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  1. #41
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KiriA500 View Post
    Final Fantasy XIV Version 1 Alpha Footage: https://www.youtube.com/watch?v=nRiu49mOKFI
    Final Fantasy XIV Version 2 Pre-Alpha Footage: http://youtu.be/Pwenut2xit8?t=11m13s
    I see what the OP is talking about in these trailers.

    Personally, I'm not worried.

    Easing/blending animations is a near requirement of current & next gen games. Once the underlying core systems are tuned up and in place, they will add those finishing touches.

    BTW Have you seen the trailer for MGS:Ground Zeros? Awesome gameplay animation in there. Snake's walking-to-crawling movement (@10:00) is just flawless.
    (1)

  2. #42
    Quote Originally Posted by Trotsky View Post
    Pretty sure it's intentional. Current animations are pleasant to look at, yes, but they don't allow quick maneuvers like strafing, which are necessary for PvP encounters. I assume this is the reason they've decided to make animations more WoW-like.
    Yep, so in all actuality it is definitely a downgrade, but anything for PvP I suppose.
    (2)

  3. #43
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Pre-Alpha or not, it's still a concern. There's zero sense in attacking people for raising this issue. The animation quality and detail is one of my favourite things about v1.x and I will be very, very sad if something happens to it.

    If it is just a pre-alpha problem, and therefore a non-issue? Hurrah, I was worried over nothing; no harm done!

    If it is an issue, and not just something not implemented yet because of the development stage, and we didn't raise it? Well, then who'll look the fool for giving in to the bullies telling them to shut up and keep their heads down?

    Also: Troll != Person That Doesn't Share Your Opinion.

    And on the subject of downgrades as a necessity for PVP and the like? Go play Dark Souls and its ilk. High quality animation and realistic movement limitations are anything but an obstacle to a good PVP experience. They just teach you to keep in mind how you move as you ought any other action.
    (12)
    Last edited by Fensfield; 09-05-2012 at 11:39 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #44
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Fensfield View Post
    Pre-Alpha or not, it's still a concern. There's zero sense in attacking people for raising this issue. The animation quality and detail is one of my favourite things about v1.x and I will be very, very sad if something happens to it.

    If it is just a pre-alpha problem, and therefore a non-issue? Hurrah, I was worried over nothing; no harm done!

    If it is an issue, and not just something not implemented yet because of the development stage, and we didn't raise it? Well, then who'll look the fool for giving in to the bullies telling them to shut up and keep their heads down?

    Also: Troll != Person That Doesn't Share Your Opinion.

    And on the subject of downgrades as a necessity for PVP and the like? Go play Dark Souls and its ilk. High quality animation and realistic movement limitations are anything but an obstacle to a good PVP experience. They just teach you to keep in mind how you move as you ought any other action.
    damn it forra! dont temp me to buy DARK SOUL!
    (3)

  5. #45
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Seirra_Lanzce View Post
    damn it forra! dont temp me to buy DARK SOUL!
    But it's great! x.x

    I swear, the day a company finds a way to get that kind of detail and challenge to work on a truly massive scale..
    (3)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  6. #46
    Quote Originally Posted by Fensfield View Post
    But it's great! x.x

    I swear, the day a company finds a way to get that kind of detail and challenge to work on a truly massive scale..
    Stop with that thought right now lol. You forgot the reason preventing this:

    The current MMORPG community.
    (4)

  7. #47
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fensfield View Post
    Pre-Alpha or not, it's still a concern. There's zero sense in attacking people for raising this issue. The animation quality and detail is one of my favourite things about v1.x and I will be very, very sad if something happens to it.

    If it is just a pre-alpha problem, and therefore a non-issue? Hurrah, I was worried over nothing; no harm done!

    If it is an issue, and not just something not implemented yet because of the development stage, and we didn't raise it? Well, then who'll look the fool for giving in to the bullies telling them to shut up and keep their heads down?

    Also: Troll != Person That Doesn't Share Your Opinion.

    And on the subject of downgrades as a necessity for PVP and the like? Go play Dark Souls >.>
    So far, every other animation is the same...we just haven't seen a transition from standing to moving.

    Quote Originally Posted by Rukkirii View Post
    Hey guys!

    I would like to add some more information to my previous animation post!

    In A Realm Reborn, conjuring magic, thaumaturge magic, white magic, black magic, songs, and other categories will all have different casting animations. Also, depending on the type of element, the effect colors will be different as well making it easier to distinguish what type of magic is being cast.
    This quote alone makes "A Realm Reborn" an upgrade over the current version.
    (6)

  8. #48
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    At least he isn't complaining about the grass...
    (0)

  9. #49
    Quote Originally Posted by KiriA500 View Post
    So far, every other animation is the same...we just haven't seen a transition from standing to moving.



    This quote alone makes "A Realm Reborn" an upgrade over the current version.
    An upgrade in one area but a downgrade in others when they could have just kept everything the way it is now and upgraded it lol. So if it still looks like a downgrade even post Alpha/Beta, guess they really did downgrade things infavor of PvP.
    (5)

  10. #50
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Xmbei View Post
    pre-alpha game play... nuff said.
    Everyone's excuse for everything someone says negative about 2.0.

    It's really a silly argument considering the games pretty much done already and they are stating testing in like a few weeks.

    Quote Originally Posted by Nemy View Post
    2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.
    This is actually a good this in my opinion. Faster response from your character is great for a couple reasons, like casting for example.
    (2)
    Last edited by Mijin; 09-06-2012 at 12:03 AM.

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