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  1. #471
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I'm sorry how many games have you designed?
    She is right though -- Unless the original engine was that badly designed there were actually no need to take it out. The CT engine as seen by the FFXIII games proves it's a good engine, bad for MMOs -- This new engine designed specifically for FFXIV should be able to do more not less.
    (14)

  2. #472
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    I don't really think it's a engine issue, anyhow i don't really care is my character stop immediatly. I'm better things to see while fighting
    (5)

  3. #473
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    That's a shame, but I'm sure I'll be more than pleased with the changes. This is a sacrifice I'm willing to accept. Thanks for finally putting this thread to... what supposed to be an end, I guess.
    (2)

  4. #474
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    I don't really think it's a engine issue, anyhow i don't really care is my character stop immediatly. I'm better things to see while fighting
    This, I never understand till this day why ppl look at tree's and grass and shit in a game before game play etc.
    (1)

  5. #475
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Alderton View Post
    It isn't subjective at all. The movement animations do not change gameplay at all. I think the word you are looking for is the experience. If it is jarring and noticeably breaks your sense of immersion, it has an effect on your overall EXPERIENCE. It doesn't change HOW you play.

    The mechanic of how we currently slow down and stop, and the ramifications that has on current and future movement, does effect gameplay. It became cumbersome and, while looking pretty, made movement slow and tedious at times.

    If this game was played with simple dots, btw, gameplay would be the exact same. It just wouldn't be as aesthetically pleasing. To you, and many others, that could change your experience with the game, but that is all.
    You have a very narrow idea of what gameplay is.

    The general idea of gameplay is anything that makes a game, that is not graphics, sound, or dialogue/story.

    Even framerate is part of the gameplay experience , if you like.
    (3)

  6. #476
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nemy View Post
    Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?

    This is a subjective issue, let others judge it individually.

    To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
    What part of Animations actually affect gameplay? 1.0 was the only exception to this rule because Animation Lock was an enforced gameplay mechanic to help make up for the server latency. In ARR they're removing Animation Lock so even IF they made all the movements aesthetically pleasing and smooth you would constantly be canceling your animations from WS spams, running side to side to combo, and using JA's, so there wouldn't be a smooth transition unless they re-implemented Animation Lock.

    The only thing Animations actually do to affect gameplay is potentially blogging down your graphics card trying to make the game aesthetically eye catching and appealing, which can be a bad thing on lower end Video Cards when your trying to compensate smooth transitional elements for 50+ people in a little area like Ul'dah.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  7. #477
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Sooo you guys couldn't get innovated? Think of cool ways to keep the animation while having fun combat? I really hope they come back. That's what drew me to FFXIV in the first place.
    (7)

  8. #478
    Quote Originally Posted by Firon View Post
    This, I never understand till this day why ppl look at tree's and grass and shit in a game before game play etc.
    Same reason people look at character models and animations before gameplay in this generation.
    (5)

  9. #479
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Firon View Post
    This, I never understand till this day why ppl look at tree's and grass and shit in a game before game play etc.
    Putting movement animation on the same tier as "trees and grass and shit".

    Yeah no.
    (3)

  10. #480
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SwordCoheir View Post
    The only thing Animations actually do to affect gameplay is potentially blogging down your graphics card trying to make the game aesthetically eye catching and appealing, which can be a bad thing on lower end Video Cards when your trying to compensate smooth transitional elements for 50+ people in a little area like Ul'dah.
    We have a winner. Thanks for your insight. /thread.
    (2)

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