


Errr, the animations can always be added in, but you have to admit, even for an alpha, the new lighting and shading compensates for it, and then some.In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.
2 of the main aspects of the running animation are completely gone.
1. The leaning left or right of the characters as they're strafing / changing direction is gone.
2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.
Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
Lightning and shading to compensate for taking away the best moving animation ever to be seen in an MMO, and replacing it with the most generic 10 year old animation you see in every other korean game?
No. You must be joking.



No, you just didn't read the first part of my post. I said that they can always be added in because not all of the animations are done yet. Running diagonally looks like shit at the moment, but I'm not expecting it to be this way on release.
I don't think they'd take away an animation that makes this game look more fluent than most MMORPGs on the market. To put this nice and brief... not 100% of the animations are finished. Though, if this thread gets enough hits, I'm sure a dev will come and confirm it for us.
Welll....
SURPRISE!![]()


I don't have the time to read through 16 pages right now to see if someone brought this up but I don't see why we can't have inertia and a more responsive/dynamic combat system. Couldn't there be something along the lines of... If you select an action, the inertia stop motion is canceled and you instead execute the action. Inversely, if you stop without selecting an action, you will do an inertia stop animation.
I personally really like the inertia animations, makes it feel a lot more realistic, so I don't want to see it go but I understand the need for a more responsive combat system.



Is this another Grass-thread about seen things in a "pre-alpha-stage-video"?



Which has nothing to do with a demonstration-video of gameplay. I see a lot of statements from you, but you dont even get your own statements.
Read this again:
.. and you will maybe understand that whining about character-animation in a "pre-alpha-stage-video", is equal to whining about the color of an uncolored car. Funny thing is, you allready confirmed that post, but you didnt understand it?Graphics = junk like resolution, polycount, 2D or 3D, color count, and what effects can be implemented.
Art style/direction = the actual visuals, if they're cartoony or realistic, what setting they represent, basicly how everything looks.
Animation = how characters and environments move, and while they assist art direction and style, they are a completley different animal from graphics. 3D animation is sort of like a really advanced form of puppeteering, like claymation.
While all these things are connected, they are the furthest thing from equal, so be careful how you talk about them.
The fact still stands, that you are complaining about the Character-Animation of a pre-alpha vid. That itself makes everything you say pretty much meaningless, since you obviously dont understand what "pre-alpha" even means. You are asking people "what's your point?", so let me ask you "What is your point?". At Gamescom it has being said the footage runs at PS3 specs, which does not imply that the graphics/animations are allready being made. You wont even see fine-tuning until the very last beta, which includes character-animation.
Last edited by Nero; 09-06-2012 at 04:52 PM.
A pre-alpha period can range from the moment a character designer picks up a pencil to draw the first line, to literally minutes before testing the product.
So "understanding what pre-alpha even means" is absolutely meaningless if you don't consider the actual time left before the testing.
A semi-public alpha test is not a period of core development. Its a period of correcting unintended mistakes, and fine tuning. And since i do understand the post outlining the differences between different fields of game developing, i know the difference between character animation and adding a +8 AA a week after open beta.
If you do understand what animation is, you could even go as far as dismissing my concern as meaningless, since we're so close to alpha that nothing this big can change at this point.
But the key word here is "concern". I'm not making an argument, nor do i "whine". I'm making our legitimate concern public, without claiming to know the future state of the animation in ARR.
You also have to be limited not to understand that this, is the time to do it, not later.
The above statement could be true if we were nowhere near alpha testing.
Also, the animation in a video game is not the equivalent of color on a car. Its the wheels. And nobody publicly showcases a car without wheels.
...unless its really a submarine.
Last edited by Nemy; 09-06-2012 at 05:40 PM.



That does not make sense at all. You are using the words "pre alpha video" to your own beliefs, which leads you to your whole weird assumptions. Pre Alpha means, that the current Game and certain aspects of the Game/Content have not reached the Alpha-Stage, which is were we can register for on the Lodestone.A pre-alpha period can range from the moment a character designer picks up a pencil to draw the first line, to literally minutes before testing the product.
So "understanding what pre-alpha even means" is absolutely meaningless if you don't consider the actual time left before the testing.
Using a pencil is not Pre-Alpha State, that is the Design-State. You need to Stop mixing things.
Simple said: Incorrect. Fine tuning is something you wont see in an Alpha, period.
You do? Certificates.
AA has nothing do to with Character-Animation. AA is to improve the Graphic... <_< Didn't you just say you know the difference? If you think fine-tuning is all about graphical aspects, then you are wrong.
Are you working for SE that you actually know what they implemented yet, did not implement, adjusted, did not adjust, showed, did not show? Game-Animation is of course something "big", if you want to call it that but it is still common for Demo-Vid esp. in Alpha-States to not show every single Animation, since certain of them maybe does not look the way the Developer wants it to be.
Fixed. You should go back a few pages and recheck what you've said.
That is what Alpha's and Beta's are for. Simple enough, or do you think the Alpha-Forum/Beta-Forum are there to have Small-talk about the weather?
You must really work for SE, since i cant find a given Date of Alpha-testing.
But without Color?.. Yeah right. lol If you want to turn words to your own beliefs, go for it. Wont change the fact, that you will be proven wrong, as soon as the Release is about to happen.
Last edited by Nero; 09-06-2012 at 06:03 PM.
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