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  1. #11
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by LlenCoram View Post
    I have a feeling I know the reason behind these complaints. Seeing your character move very slightly with realistic weight gives you the feeling of not just controlling something alive, but of being that character.

    Therefore, I propose that the loss of the realistic movements, if it happens, would be a big one, but would be less of an issue than the loss of our current "target enemy and your head turns to look at them with the eyes following them independent of the head" mechanic.

    Just that one thing is what I've finally nailed down as being the biggest thing that differentiates this game from GW2 (along with how the camera is placed). It makes you feel like you're truly there, and adds a level of empathy to the character that very few other games have managed to do.

    Anyway, just my opinion. Continue on.
    Oh definitely. If detailed character attention tracking remains, especially if they really do keep their promise to re-implement target-oriented emotes, then I'll certainly be consoled even if I am pushing for keeping the present levels of detail in the larger-scale animations as well.

    On the other hand if that were removed as well.. urgh >.>; It's not a concern to readily dismiss, either. We got that because it happened to be a design feature of Crystal Tools, so...
    (1)
    Last edited by Fensfield; 09-06-2012 at 12:49 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275