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  1. #1
    Player
    ssppiikkeeyy's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Spikey Sato
    World
    Ragnarok
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    Lancer Lv 60
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    2 of the main aspects of the running animation are completely gone.

    1. The leaning left or right of the characters as they're strafing / changing direction is gone.

    2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
    it was said that he was running this at its lowest setting on some crappy laptop just to show how great it still looked at the lowest settings
    (0)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  2. #2
    Player
    NefGP's Avatar
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    Jul 2011
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    Character
    Dante Goldenpaws
    World
    Excalibur
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    Gladiator Lv 50
    Really? Another grass-like thread...




    It's Alpha.
    (5)

  3. #3
    Quote Originally Posted by NefGP View Post
    Really? Another grass-like thread...




    It's Alpha.
    What makes this whole thing funny is they already have 1.0 to build off of so it shouldn't even have had the basics changed like that, engine swap or not.
    (4)

  4. #4
    Player
    Xmbei's Avatar
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    Mar 2011
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    Kiros Forsa
    World
    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Elexia View Post
    What makes this whole thing funny is they already have 1.0 to build off of so it shouldn't even have had the basics changed like that, engine swap or not.
    I know what your getting at and not picking an argument and this statement isn't to accuse you me or anyone (really) of anything... but thats what we thought for XI to XIV. >.< At least I did, I would see new revolutionary ideas in XI and be all it is testing its reception for XIV. Then all we got was levequests and nothing that was perfected in XI >.<. I was so sad, lolol (I don't think Yoshi will do this but we kind of had the same thought on 1.0 release and that slapped us in the face lolol
    (0)
    Xeto Milanti Bei

  5. #5
    Quote Originally Posted by Xmbei View Post
    I know what your getting at and not picking an argument and this statement isn't to accuse you me or anyone (really) of anything... but thats what we thought for XI to XIV. >.< At least I did, I would see new revolutionary ideas in XI and be all it is testing its reception for XIV. Then all we got was levequests and nothing that was perfected in XI >.<. I was so sad, lolol (I don't think Yoshi will do this but we kind of had the same thought on 1.0 release and that slapped us in the face lolol
    Trust me I know lol that's why FFXIV 1.0 > 2.0 has zero excuses cuz unlike XI > XIV it's the same game lol.
    (0)

  6. #6
    Player
    Volfield's Avatar
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    Mar 2012
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    Uldah
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    Character
    Klaus Volfield
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    2 of the main aspects of the running animation are completely gone.

    1. The leaning left or right of the characters as they're strafing / changing direction is gone.

    2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
    Yep, it's all gone.
    And it'll probably be gone in 2.0 final product.
    All these "Pre-alpha" "best game ever" "2.0 can cure cancer" dweebs are too thick to notice but 2.0 in terms of character movement, animation and inertia is a huge downgrade.
    Akin to Guild Wars 1 and 2 Movement and resembling the quality of a korean MMO (You're always in strafe mode.
    Example: You click right, your legs turn right while your body is still facing forward and your character runs in the same direction at full speed. Which is pants on head retarded.)
    (3)
    Last edited by Volfield; 09-06-2012 at 01:10 AM. Reason: Felt like it.

  7. #7
    Player
    Zaireeka2025's Avatar
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    Mar 2011
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    Sirius B
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    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Let me bring a little LOGIC into this conversation.

    Here's the simpleton idiot argument:

    "It's Alpha, so obviously it isn't finished yet"

    Here's my logical response to that unfinished thought process:

    "Exactly. It's Alpha, and it isn't finished yet. Which is exactly why if there is ever a time to give any suggestions or complaints about the quality of animation we are used to, now would be the time to do it."

    The way I see it. Perhaps the physics is turned off for the presentation videos. But again, that crazy logic just keeps nagging at me for some odd reason (damn brain). Why would they present a video marketing to hundreds of potential gamers in various countries and languages with the physics turned off? They are obviously running the game on a decent computer and not the lowest spec one they could find in the office. YoshiP would have mentioned that the physics were turned off at this point anyway. But he hasn't, and this has the community worried. So... just in case they designed it this way permanently (without start/stop animation), let's make sure they hear our voice and let them know we expect nothing less than what we're used to from FFXIV 1.xx if its possible.

    Besides, animation revamping has more to do with battle animations and lag. How would simple moving around the map and a few extra animation cues going to affect battle? Running and battle animations are separate entities and don't affect each other.
    (11)

  8. #8
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Zaireeka2025 View Post
    Besides, animation revamping has more to do with battle animations and lag. How would simple moving around the map and a few extra animation cues going to affect battle? Running and battle animations are separate entities and don't affect each other.
    Except you can run during battle which does make the animations a combat consideration. Weapon skill animations and running animations are separate entities and don't affect each other, running animations themselves though are related to battle. They would be entirely separate entities if combat had its own set of completely different running animations though, not an awful fix though it would require more work.
    (0)

  9. #9
    Player
    Zaireeka2025's Avatar
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    Sirius B
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    Sirius Dogstar
    World
    Goblin
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    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    Except you can run during battle which does make the animations a combat consideration. Weapon skill animations and running animations are separate entities and don't affect each other, running animations themselves though are related to battle. They would be entirely separate entities if combat had its own set of completely different running animations though, not an awful fix though it would require more work.
    Guild Wars 2 has absolutely no problem with start/stop animations and battle. Zero problems. So it is possible to have them in there, just in case you didn't know. I'm not comparing GW2 animation to FFXIV for the record, I'm just saying the mechanics are possible and have recently been done.
    (0)

  10. #10
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    Quote Originally Posted by Zaireeka2025 View Post
    "Exactly. It's Alpha, and it isn't finished yet. Which is exactly why if there is ever a time to give any suggestions or complaints about the quality of animation we are used to, now would be the time to do it."
    Exactly.

    And my thought exactly before even making this thread.

    Let them know we notice, and we value animation.

    Animation looking like the pre-alpha video = generic korean mmo feel.
    (3)

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