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  1. #301
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    Teknoman Blade
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    Ultros
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    Gladiator Lv 60
    Like what? Honest question, since the only one I know of is Vindictus. I think even Guild Wars 2 is going the auto-attack route.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #302
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Bandwagoners...
    (0)

  3. #303
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    I think the combat you see in the trailers for FFXIII Versus would be the way forward.
    (1)

  4. #304
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    XiaoMaomi's Avatar
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    Mar 2011
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    25
    Character
    Tsuga Mori
    World
    Midgardsormr
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Xzen View Post
    I think the combat you see in the trailers for FFXIII Versus would be the way forward.
    I don't want Devil may Cry / third person shooter gameplay for an MMO.. that would be off imo.
    Auto attack is very important to XIV's gameplay not sucking... pressing 1,1,1,1,1,1,1,1,1,1 does to make for any kind of excitement.

    + Versus XIII will probably be as bad as XIII was, I will pass on that.
    (1)
    WTF SE! I mean really?

  5. #305
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    I'm not saying the combat we have now is good either. I just don't think going back to auto attack is the right answer.
    (1)

  6. #306
    Player
    Teknoman's Avatar
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    Mar 2011
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    Teknoman Blade
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    Ultros
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    Gladiator Lv 60
    Quote Originally Posted by Xzen View Post
    I'm not saying the combat we have now is good either. I just don't think going back to auto attack is the right answer.
    If they could make the auto attack much faster than XI, then it probably wouldnt be the same old same old. I think that is what Yoshi and team have planned. I'm not sure how they would be able to make it THAT much different from games like WoW or Guild Wars 1/2, but you never know.

    Im pretty sure it wont be as slow as XI's auto attack was, regardless of weapon delay. Maybe this will be the best way to incorporate the different stances that were talked about early on (The gladiator circle image, and the pugilist defense------offensive chart)?
    (1)
    Last edited by Teknoman; 04-10-2011 at 11:27 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  7. #307
    Player
    Dyvid's Avatar
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    Mar 2011
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    Maelstrom
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    Dyvid Pandemonium
    World
    Adamantoise
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    Blacksmith Lv 90
    I'm love how people instantly assume that auto attack means you won't be hitting 1-9 alot. Go try WoW or Rift and let me know how that worked out for you.
    (1)

  8. #308
    Player
    Betelgeuzah's Avatar
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yes, what we need is WoW's and Rift's combat system. Hell yeah. That will so make the game stand out.
    (0)

  9. 04-10-2011 11:56 PM

  10. #309
    Player
    Reika's Avatar
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dyvid View Post
    I'm love how people instantly assume that auto attack means you won't be hitting 1-9 alot. Go try WoW or Rift and let me know how that worked out for you.
    Oh they dont know. It wont do anything for this game.... Hopefully, they're 'new battles that will require auto attack (for whatever reason)' will be hard enough to warrant having it.
    (0)
    Last edited by Reika; 04-11-2011 at 12:27 AM.

  11. #310
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Mocha Leporina
    World
    Balmung
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    Conjurer Lv 90
    Since they've already said they're implementing it, my only hope is that there is a way for me to turn it off. Do not want, do not need.
    (1)

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