Quote Originally Posted by Nemy View Post
Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?

This is a subjective issue, let others judge it individually.

To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
What part of Animations actually affect gameplay? 1.0 was the only exception to this rule because Animation Lock was an enforced gameplay mechanic to help make up for the server latency. In ARR they're removing Animation Lock so even IF they made all the movements aesthetically pleasing and smooth you would constantly be canceling your animations from WS spams, running side to side to combo, and using JA's, so there wouldn't be a smooth transition unless they re-implemented Animation Lock.

The only thing Animations actually do to affect gameplay is potentially blogging down your graphics card trying to make the game aesthetically eye catching and appealing, which can be a bad thing on lower end Video Cards when your trying to compensate smooth transitional elements for 50+ people in a little area like Ul'dah.