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  1. #1
    Player
    Nabiri's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zumi View Post
    It's called strafing not sidwasys walking, its in most mmos and third and first person shooters. So what now you people are against strafing which is in so many different types of games?
    I don't really care what you like to call it. Same thing, different name. The point is it looks terrible, and it is one of the many little reasons I don't play other MMOs.

    In simple terms:
    "My character moves 'weird' .. I don't like this."
    (7)
    Last edited by Nabiri; 09-12-2012 at 09:15 AM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  2. #2
    Player
    Nero's Avatar
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    Mar 2011
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    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nabiri View Post
    The backpedaling, sideways-walking, and slide-walking is such an eye-sore.
    Someone should go and play 1.0 and check out the movements while locked on the target.

    I get the feeling almost every single Poster in this Thread never played 1.0 with "Target lock" mode. People act like we don't have strafing and "Sideway Walking" at all. And people actually forget that we had way worse Animations back when 1.0 was released, which got fixed over time.
    (3)

  3. #3
    Player
    Nabiri's Avatar
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    Mar 2011
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    Gridania
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    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nero View Post
    Someone should go and play 1.0 and check out the movements while locked on the target.

    I get the feeling almost every single Poster in this Thread never played 1.0 with "Target lock" mode. People act like we don't have strafing and "Sideway Walking" at all. And people actually forget that we had way worse Animations back when 1.0 was released, which got fixed over time.
    I unlock the target when walking/running "sideways" or "backwards" (so I'm not actually running sideways or backwards, I'm turning and running in a different direction). It looks better, more realistic, and I feel I move faster. :3
    I will die a little inside if I don't have that in 2.0, (the ability to turn and run in a different direction, rather than walking slowly backwards).
    (6)
    Last edited by Nabiri; 09-12-2012 at 09:54 AM. Reason: clarification

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  4. #4
    Player
    Nero's Avatar
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    Mar 2011
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    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nabiri View Post
    I unlock the target when walking sideways or backwards. It looks better, more realistic, and I feel I move faster. :3
    I will die a little inside if I don't have that in 2.0.
    You dont feel you move faster, you actually do.

    But still.. we have that "weird" looking Animations right now, so i dont get all that complaining about it. Iirc they said in the last Show/Interview that the Battle Animations are not done and they did not want to show it yet, so i don't know... All people talk about in this Threads are actually the Battle-Animations, no?

    I guess the Dev's were more refering to the Animations where you lean to the Side you are running to, which were missing in the Demo.
    (0)

  5. #5
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,968
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nabiri View Post
    I unlock the target when walking/running "sideways" or "backwards" (so I'm not actually running sideways or backwards, I'm turning and running in a different direction). It looks better, more realistic, and I feel I move faster. :3
    I will die a little inside if I don't have that in 2.0, (the ability to turn and run in a different direction, rather than walking slowly backwards).
    Rightclick mouse turn run forward. It's not that hard. Most mmos work like this.
    (0)

  6. #6
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zumi View Post
    Rightclick mouse turn run forward. It's not that hard. Most mmos work like this.
    and more than that it's surely at least as fast as the actual animation .

    and it's a all or nothing situation .
    (0)

  7. #7
    Player
    Nabiri's Avatar
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    Gridania
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    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zumi View Post
    Rightclick mouse turn run forward. It's not that hard. Most mmos work like this.
    That's very awkward actually, and a reason I have a hard time playing "most MMOs."

    It's SO much easier to just be able to turn my character around and dash off in another direction immediately the way FFXIV is now than to spin my camera all the way around before I can move. >.> That's just a step backwards in game design if you ask me.

    (And you assumed I play with a keyboard and mouse. I actually have to play with a controller due to a hand injury. :3 I can't play more than an hour or so a day with a keyboard and mouse.)
    (6)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  8. #8
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nero View Post
    Someone should go and play 1.0 and check out the movements while locked on the target.

    I get the feeling almost every single Poster in this Thread never played 1.0 with "Target lock" mode. People act like we don't have strafing and "Sideway Walking" at all. And people actually forget that we had way worse Animations back when 1.0 was released, which got fixed over time.
    That is the whole point of this thread man.. Camera lock should be 100% optional. We should not be forced to strafe and backpedal just so SE can implement bad Western MMO controls. And they definitely should not remove everything remotely close to good movement animations so they can do it.
    (9)

  9. #9
    Player

    Join Date
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    Quote Originally Posted by Nero View Post
    Someone should go and play 1.0 and check out the movements while locked on the target.

    I get the feeling almost every single Poster in this Thread never played 1.0 with "Target lock" mode. People act like we don't have strafing and "Sideway Walking" at all. And people actually forget that we had way worse Animations back when 1.0 was released, which got fixed over time.
    I get the feeling that you're white-knighting too much.

    Before the confirmation you insisted that my worries were useless.

    Now that we know the animation is a serious downgrade, you again try to justify it, by falsely comparing it with the current one.

    No. The objective truth is that the ARR animation as shown in these videos looks way worse not only compared to what we currently have, but the one 1.0 had at the very first day.

    Hell it even looks worse than other mmo's now.
    (6)

  10. #10
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    I get the feeling that you're white-knighting too much.
    I get the feeling that you are trying to change other people's opinions too much,

    Quote Originally Posted by Nemy View Post
    Before the confirmation you insisted that my worries were useless.
    Go back to the Quote from the Dev and tell me which Animation she was talking about.

    Quote Originally Posted by Nemy View Post
    Now that we know the animation is a serious downgrade, you again try to justify it, by falsely comparing it with the current one.
    Falsely comparing it to the current version? Isn't that what you are doing the whole Time, by wanting it the same way as the current Version?

    Quote Originally Posted by Nemy View Post
    No. The objective truth is that the ARR animation as shown in these videos looks way worse not only compared to what we currently have, but the one 1.0 had at the very first day.
    That is your personal opinion and not more or less. Unless this is your second Character, you didnt play at the very first day. So how would you know at all? Our Characters stop'd when we pulled out the Weapon, which caused Problem. The next Step was pulling out the Weapon and "sliding", which looked more unrealistic... it took a while until it got fixed. And that is just one example out of many different Animations which were different to what we have now.

    Quote Originally Posted by Nemy View Post
    Hell it even looks worse than other mmo's now.
    That is your opinion and i dont have to share it.
    (3)

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