



why do people always bash unfinshed stuff?
thats like bashing a painting when its still being sketched.
Failed analogy is failed, and to answer your question : Because now is the only time where it makes sense to do it. You don't expect a game to re-work its ANIMATION after release do you?
Let me quote someone that said it way better than me :
Let me bring a little LOGIC into this conversation.
Here's the simpleton idiot argument:
"It's Alpha, so obviously it isn't finished yet"
Here's my logical response to that unfinished thought process:
"Exactly. It's Alpha, and it isn't finished yet. Which is exactly why if there is ever a time to give any suggestions or complaints about the quality of animation we are used to, now would be the time to do it."
I think we're a little bit beyond the sketch phase. ^^
I really don't see what people are complaining about. The movement is different but that's what we all expected right? Besides saying that it was pre-Alpha like a billion times, Yoshi-P also said that the demo was just like "An ordinary MMO".
Someone thinking about those words would of course be expecting things to get better in the future. Of course, if you want to complain about a demo reel that will never see the light of day again, have fun.
Exactly. And this should be one of the "final fantasy feels" that Yoshida kept mentioning. I sincerely hope he doesn't just copy straight what WoW had for controls and movements and the "final fantasy feels" he talked about were just graphics.
These transitional animations are of a great deal to me at least. This is how you make a feeling of gravity and inertia and making things in the game alive, instead of just moving some object arbitrarily.
And it's not for any sake of bashing. It's a concern of mine and I hope the director knows it's a big deal.
(In addition, if you watch the gamescom video again, you can see how his "galka" friend turns around with no animation and he just changes the way he faces instantly)
Last edited by VanillaLatte; 09-06-2012 at 08:44 AM.
This. Please help make others aware of this issue, this isn't just grass, but a major aspect of the general feel of the game.These transitional animations are of a great deal to me at least. This is how you make a feeling of gravity and inertia and making things in the game alive, instead of just moving some object arbitrarily.
And it's not for any sake of bashing. It's a concern of mine and I hope the director knows it's a big deal.
Judging by this thread i dare to say that a big part of this community may share my concern.
We need a developer to address the issue as soon as possible.
I'm a legacy member currently, but i'm not sure if i want to keep paying for a game that is directed to feel like another WoW.
lol.
This is why every single mmo after WoW fails after a while. Because when you've seen the biggest part of the content what makes you STAY in the game is the general feel of it. I'm sure we've all seen the biggest part of FFXI content by our first year in the game, what made us stay and continue to level up was that feel.
First you establish the feel, then you add content. And animations are almost 50% of the feel.
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