So far, every other animation is the same...we just haven't seen a transition from standing to moving.Pre-Alpha or not, it's still a concern. There's zero sense in attacking people for raising this issue. The animation quality and detail is one of my favourite things about v1.x and I will be very, very sad if something happens to it.
If it is just a pre-alpha problem, and therefore a non-issue? Hurrah, I was worried over nothing; no harm done!
If it is an issue, and not just something not implemented yet because of the development stage, and we didn't raise it? Well, then who'll look the fool for giving in to the bullies telling them to shut up and keep their heads down?
Also: Troll != Person That Doesn't Share Your Opinion.
And on the subject of downgrades as a necessity for PVP and the like? Go play Dark Souls >.>
This quote alone makes "A Realm Reborn" an upgrade over the current version.Hey guys!
I would like to add some more information to my previous animation post!
In A Realm Reborn, conjuring magic, thaumaturge magic, white magic, black magic, songs, and other categories will all have different casting animations. Also, depending on the type of element, the effect colors will be different as well making it easier to distinguish what type of magic is being cast.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.