Those small things the OP offered up are weak at best. YP has said already that the game is pre-alpha and those things listed are so small that it would seem obvious to not bother with it right away. Geez.
Those small things the OP offered up are weak at best. YP has said already that the game is pre-alpha and those things listed are so small that it would seem obvious to not bother with it right away. Geez.
I know right, it's the grass bullshit all over again. Gotta love those folks who already know what the final end products gonna be like. :P
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Other MMOs have stopping and turning animations and still have jump so SE don't really have any excuse, to be honest.
Have you seen 2.0 in person?
If you haven't please don't comment on the graphics. A video of a video isn't exactly a video...
Oh, thanks for that.. that's a small relief, but I won't be sitting comfortably until I've seen Forra's eyes moving along with a target as normal, too. Still, thanks to small blessings and good signs and all.I'm positive the head tracking thing (which only myself and Fensfield seem to care about) was displayed during the Gamescon demo... To the youtubes!
EDIT: 16:42 of the long high def video of Gamescon. The heads still do track. Happy day Fensfield. The rest of you, continue with the thread ^^.
.. I see the 'shut up how dare you voice your concerns' brigade remain in force >.>
Last edited by Fensfield; 09-06-2012 at 03:22 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
It's not a downgrade is "Optimal Grade"![]()
Well while its a good thing having those little features i can live without those, by the way having trolls its a good sign that this game is getting out of the hole
I was thinking the same, I want to see those eyes move as well. At least this is something. But yeah, with you there. Time to make a quick getaway.Oh, thanks for that.. that's a small relief, but I won't be sitting comfortably until I've seen Forra's eyes moving along with a target as normal, too. Still, thanks to small blessings and good signs and all.
.. I see the 'shut up how dare you voice your concerns' brigade remain in force >.>
Is this something you heard officially from SE as for the reasons why such a fluid animation feature that is used in all the best AAA titles is being used in FFXIV 1.xx? To mask animation lag or latency? I never read such a quote. Are you a game developer? Even if it was a good excuse to put the animation cues in, why take them out when with such good response to controls now, there would be no reason why as soon as you press the key to move once again it could simply overwrite the previous animation sequence with the new key command to move forward like most games do. The only person that needs to know the player stopped moving is you, the one pressing the keys. Nobody else cares when you start or stop running. You should know when you are or aren't pressing the key, its not the animation that determines that. When it comes to gameplay/battle, the only thing that could hamper throwing up a spell or attack is the lag, not the animation. And with no more lag, no more problem. Animation sequences can easily be replaced/overwritten by instant key presses client-side no problem. To answer your question, the animation is played when the keys are pressed, any animation sequence after letting go doesn't affect gameplay at all when lag isn't an issue anymore... which ARR claims to fix....do you guys KNOW why they implemented the momentum physics? (which are the leaning/windup/winddown when moving)
It is to mask the lag, you presume that it takes a moment for your character to start moving because of the movement initiation animation, when in reality the animation is there to mask the time it takes between your character moving on-screen and on the server. If there is, presumably, no lag to mask, why have those animations when everything they do is blur wether or not your input actually was registered?
Let's take the one most difficult problem to solve here: You want the controls to be precise, if you let go of the forward button, you need to stop moving immediately. If you have a stopping momentum, you take a step further ahead, slowing down, when you stop moving.
You need to stop moving when you let go of the button. You need to take one extra step to play the animation. You only know the player wants to stop moving when he lets go of the button.
When the hell do you play the animation? Answer that.
i.e. Press UP key --> Move forward; Release UP key --> Stop for 2 second animation sequence; Press UP key after 1 second --> Overwrite previous animation sequence to stopping, instantly replacing with running forward again.
With no lag issues, this process no longer gets disrupted, thus no reason to take out the start/stop animation. Guild Wars 2 has no problem with this.
What this goober meant was that the controls weren't literally and permanently locked behind the character with no way to pan the camera, but that the default camera when not manually moving the camera has changed in ARR Pre-Alpha videos to show that the camera is setup the same way all other MMO's use the camera following behind the character instead of the current controller-friendly fixed camera independent of which direction the character faces. Current FFXIV lets the character run directly to the camera until the player decides to rotate the camera. ARR is showing that by simply turning the character, the camera turns with him/her. Not sure if you understood that.Also to the goober who said that the camera is locked behind your character, be more mindful and pay more attention. Watch the HD presentation video of gamescom, which if I remember right was shown on the second day. After Yoshida has switched over to Dragoon AF, heading down a ramp, he keeps running but turns the camera leftwards sufficiently so that the camera's focused on the character's right shoulder, showing the scenery to his left, while still running without changing direction. Go look it up again.
Good heavens.
Last edited by Zaireeka2025; 09-06-2012 at 04:08 AM.
Perish the thought, these type of threads are a dime a dozen and often started by people who have jumped to conclusions about a product that is still in the non-playable stages of development, so a little sarcasm is to be expected.
The Gamescom demo Yoshi messed with was a demo specifically put together to show the how far they've come in the game's development and to give a slight idea on what they had in mind for 2.0. Chances are other than a familiar interface from the video we will probably get something drastically different from what was shown at Gamescom in both the Alpha and Beta.
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