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  1. #1
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    oh it's a new monster let's get killed so we can know how he detect us !
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by lololink View Post
    oh it's a new monster let's get killed so we can know how he detect us !
    oh its a new game, let's make it as casual and convenient as possible!
    (3)

  3. #3
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nemy View Post
    oh its a new game, let's make it as casual and convenient as possible!
    don't see the link between casual and dying to see how a mob detects you .Casual players can do that easily ...
    For you in a perfect game you should have a lot of boring timesink ... i thought game was an entertainment !
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by lololink View Post
    don't see the link between casual and dying to see how a mob detects you .Casual players can do that easily ...
    For you in a perfect game you should have a lot of boring timesink ... i thought game was an entertainment !
    Being generally careful around mobs brings a realism to the game. Speculating what mobs look aggro, or finding that something is and having to fight it at the spot is entertaining to me.

    Placing an indication that this particular monster is going to come after me if i go near it sounds ridiculous, and casual. I'm sorry its just how i feel.
    (4)

  5. #5
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Nemy View Post
    Being generally careful around mobs brings a realism to the game. Speculating what mobs look aggro, or finding that something is and having to fight it at the spot is entertaining to me.

    Placing an indication that this particular monster is going to come after me if i go near it sounds ridiculous, and casual. I'm sorry its just how i feel.
    Not to mention the most of the mobs themselves used to give a fair warning before they agroed you, that was removed with Mob AI.
    (4)

  6. #6
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nemy View Post
    Being generally careful around mobs brings a realism to the game. Speculating what mobs look aggro, or finding that something is and having to fight it at the spot is entertaining to me.

    Placing an indication that this particular monster is going to come after me if i go near it sounds ridiculous, and casual. I'm sorry its just how i feel.
    yup that would be fun , but if you have to go from a pt A to a pt B and there is a lvl 90 monster , which the species only exist as 80 + lvls you are forced to stupidly die just to see if it aggro with sound or vision is just stupid .
    (0)

  7. #7
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    You don't seem to understand i said it was stupid to die to learn how to avoid a mob !
    (0)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by lololink View Post
    You don't seem to understand i said it was stupid to die to learn how to avoid a mob !
    Please explain.

    I never died finding out if a monster was agressive or not. It's pretty easy to Agro a mob and...you know run away from it. If you were too lazy to do it right don't blame the game.
    (4)

  9. #9
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jynx View Post
    Please explain.

    I never died finding out if a monster was agressive or not. It's pretty easy to Agro a mob and...you know run away from it. If you were too lazy to do it right don't blame the game.

    here is the start :

    Quote Originally Posted by Firon View Post
    The monster A.I was shit.
    Getting killed by monster just see how they aggro is not fun.
    The monster taking 5 secs to attack was buggy at best cause even if you would stand still mobs like efts would still aggro you.
    Quote Originally Posted by Nemy View Post
    It actually is. I valued that sense of realism, and the excitement of approaching a new monster.
    Quote Originally Posted by lololink View Post
    oh it's a new monster let's get killed so we can know how he detect us !
    (0)

  10. #10
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by lololink View Post
    here is the start :
    And you are trolling. Looking at a monster you can probably 80% guess if it will aggro or not... It's not about getting killed to see if it will aggro or not, it's taking the time to think about it... not the game giving you some red circle candy and telling you if it does.

    But you know... people don't like to use their brain
    (3)

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