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  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nemy View Post
    I actually wanted to ask someone about this, Currently i'm in Europe, (although i will be in LA in November) and i get an "area error" when i try to apply for the alpha. What's the deal?
    Maybe they read this topic and banned from alpha !
    seriusly, check language set on lodestone. If it's different from your account region gives an error
    (0)

  2. #2
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    you are misunderstanding the problem , it's not that they cannot do it , it's that SE will not gave them enough time and money to do it .
    (0)

  3. #3
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    You folks have to remember as well that Guild Wars 2 development began in 2007. They only had to release once. That's 5 entire years to do all their special effects, and fluid animations (I kinda disagree that the later but ok). A Realm Reborn has been in development for what a little over a year and a half?
    (2)

  4. #4
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    didn't get any area error while being in europe .
    (0)

  5. #5
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    i don't know maybe ended up on the wrong region site to your game code region? because I have NA game code and account region and am living in Japan, and I applied just fine through the NA region alpha site with my NA game code account. With no limitation due to my IP... So unsure what happened, and since how its programmed very hard to duplicate results to figure out the problem on your end.
    (0)
    Xeto Milanti Bei

  6. #6
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    They're probably on the NA site. They need to click the EU flag at the title page and then try to apply.
    (0)

  7. #7
    Player

    Join Date
    Jan 2012
    Posts
    523
    The current engine is a turd, you can polish it all you want, it will still be a turd. The devs saw this and started from scratch.
    (3)

  8. #8
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    In this case, I'd forgotten when Yoshi said the old code was such a mess that they couldn't salvage it. The lack of animations makes more sense now, given the time constraint and wanting to make sure the gameplay itself is solid.

    That being said, I really hope that the current animations are just that, "current," and that they'll be improved in the future. Nail the gameplay, give us a beautiful world, give us a tonne of things to do, and a lot of people will be happy, including the people who stopped playing or who never played at all. But please, don't think that suddenly taking away something we've had and enjoyed for two years will sit lightly. The beautiful motion animations do play a part in enjoyment of the gameplay. I've said before, I'm okay with losing the start/stop animations, but the plain running animation needs work. There is no reason the basic running animation should affect gameplay or lag or whatever. It's just running.

    I understand why this may not come to pass for launch, but please tell us it won't be this way forever. Precedent has been set before after all. After they got rid of the "stopping mid-run to pull out/put away weapons," everyone was skating around until they fixed it. So changing animations after the game has launched is doable. I really hope after the game has launched and everything is going swimmingly that they'll look into making us look like real, living creatures again.

    EDIT: Also, sorry Nemy, but I agree with the others. The current engine was a mess, and simply covering over it with ribbons and polish wouldn't have hidden that. I'll always support Yoshi's decision to start from scratch, but I never thought something like our motion animations would be cast in the fire. Here's hoping their attention to detail/insane love for this game means someone on the team is working on recoding our animations, at least to improve what they've shown in the videos.
    (7)
    Last edited by LlenCoram; 09-13-2012 at 12:10 AM.

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?

    This video was brought up:

    http://www.youtube.com/watch?v=UGNls...eature=related

    Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
    (3)

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Arcell View Post
    So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?

    This video was brought up:

    http://www.youtube.com/watch?v=UGNls...eature=related

    Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
    and this is only a Pre-Alpha build mind you, this can get a whole a lot better, Just we have to do our part to tell them that this is extremely important. Animations are important but they can wait till ARR is out. Gameplay and Content is #1 Priority.
    (1)

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