

Maybe they read this topic and banned from alpha !
seriusly, check language set on lodestone. If it's different from your account region gives an error
you are misunderstanding the problem , it's not that they cannot do it , it's that SE will not gave them enough time and money to do it .



You folks have to remember as well that Guild Wars 2 development began in 2007. They only had to release once. That's 5 entire years to do all their special effects, and fluid animations (I kinda disagree that the later but ok). A Realm Reborn has been in development for what a little over a year and a half?
didn't get any area error while being in europe .
i don't know maybe ended up on the wrong region site to your game code region? because I have NA game code and account region and am living in Japan, and I applied just fine through the NA region alpha site with my NA game code account. With no limitation due to my IP... So unsure what happened, and since how its programmed very hard to duplicate results to figure out the problem on your end.
Xeto Milanti Bei
They're probably on the NA site. They need to click the EU flag at the title page and then try to apply.
The current engine is a turd, you can polish it all you want, it will still be a turd. The devs saw this and started from scratch.



In this case, I'd forgotten when Yoshi said the old code was such a mess that they couldn't salvage it. The lack of animations makes more sense now, given the time constraint and wanting to make sure the gameplay itself is solid.
That being said, I really hope that the current animations are just that, "current," and that they'll be improved in the future. Nail the gameplay, give us a beautiful world, give us a tonne of things to do, and a lot of people will be happy, including the people who stopped playing or who never played at all. But please, don't think that suddenly taking away something we've had and enjoyed for two years will sit lightly. The beautiful motion animations do play a part in enjoyment of the gameplay. I've said before, I'm okay with losing the start/stop animations, but the plain running animation needs work. There is no reason the basic running animation should affect gameplay or lag or whatever. It's just running.
I understand why this may not come to pass for launch, but please tell us it won't be this way forever. Precedent has been set before after all. After they got rid of the "stopping mid-run to pull out/put away weapons," everyone was skating around until they fixed it. So changing animations after the game has launched is doable. I really hope after the game has launched and everything is going swimmingly that they'll look into making us look like real, living creatures again.
EDIT: Also, sorry Nemy, but I agree with the others. The current engine was a mess, and simply covering over it with ribbons and polish wouldn't have hidden that. I'll always support Yoshi's decision to start from scratch, but I never thought something like our motion animations would be cast in the fire. Here's hoping their attention to detail/insane love for this game means someone on the team is working on recoding our animations, at least to improve what they've shown in the videos.
Last edited by LlenCoram; 09-13-2012 at 12:10 AM.



So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?
This video was brought up:
http://www.youtube.com/watch?v=UGNls...eature=related
Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
and this is only a Pre-Alpha build mind you, this can get a whole a lot better, Just we have to do our part to tell them that this is extremely important. Animations are important but they can wait till ARR is out. Gameplay and Content is #1 Priority.So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?
This video was brought up:
http://www.youtube.com/watch?v=UGNls...eature=related
Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
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