The first step to designing a complete battle system is removing auto-attack, not adding it.
The first step to designing a complete battle system is removing auto-attack, not adding it.
Rather than changing the style of attack completely, what would be the best way to go about preventing people from complaining about spammy actions or "lack of strategic actions"?
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I think even with Auto Attack you would still be spamming 1-0 just like you do now or worse. Fall asleep waiting for TP ala FFXI.
TP costs need to be reexamined - there are far too many abilities that cost 1000 TP that provide little to no benefit over standard attacks. Most of those should cost 200-500 TP, and if an ability costs 1000-3000 TP, it should be worthwhile.
Streamline TP costs, lower stamina costs for TP moves, and give mobs attack vector awareness - if you hit a mob with the same attack several times in a row, it builds resistance to that specific attack, which can be lowered by using another. This would make the preferred attack chain something like 1-2-1-2-3-1-4-2-etc, which is viable with the current system already but this would encourage people to diversify in order to maximum their damage and effectiveness, instead of spamming.
Hell no. You're spamming already everytime you hit 1-2-3-4-5-6-blah-blah-bullshit. I hate this stupid ass battle system that requires YOU to hit a number like it's a damn broken record. I want auto-attack. Auto-attack isn't spamming, so shut up if that's all you have to say. It's not boring, either. Boring is pecking the "1" key every 2 seconds. Just like having to press enter at least 15 damn times per synth....It's just stupid. It's nothing special and doesn't amount to a hill of beans. Just because it gives you the illusion that you're doing something, doesn't mean you have to defend it. It's like running on a treadmill. Sure. You're running, but you're not going anywhere.Give mobs attack vector awareness - if you hit a mob with the same attack several times in a row, it builds resistance to that specific attack, which can be lowered by using another. This would make the preferred attack chain something like 1-2-1-2-3-1-4-2-etc, which is viable with the current system already but this would encourage people to diversify in order to maximum their damage and effectiveness, instead of spamming.
Another thing I'd like to see changed is the stupid ass quene in BR. Why not instead be able to make a quene in BR and then when everyone has put a move into the quene THEN you can start the BR which results in people to stop attacking and all that mumbo-jumbo. There's already enough s**t to fix in this game....I don't want to see "Vector Awareness" coming anywhere near a possibility. You know I'd love to be able to talk to my friends while fighting something....
Personally having come from ffxi im not too thrilled about the idea of going back to auto-attack because the whole no auto-attack was one of the reasons i purchased the game in the first place. I enjoy the current battle system despite its flaws but i'll reserve my judgement until i see what SE comes out with. For the most part i'll probbably be happy if the game doesnt become a leveling love affair where instead of running around participating in leves, behests etc the whole party just decides to pick a spot and send someone to pull till they ding max lv. Prior to level cap increases Nyzul isle's ability to be unpredictable and get you regardless of how prepared you went in is very much how i like to spend my time in a mmorpg. Being constantly in your comfort zone is boring and thats what made leveling in xi boring.
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