Failed analogy is failed, and to answer your question : Because now is the only time where it makes sense to do it. You don't expect a game to re-work its ANIMATION after release do you?
Let me quote someone that said it way better than me :
Failed analogy is failed, and to answer your question : Because now is the only time where it makes sense to do it. You don't expect a game to re-work its ANIMATION after release do you?
Let me quote someone that said it way better than me :
Let me bring a little LOGIC into this conversation.
Here's the simpleton idiot argument:
"It's Alpha, so obviously it isn't finished yet"
Here's my logical response to that unfinished thought process:
"Exactly. It's Alpha, and it isn't finished yet. Which is exactly why if there is ever a time to give any suggestions or complaints about the quality of animation we are used to, now would be the time to do it."
I think we're a little bit beyond the sketch phase. ^^
I really don't see what people are complaining about. The movement is different but that's what we all expected right? Besides saying that it was pre-Alpha like a billion times, Yoshi-P also said that the demo was just like "An ordinary MMO".
Someone thinking about those words would of course be expecting things to get better in the future. Of course, if you want to complain about a demo reel that will never see the light of day again, have fun.
Errr, the animations can always be added in, but you have to admit, even for an alpha, the new lighting and shading compensates for it, and then some.In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.
2 of the main aspects of the running animation are completely gone.
1. The leaning left or right of the characters as they're strafing / changing direction is gone.
2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.
Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
Trust me I know lol that's why FFXIV 1.0 > 2.0 has zero excuses cuz unlike XI > XIV it's the same game lol.I know what your getting at and not picking an argument and this statement isn't to accuse you me or anyone (really) of anything... but thats what we thought for XI to XIV. >.< At least I did, I would see new revolutionary ideas in XI and be all it is testing its reception for XIV. Then all we got was levequests and nothing that was perfected in XI >.<. I was so sad, lolol (I don't think Yoshi will do this but we kind of had the same thought on 1.0 release and that slapped us in the face lolol
Lightning and shading to compensate for taking away the best moving animation ever to be seen in an MMO, and replacing it with the most generic 10 year old animation you see in every other korean game?
No. You must be joking.
Welll....
SURPRISE!![]()
Exactly. And this should be one of the "final fantasy feels" that Yoshida kept mentioning. I sincerely hope he doesn't just copy straight what WoW had for controls and movements and the "final fantasy feels" he talked about were just graphics.
These transitional animations are of a great deal to me at least. This is how you make a feeling of gravity and inertia and making things in the game alive, instead of just moving some object arbitrarily.
And it's not for any sake of bashing. It's a concern of mine and I hope the director knows it's a big deal.
(In addition, if you watch the gamescom video again, you can see how his "galka" friend turns around with no animation and he just changes the way he faces instantly)
Last edited by VanillaLatte; 09-06-2012 at 08:44 AM.
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