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  1. #61
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elexia View Post
    An upgrade in one area but a downgrade in others when they could have just kept everything the way it is now and upgraded it lol. So if it still looks like a downgrade even post Alpha/Beta, guess they really did downgrade things infavor of PvP.
    Honestly I'll take a "downgraded" run animation in exchange for all of the vast, sweeping changes that appear to be making the game far more playable. Not even a concern for me, easily a non-issue.
    (4)

  2. #62
    Player
    NecridRagnarok's Avatar
    Join Date
    Jun 2012
    Posts
    10
    Character
    Necrid Ragnarok
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I just hope they remove the damned animation lock we BLM/WHM get when trying to stop a cast and run away so we dont get trapped in AoE range or on top of cracks -_-, every Blm can atest to falling dead from that during Ifrit and I hope the new data centers help with the horrible ping time. I know I have a 1~1.5 sec lag from the Ifrit doing cracks to when I see it underneath me. for F@#$ sakes I see the Moogles on mini map 2 sec's before the appear on screen sometimes even longer

    I don't think its much of a downgrade if any at all, I know the its useless for me to see how the area darkens after the person next to me casts a spell, I can see the spell going off no need to see the whole area affected by it. One thing I don't see on the pre-alpha is all of the glow effects that are in the game currently, it looks more "realistic" would be the word I guess
    (1)
    Last edited by NecridRagnarok; 09-06-2012 at 12:46 AM.

  3. #63
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    2 of the main aspects of the running animation are completely gone.

    1. The leaning left or right of the characters as they're strafing / changing direction is gone.

    2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
    it was said that he was running this at its lowest setting on some crappy laptop just to show how great it still looked at the lowest settings
    (0)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  4. #64
    Quote Originally Posted by Andrien View Post
    If 1.xx was so awesome, why are they revamping it?
    Yes, because realistic enemies and actual collision detection = entire game people were talking about >.> Use your head.
    (4)

  5. #65
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Really? Another grass-like thread...




    It's Alpha.
    (5)

  6. #66
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gramul View Post
    I agree with OP. The animations where a stellar part of the game and it would be a shame to let them go.
    Also, you guys really need to stop brushing off genuine concern on the games development as 'trolling' or 'non-issues'. It's way too defensive to Square, and can come off as fanatic.
    Your face comes off as fanatic. I think nitpicking pre-alpha footage is pointless.

    Quote Originally Posted by Seirra_Lanzce View Post
    I'm dissapointed in Hiir > *must catch all Lalafell and throw them in the dungeon for winter supplies*
    I taste like disappointment, with a slight hint of bitter reality.
    (2)
    Last edited by HiirNoivl; 09-06-2012 at 12:45 AM.

  7. #67
    Quote Originally Posted by NefGP View Post
    Really? Another grass-like thread...




    It's Alpha.
    What makes this whole thing funny is they already have 1.0 to build off of so it shouldn't even have had the basics changed like that, engine swap or not.
    (4)

  8. #68
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by LlenCoram View Post
    I have a feeling I know the reason behind these complaints. Seeing your character move very slightly with realistic weight gives you the feeling of not just controlling something alive, but of being that character.

    Therefore, I propose that the loss of the realistic movements, if it happens, would be a big one, but would be less of an issue than the loss of our current "target enemy and your head turns to look at them with the eyes following them independent of the head" mechanic.

    Just that one thing is what I've finally nailed down as being the biggest thing that differentiates this game from GW2 (along with how the camera is placed). It makes you feel like you're truly there, and adds a level of empathy to the character that very few other games have managed to do.

    Anyway, just my opinion. Continue on.
    Oh definitely. If detailed character attention tracking remains, especially if they really do keep their promise to re-implement target-oriented emotes, then I'll certainly be consoled even if I am pushing for keeping the present levels of detail in the larger-scale animations as well.

    On the other hand if that were removed as well.. urgh >.>; It's not a concern to readily dismiss, either. We got that because it happened to be a design feature of Crystal Tools, so...
    (1)
    Last edited by Fensfield; 09-06-2012 at 12:49 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  9. #69
    Player
    Volfield's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    147
    Character
    Klaus Volfield
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    2 of the main aspects of the running animation are completely gone.

    1. The leaning left or right of the characters as they're strafing / changing direction is gone.

    2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
    Yep, it's all gone.
    And it'll probably be gone in 2.0 final product.
    All these "Pre-alpha" "best game ever" "2.0 can cure cancer" dweebs are too thick to notice but 2.0 in terms of character movement, animation and inertia is a huge downgrade.
    Akin to Guild Wars 1 and 2 Movement and resembling the quality of a korean MMO (You're always in strafe mode.
    Example: You click right, your legs turn right while your body is still facing forward and your character runs in the same direction at full speed. Which is pants on head retarded.)
    (3)
    Last edited by Volfield; 09-06-2012 at 01:10 AM. Reason: Felt like it.

  10. #70
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Yes, because realistic enemies and actual collision detection = entire game people were talking about >.> Use your head.
    I play that game..

    (5)
    Last edited by Andrien; 09-06-2012 at 01:15 AM. Reason: edit for clarification

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