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  1. #1
    Player

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    Mar 2011
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    someplace
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    810
    I dont see why people think it's a compromise to add slowing down animations for running... I mean if GW2 can do it...
    (2)


  2. #2
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    2 of the main aspects of the running animation are completely gone.

    1. The leaning left or right of the characters as they're strafing / changing direction is gone.

    2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
    you realize that those stop motions where actually causing performance issues along w/ animation lock which was mentioned in a earlier dev post or letter from the producer.
    (0)

  3. #3
    Player
    Zaireeka2025's Avatar
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    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hikozaemon View Post
    you realize that those stop motions where actually causing performance issues along w/ animation lock which was mentioned in a earlier dev post or letter from the producer.
    I'm starting to realize that Guild Wars 2 succeeds with zero animation lock simply because every class can move and cast/attack at the same time regardless of whether the character is moving or not. In other words, GW2 lets you attack and move simultaneously, which divides up upper and lower body animations independently.

    Does anyone know, or noticed, whether ARR will be based on successful casting only when not moving? I thought I noticed the dragoon jumping back and attacking simultaneously in the ARR alpha footage.
    (0)

  4. #4
    Player
    Kasathar's Avatar
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    Dec 2011
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    Limsa Lominsa
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    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Man, what's next, complaining about toe movement?
    (2)

  5. #5
    Player
    Nero's Avatar
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    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kasathar View Post
    Man, what's next, complaining about toe movement?
    Would you be surprised?

    I am still waiting for a "I need bigger Boobs", or "Thong does not look right" Thread.
    (2)

  6. #6
    Player

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    Mar 2011
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    261
    Quote Originally Posted by Kasathar View Post
    Man, what's next, complaining about toe movement?
    Comparing toe movement and grass to... the animation of the whole character.

    Okay.jpg
    (4)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I am waiting till I can fiddle with settings, but the grass thing might be something I have to come around and beat on lol.

    Hopefully they add either some grass post processing or add some good opacity blending.
    (0)

  8. #8
    Player
    Webster's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Mino Veda
    World
    Ridill
    Main Class
    Gladiator Lv 50
    I'm glad others see this as an issue... It was the first thing i noticed in the video and have to say i was pretty dissapointed. Hope the animations are still a work in progress.
    (2)

  9. #9
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
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    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Webster View Post
    I'm glad others see this as an issue... It was the first thing i noticed in the video and have to say i was pretty dissapointed. Hope the animations are still a work in progress.
    /crossfingers
    (0)

  10. #10
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I still play ff tactics fairly regularly, and by today's standards, the graphics are crap. Plenty of people, and more I might add than those that play xiv, still play the hell out ffxi, and it's over a decade old. Minecraft looks like an Atari game and sold millions.

    This game in its current version had some of the best Mmo graphics on the market, and it tanked. So my question to people complaining about graphics and 2.0 would be, did you really expect you would have your cake and eat it too? Making games is about managing available resources to run your game. I for one will gladly trade the ridiculous things people are worried about graphically for better story and deeper gameplay.
    (5)
    Last edited by Biggs; 09-06-2012 at 11:51 AM.

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