Quote Originally Posted by Shougun View Post
Playing the animation is easy still. Pressing down, start animation 1 phase into animation 2, letting up, phase animation 2 into animation 3. When your character stops he doesn't have to rigidly stop - if you want to see a work of animations go play an Assassins Creed or watch #3 coming out. Ubisoft has got thousands of animations on that guy lol.
Yes, but the stop animation, animation 3 as you mention, has one more step on it, one last bit of forward movement.
Are you suggesting the character simply marches in place for that, 'air pedalling'? Because far as I see, that would be the only way to keep the tight control and the stop animation.