It is a very deep system. I like it the way it is and hope they dont decide to oust the stamina system.



It is a very deep system. I like it the way it is and hope they dont decide to oust the stamina system.
With the implementation of auto-attack it would be very easy to base all other abilities off the stamina system and have the TP regain be maintained only for weaponskills. You say it's from an old system, but that system has stood the test of time in MMO. You don't fix what isn't broken.
Its an outdated, fairly boring system. I enjoyed ffxi back in the day, but the combat was never that great on a personal level. Always felt like your were a bit of gimp. Coming together as a team had its moments, but it was pretty rare, that you as a player actually did something great in a fight.With the implementation of auto-attack it would be very easy to base all other abilities off the stamina system and have the TP regain be maintained only for weaponskills. You say it's from an old system, but that system has stood the test of time in MMO. You don't fix what isn't broken.
sitting and waiting for 100 tp, boosting up and doing a weaponskills got boring as heck. they added a couple of interesting features here and there but it is an outdated and not enticing system.
Im not saying theres no battle system where auto attack can be cool, but making something like 11 would not be cool.
The difference game wise with making all other skills only stamina based, is basically, to get tp, you have to be involved in battle, so they are skills only available to people actively involved in battle, Most of the point of DD is balancing your stamina/tp/and tp building abilities to get as much bang for your buck as possible. LNC is a DD built around being able to increase stamina gains, and gain tp faster than others.
For example, Fient is best used by lancer, because they get fast tp/free tp, and enhanced stamina. missing on other jobs, then getting feint is cool, but since it costs TP you cant do it that well if you are always missing, in fact you wont get to do your first feint until you at least hit the mob once. if feint didnt cost tp, then it wouldnt really be as well balanced, and would favor the lnc class less than it does now.
note, most of these tp issues, and things like missing/not getting a lot tp due to dmg. only come into play on tougher mobs.
You dont fix what isnt broken, but you dont recreate something if you want to create a new product. Pizza is still there, why go to someone trying to make spagetti if you want pizza. This game is supposed to bring something different to the table.


They need to fix the stamina bug. How can we use stamina effectively when it glitches out a lot , and many have no way of telling if they do have any stamina at this time.
That solution is as simple as longer cooldown timers. Right now Feint is overpowered in the sense that it's just supposed to be a guaranteed hit, not a weaponskill. Even critical damage from your weapon does less damage than Feint as a Lancer. It's really easy to take away the TP requirement for Feint and add a longer cooldown timer to balance it's powers. Instead of a three-five second cooldown, make it one-minute+ and it'll be done.
As far as you telling me they need to bring something different to the table? They always do. Doesn't mean they have to completely redesign everything in the game to please you. Flour is a required ingredient in both Pizza & Pasta. The battle system might've been boring to you, but to me it was great. Maybe you just weren't doing your jobs right, or never played endgame like me. Hell last thing I remember was when Dark Ixion came out and he was fun as hell to fight.
SE has always come up with different storylines, characters, ability systems, etc. They just started recently in the past two one-player RPG's (FFXII & FFXIII) have they started turning away from the turn-based-action. I am all for inovation, but it requires much time and/or trial & error. They have a massive Final Fantasy Fan crowd that aren't pleased at all. I can bet that you played other MMO's besides FFXI. This game isn't WoW or any other MMO from a different company. We wanted a FF game with a FF background. All I see now are graphics with dismal gameplay. Remember, don't fix what isn't broken. Oh, and like I said up above. Pizza or Pasta? You still need flower for both, my friend.
Player


Not necessarily. Remember even FFX-2 and the upcoming FFXIII-2 are alot different from their predecessors. That and no FF game has ever had the exact same combat system, even if they shared similar features.
REMEMBER: Auto-attack does not equal the exact same thing as FFXI, no more than the ATB system in FFIV is the same as VI is the same as X.
Last edited by Teknoman; 05-04-2011 at 02:57 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//


Any ideas you've got, you may as well post them.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//


*Cough* TERA battle system *cough*
or the Monster Hunter battle system
or, since it might evoke less knee-jerks: The FF XIII Versus battle system
or anything that requires more skill than countless re-iterations of pre-defined ever-the-same skill rotations.
Don't get me wrong: I definitely don't like twitchy high-speed button mashing. But the FFXIV and FFXI battle systems are too static to be interesting.
Basically, I want a real fight. The necessity to react to the situation.
Not just a fight where the outcome is defined by how well I have memorized the optimal sequence of skills / abilities.
...did I make myself understood?
I want something involving. Dangerous. Thrilling. Less fights, but more meaningful ones.
Instead of killing the 10.000th Dodo in quick succession to get 0.1% of the EXP I need to level up, I want to fight a really dangerous beast that gives me 10%.
Last edited by Rinsui; 05-06-2011 at 06:39 AM.
skill rotations arent really the key here, you have to avoid and plan carefully, move in and out of battle BUUUUTTT that only matters if you fight something higher around 10+ levels higher than you solo, and in groups even higher, so what they should really do is eliminate the exp cap.*Cough* TERA battle system *cough*
or the Monster Hunter battle system
or, since it might evoke less knee-jerks: The FF XIII Versus battle system
or anything that requires more skill than countless re-iterations of pre-defined ever-the-same skill rotations.
Don't get me wrong: I definitely don't like twitchy high-speed button mashing. But the FFXIV and FFXI battle systems are too static to be interesting.
Basically, I want a real fight. The necessity to react to the situation.
Not just a fight where the outcome is defined by how well I have memorized the optimal sequence of skills / abilities.
...did I make myself understood?
I want something involving. Dangerous. Thrilling. Less fights, but more meaningful ones.
Instead of killing the 10.000th Dodo in quick succession to get 0.1% of the EXP I need to level up, I want to fight a really dangerous beast that gives me 10%.
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