10. #10
    Player
    Neptune's Avatar
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    Neptune Deepsea
    World
    Balmung
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    Thaumaturge Lv 80
    Sounds like we're out of ideas 'round these parts!

    How about we include the old animations and make them trigger if you've been running for x amount of seconds? And make backpedaling a toggle and put in the inertia in the case that it's toggled off?

    Or perhaps like someone said have a passive mode animation set and an active mode set? Like in Zelda, how you strafe and backstep when you're "locked on" but can move freely outside of battle? Can we consider that route?
    (4)

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