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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    basically if you build a battle system that is entertaining enough when you have someone to talk to, how entertaining will the battle system be when you dont have anyone to talk to (are in a quiet party)

    for my level of typing skill, and chosen playstyle which sometimes incorporates half a controller, typing in battle isnt that feasible for me, so i understand the desire to have a less active battle system, but really that makes the battle system crappier for my communication limitations.

    i would honestly hope that auto attack was going to be a feature you could turn on and off, but looks like it will accompany changes to the battle system that make auto attack a basic and need function of the system. i will miss this system though, it really had some good moments, and strong potential for those who understood it.
    (0)

  2. #2
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    Apr 2011
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    I'll agree with this argument being silly. Not sure why anyone would link auto-attack to a more relaxed and social battle system. Who told you to stop taking action because your character is constantly attacking? Scale dmg down to compensate for auto-attack or mob health pools up, engage, and nothing else changes. Talking while in battle will still hinder your progress, not talking won't have you standing around either. As long as they keep the system we are currently using with the addition of auto-attack, things shouldn't change much; maybe it will encourage some to reserve stamina and stop hitting 11111, I dunno
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  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    many people said they want auto attack so they can talk more in battle, they feel like if they stop to do anything they are lowering there dmg. This of course is an illussion, because with the stamina system as long as you dont go to 100% nothing is wasted.
    Thing is konnichiwa, they said that auto attack was more than just adding auto attack, they implied that without auto attack, the new battle system wouldnt function properly, this implies that not auto attacking will not allow you to be efficient in battle. So, people are basically bracing for a new, very different battle system, because our battle system right now is nothing like that.
    (0)

  4. #4
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I can hardly imagine what kind of battle system wouldn't function without auto attack in this game.... Besides a slower one. I wish they would give us some more info on what they are planning.
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  5. #5
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    Quote Originally Posted by Reika View Post
    I can hardly imagine what kind of battle system wouldn't function without auto attack in this game.... Besides a slower one. I wish they would give us some more info on what they are planning.
    It might be a battle system where stamina is replenished only through auto-attack, in which case they should rename stamina since that might not make perfect sense.
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  6. #6
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    Mar 2011
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    Mount Gagazet
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    318
    Really wish they'd abolish the Stamina system. The TP system needs refined as well. Rather weird how you gain TP at a phenominal rate.
    (1)

  7. #7
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kimahri View Post
    Really wish they'd abolish the Stamina system. The TP system needs refined as well. Rather weird how you gain TP at a phenominal rate.
    wha...? you want slower tp gain? why would anyone.... want less powers and skills.... less things to do in battle? especially when many reaction skills are tp based?
    stamina serves a purpose in the current battle system, no idea if it will in the next battle system.
    (1)

  8. #8
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    Mar 2011
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    Mount Gagazet
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    318
    The TP gain seems to high for me when it comes to using weaponskills. When fighting enemies I get roughly 450-500 TP per hit? Coblyn's are about 250? It's still rather high considering that you'd need two hits to equal another weaponskill being ready. Hell I remember that Samurai could only manage 5-6 hit weaponskill.....And that's if you had the right build for it, too.
    (1)

  9. #9
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kimahri View Post
    The TP gain seems to high for me when it comes to using weaponskills. When fighting enemies I get roughly 450-500 TP per hit? Coblyn's are about 250? It's still rather high considering that you'd need two hits to equal another weaponskill being ready. Hell I remember that Samurai could only manage 5-6 hit weaponskill.....And that's if you had the right build for it, too.
    keep in mind thats an old system, for melee now, tp is your pool for all skills, you need tp to use phalanx, or your stun attack on evade skill, various debuffs. For example pugilist can lower mob accuracy 3 times, which effects how often you dodge, which is your survival and your dps, if it takes you a long time to get 3000 tp, or maintain the cuncussive blow, you lose a lot.

    Now, to make sure you just dont go super tp happy, thats where stamina comes in, even if you have 1000 tp, if a weaponskill uses half your stamina, it has a different type of cost associated with it, so you have to make choices on what you use, this is also a big advantage to reactionary WS, they use very little stamina. Which allow you to play with a more defensive mindset. Glad for example, would never want to deplete tp or stamina completely, especially stamina because you need stamina to block, and tanking skills have a decent stamina cost, so here is where the low stamina reaction WS fit in very well, they allow you to balance your offense and defense better than if you had to use only 1000 and 3000 tp skills, also you need to get tp fast, even though you probably cant attack as much as DD due to using various vokes, and hate getting skills.


    Its in all actuality a pretty deep system when you really get to know it, and you learn it more when you have to fight difficult things rather than tearing through weak mobs in 8 man groups.

    The other factor, is tp in this game is based on your dmg done, so when you fight higher level, and higher defense mobs, you will get different types of tp returns.
    (0)

  10. #10
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The system needs to be streamlined, trimmed down and the remaining features to be enforced.
    (0)

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